DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

Just out of curiousity, doesnt it make any difference that these are launch games, and launch games in which no one knew about a key component of the systems hardware specs (more, and better RAM)before the PS meeting in feb? Killzone, Infamous, battlefield, Ass Creed, Watchdogs all look great to me. So Im not sure I understand the outrage, first wave software never really takes anywhere near full advantage of the console its running on.
 
They both look amazing on the PS4, but they've been dragged through the current gen ad nauseum without too much fanfare, that I would think they would want to have something fresher out of the gates.
That's fine and all but I care less about the 'fanfare' and more about my enjoyment and in that regard both of them are awesome.
 
I'm curious as to why you'd think it was better looking than KZ.
Anything ruining at a stable framerate tbh. The titles I just mentioned when evaluating gameplay all looked more impressive. Im not a fps fan, though. It didn't look particularly fun to me. Visuals are nice, stability needs work. The visuals aside from the choppiness looks very pretty though, and I hope they achieve a steady framerate. I'm not intending to hate.
 
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That's very smart of you. Insecure much?
 
I wouldn't say these games are pushing the hardware to it's maximum capabilities, it's just that they're launch games that are being developed at a breakneck pace to so that they can launch in five months. They'll be rough around the edges, those edges may be softened come launch.

Jeff Gerstmann and the other Giantbomb crew have always said the last thing that occurs in development is optimization and fixing the framerate issues. So I bet Dead Rising will look better and Killzone will be a flat 30, and who knows, maybe Drive Club will look pristine.

I hope the input lag in Shadow Fall is fixed a bit, it's odd to hear it right now considering I didn't read or hear other people bring it up (and you think they would considering it's always been a thing people bring up in Killzone.)

Oh, I don't think the hardware is anywhere near pushed to its max by the launch games. I'm mainly just annoyed by the people out there yelling that people should, "cancel their orders," or whatnot.

Let me be clear about something.

I'm not a graphics guy. I actually prefer cartoonier or otherwise more stylized visuals than photorealism. Visuals aren't what excites me about the PS4. What excites me is how easy its going to be to develop for. How easy it'll be for smaller developers to come on and do their own thing.

I'm, "SICK," of the McShooters that the big publishers are always pushing at us, and want to see something new. I think the PS4 has a decent chance at delivering that.

So, it bugs me when people ignore all that potential, and go, "Oh noes, this launch game is only 30fps! Cancel your pre-orders!"

People make these dumb comments like this, and wonder why developers are always pouring absurd amounts of money into developing better graphics engines!? Seriously, there are more important aspects of gaming than the stupid numbers games some people play!
 
Forza 5 Lighting is prebaked...

This is more of a design choice. Pre baked lighting makes it impossible for the tracks to change time of day, without having separate textures on the disk for each time of day. I don't think that pre-baked lighting is inherently a bad thing, as the game looks gorgeous, but it does restrict it to not allowing a dynamic lighting change.
 
Since when is 30 FPS shit?

As long as there are no slowdowns, I don't see any problem.

30fps has been bad ever since more than 30fps could be done. Slowdowns? 30fps is a slowdown lol. It is a shame that most of Sony's devs cant do 60fps. I am not meaning that it is impossible for them to do 6-fps its just that they have a hard time breaking away from choppy frame rates.
 
Is this what shandy is complaining about? I grabbed this from I-lo's thread http://www.neogaf.com/forum/showthread.php?t=588346&highlight=pop

I completely missed that thread...I see I wasn't the only one who noticed.

Did he notice the trees earlier on?

I'll have to browse the thread.

Yes, that is. Lol. It's called nit picking. How one can look at that and only take from it "OMG I saw pop in!!" is amazing lol.

Stop putting words in people's mouths. The game looks gorgeous, as I have constantly said, up close. Especially character models.
 
What? You're obviously in love with Nintendo so I'm just pointing out that there is a SLIGHT bias in what you are saying.
I do love Nintendo games. Still hold shadow of the colossus and journey in my top ten list of all time games, and am getting a ps4 day one.
The performance comments are just plain what I saw. The comments are though, skewed by my gaming sensibilities when it comes to killzone and I stated this. Take it or leave it, I'm only being honest.
 
PS4 - 1080p, 30 FPS
Wii U - 1080p, 60 FPS

I'm just saying, that's either terrible coding, terrible design choices, or both. Turn down the graphics from a 10 to an 8 and double that framerate!

60 fps screenshots and youtube trailers don't sell games
 
Rather disappointing on the performance side. Not sure if 60 fps will be a norm this generation overall, but it'd be nice if that were a more firm target than pretty screenshots at all costs.
 
Just out of curiousity, doesnt it make any difference that these are launch games, and launch games in which no one knew about a key component of the systems hardware specs (more, and better RAM)before the PS meeting in feb? Killzone, Infamous, battlefield, Ass Creed, Watchdogs all look great to me. So Im not sure I understand the outrage, first wave software never really takes anywhere near full advantage of the console its running on.

I think people are frustrated because the current generation dragged on so long. There was plenty of time to have at least 1-2 polished AAA games from top tier first/second party studios. Instead the best at Sony are still working on PS3 games. It is the same frustration people showed for the Wii:U launch. The Wii was dead for a long time but Nintendo did not have any of the big hitters ready for launch or even now. I think everyone is very disappointed this generation will have no big time polished exclusives for launch. If sony would of pushed the last of us to a PS4 launch title I think most of this would be over looked. Right now it is basically the B squad for Sony gearing up or launch.
 
WiiU is getting some sharper looking games that run well, but those aren't launch titles. It's a good example of what happens after you have even a little more time with the hardware!

Also no one cares about the WiiU, quit bringing up the WiiU. :p
 
Half joking. I do think that when it comes to framerates Microsoft has the right idea, for everything else Sony has their priorities in order.
Yup that is true,the new Halo and Forza will be 60FPS whereas Sony's Killzone and DriveClub will be 30FPS most likely.
 
Rather disappointing on the performance side. Not sure if 60 fps will be a norm this generation overall, but it'd be nice if that were a more firm target than pretty screenshots at all costs.

I disagree. I would infinitely rather take more realized visuals over 60fps if given a choice (and I do, on my PC titles).

It's a preference.. one of both the developers creating the games and the users playing the games.. Not sure why so many simply don't understand.

good thing there will be plenty of both this gen, just as there always are.
 
WiiU is getting some sharper looking games that run well, but those aren't launch titles. It's a good example of what happens after you have even a little more time with the hardware!

Also no one cares about the WiiU, quit bringing up the WiiU. :p

I care about the Wii U, but you are overall right. Launch games are rarely indicative of what a console is capable of.
 
It's baffling to me that PS4 games are leaving a worse impression than those on the X1--isn't the former supposed to be indisputably more powerful?

X1 buyers should prepare for a big surprise when the games demoed at e3 will release on the console. And not a good one.
 
This is more of a design choice. Pre baked lighting makes it impossible for the tracks to change time of day, without having separate textures on the disk for each time of day. I don't think that pre-baked lighting is inherently a bad thing, as the game looks gorgeous, but it does restrict it to not allowing a dynamic lighting change.

Maybe a design choice but then it can't be compared to Driveclub. With a dynamic lightning system, Forza 5 would not be 1920x1080p@60fps.
 
Seems clear as crystal to me, stating that mario kart and super mario have better looking gameplay than next-gen titles is borderline insanity.

What is this rubbish? What gameplay you prefer is purely subjective. If the guy prefers Mario to Infamous, then yes, Mario has better looking gameplay to him.
 
I think people are frustrated because the current generation dragged on so long. There was plenty of time to have at least 1-2 polished AAA games from top tier first/second party studios. Instead the best at Sony are still working on PS3 games. It is the same frustration people showed for the Wii:U launch. The Wii was dead for a long time but Nintendo did not have any of the big hitters ready for launch or even now. I think everyone is very disappointed this generation will have no big time polished exclusives for launch. If sony would of pushed the last of us to a PS4 launch title I think most of this would be over looked. Right now it is basically the B squad for Sony gearing up or launch.

I honestly dont know what happened with Nintendos first party support so I cant comment on that, but I would think its pretty easy to believe that Naughty Dog, SSM, and MM are all right behind this first batch that we know about. I never expected them to blow their entire load at E3 because Sony has always treated E3, Gamescom, and TGS with equal importence. With that being said this is still brand new hardware in which the RAM upgrade was kept secret from seemingly everyone until the PS Meeting. It may be much easier to develop for, but it will still take time for Devs to get used to the systems quirks.


I just dont think the Sky is falling yet, because some launch games that are months away from launch are rough around the edges.
 
I won't say that even mods on B3D get awful used to go there all the time .
Now it's just a waste of time since the board so small and most members bias which makes talking about certain things a pain .

not true IMO, B3D still has some of the most knowledgeable people willing to discuss technology and that includes former MS employees and those working on Sony games (and ERP has done both)so it is pretty fair mix and in general a lot of posters who hate Ms...

they are just not naïve nor bury their head in sand about the specs or engineered design because of the outrage over business decisions and are not distracted by the catcalls of "50% more" without looking deeper.
 
X1 buyers should prepare for a big surprise when the games demoed at e3 will release on the console. And not a good one.

Yup, Xbox One games (can't confirm which ones, or if it was all of them) were running on PCs. A dissapointing smoke and mirror approach by MS.

http://www.neogaf.com/forum/showthread.php?t=590486

Maybe a design choice but then it can't be compared to Driveclub. With a dynamic lightning system, Forza 5 would not be 1920x1080p@60fps.

Exactly - it can't be compared. I was merely pointing out that to condemn Forza 5 for using pre-baked lighting isn't really a fair assessment. It merely means that the game will be limited in what it can do.

edit: Evidently some games were running on actual Xbox One hardware.
http://www.neogaf.com/forum/showpost.php?p=64102166&postcount=683
 
inFAMOUS: Second Son is the best overall IQ to performance ratio of any game demo'd at E3, and it runs on real hardware.

Killzone: SF is bounds above anything else IQ wise, and it runs on real hardware.

I don't think much discussion is really required here.

Let's not use a racing game as our console standard for graphics. Especially when, in the opinion of mass markets, GT6 looks just as good if not better.
 
With that being said this is still brand new hardware in which the RAM upgrade was kept secret from seemingly everyone until the PS Meeting. It may be much easier to develop for, but it will still take time for Devs to get used to the systems quirks.


I just dont think the Sky is falling yet, because some launch games that are months away from launch are rough around the edges.

Agreed.

I never really expected the first round of games to be, flawless mindblowing masterpieces anyway. Because, well, they never are. The 360 and PS3 launch titles are proof of that.

X86 may be familiar to developers, but each X86 components still has its own strengths and foibles. It'll take awhile before developers learn how to squeeze all the possible power out of it.
 
I disagree. I would infinitely rather take more realized visuals over 60fps if given a choice (and I do, on my PC titles).
.

I agree, give me more eye candy and rock solid 30 and I'm cool, EXCEPT in games like ttitanfall and forza where you need that update speed
 
You mean MS devs and Sony devs. MS and Sony would be quite a different matter.

One would think the parent companies have a large say in the matter. No doubt Sony instructed their developed to maximise eye candy for marketing purposes and sacrificed gameplay in the process.
 
not true IMO, B3D still has some of the most knowledgeable people willing to discuss technology and that includes former MS employees and those working on Sony games (and ERP has done both)so it is pretty fair mix and in general a lot of posters who hate Ms...

they are just not naïve enough to bury their head in sand about the specs or engineered design because of the outrage over business decisions and are not distracted by the catcalls of "50% more" without looking deeper.
I'm sure there are many people who think Fox News is the best and most truthful media outlet out there too.
 
not true IMO, B3D still has some of the most knowledgeable people willing to discuss technology and that includes former MS employees and those working on Sony games (and ERP has done both)so it is pretty fair mix and in general a lot of posters who hate Ms...

they are just not naïve enough to bury their head in sand about the specs or engineered design because of the outrage over business decisions and are not distracted by the catcalls of "50% more" without looking deeper.

Many, many posters on B3D absolutely are. Every new secret sauce mythology and defence was spruced from that forum, and there were many "knowledgable" people defending or even manufacturing such things. Every single one turned out to be BS, and in the end the rumours were all true.
 
I disagree. I would infinitely rather take more realized visuals over 60fps if given a choice (and I do, on my PC titles).

It's a preference.. one of both the developers creating the games and the users playing the games.. Not sure why so many simply don't understand.

good thing there will be plenty of both this gen, just as there always are.

That's fine with me, but part of fully realized visuals is clarity, and a smooth picture does nothing but add even more to beautiful scenery and action. I just wish a steady 60 fps was a more standard priority.
 
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