DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

All game's should be 720p 60fps as a minimum across XB1, PS4 and Wii U.

30fps is just unacceptable for new gen.

720p is more unacceptable. Most people have 1080p displays and running at below 1080p makes games look like ass. We've dealt with 720p for 7 years, it's time to get rid of it. 720p is last gen and obsolete.
 
Digital foundry are massive trolls, they always have been. These are launch titles, I'm sure developers have lots of room left to achieve 1080p 60fps, though I doubt we need 60fps the way some people are demanding it.

Damn, we really need to have a thread that compares the launch titles for the past 2-3 generations. None of these games even approach Wall Guy territory yet people are acting like it's the end of the world when unfinished launch titles look... unfinished.

With games like Forza and Infamous as the baseline for next gen, that makes me pretty damn excited.
 
First party developers struggling to hit a stable 30fps (with dips to 15fps and 20fps)? At best they'll reach a consistent 30fps by release, 60fps is a pipe dream.
It's a choice they make. All games can run in 60fps. But at a cost. And i think Driveclub is just really poorly optimised. If Forza can run at 60fps, so should Driveclub. And it doesn't even look that great right now.
Hopefully more games in coming years will be 60fps. But there will be around 200 people who actually care about this.
 
1080p/60 is at least partly a by product of cross gen engines and simply applying the increased power for quick wins. Hopefully we'll get a few more games like that, but as devs get used to the systems and start to push things, watch it drop to 1080p/30 and possibly lower later in the generation as engines get more and more complex
 
Damn, we really need to have a thread that compares the launch titles for the past 2-3 generations. None of these games even approach Wall Guy territory yet people are acting like it's the end of the world when unfinished launch titles look... unfinished.

With games like Forza and Infamous as the baseline for next gen, that makes me pretty damn excited.

This
 
Try playing an FPS at 60 and then go back to 30 and you'll see what you're missing. I got BF3 running at 120fps now. It makes a world of difference.

Console players are missing out saying that 30 is great!

My main FPSs were Bad Company 1 and 2. both were 30 FPS.

My roomate and I took turns playing CoD often. I did not notice a difference in responsiveness. I am not saying there wasn't one, I just don't notice it.

I don't know what to say besides I have extensive experience with 30/60 fps games and don't prefer either because I don't notice the difference.
 
Damn, we really need to have a thread that compares the launch titles for the past 2-3 generations. None of these games even approach Wall Guy territory yet people are acting like it's the end of the world when unfinished launch titles look... unfinished.

With games like Forza and Infamous as the baseline for next gen, that makes me pretty damn excited.

I can understand if the games look like shit (last gen lighting, wall guy, QTE-fest galore yeah Ryse I'm looking at you) then there would be a concern as no optimization would bail those things out, which clearly isn't the case here, games five months away from release not optimized like they're retail-ready should be somewhat expected.
 
Okay, honestly. Should I be worried?

This isn't even making sense to me PS3 had like 516mb of ram or something, and now we have 8GB of DDR5 and we get shit like this?
 
And what games on the PS4 show up the Xbone in such a way that there is absolutely no question it is the console to get when it comes to graphics/performance? Or are you basing this solely on the "specs" and not the actual games that have since been shown?
I don't know if we've even seen any games running on actual Xbone hardware yet.

Besides, that question doesn't even matter. The same game running on both systems will look or run better on PS4 100% of the time. Yes, because of the shared architecture and specs.
 
Some people on the B3D forum destroyed their credibility. If we want a more nuanced discussion of GAF as something more than a hivemind, we should also offer the same for other communities.

"Stable" and "clean" are two entirely separate things. A 3D game with no AA (and sub-retina resolution) will never look "clean", never mind "uber clean".

Agreed, but too lazy to type that out on my shitty phone keyboard. :)
 
I just use motionflow/smooth/120hz settings on my LED 55" TV to achieve a 60fps look on games that run atively at 30fps. Problem solved. I'll be doing the same next gen too for 30fps games.

Last of Us looks absolutely amazing like this. I turned the refresh rate on TV back to 60hz instead of 120hz recently just to see what most people are missing and I'm sorry but the game - especially the environment when moving the left stick was a blurry piece of crap without it. - especially when I moved the camera. Animation looks even more amazing at 120hz too in this game especially. I could never go back.

Yeah you get very slight artifacting if you look closely around stuff like your character when camera moves fast but it's not even noticeable unless you look out for it. Its definatly a tradeoff I'm more than happy with. People say it introduces more input lag but you know what? I can never tell the difference when I switch the refresh rate between the two, maybe VERY slight (and even then I mostly can't tell or notice the input lag its that small)...but it never detracts from gameplay. Maybe people are using rubbish tvs and say it looks awful like this I dunno but it solves the 30fps vs 60fps issue for me personally. I've been doing this nice 2009 on my old tv and this new 55" Samsung Smart TV and it works wonders for videogames. I could never do it with television or movies they just look too fake with it though.

Also nothing can replace 60fps in terms of silky smoothness it still looks better playing a game at 60fps instead of 30fps @ 120hz or motionflow or whatever tvs call it but its one hell of a great substitute. Hell even 60fps games at 120hz settings on TV look even smoother than at just 60fps @ 60hz...
 
I just use motionflow/smooth/120hz settings on my LED 55" TV to achieve a 60fps look on games that run only natively run at 30fps. Problem solved. I'll be doing the same next gen too for 30fps games.

Last of Us looks absolutely amazing like this. I turned the refresh rate on TV back to 60hz instead of 120hz recently just to see what most people are missing and I'm sorry but the game - especially the environment when moving the left stick was a blurry piece of crap without it. - especially when I moved the camera. Animation looks even more amazing at 120hz too in this game especially. I could never go back.

Yeah you get very slight artifacting if you look closely around stuff like your character when camera moves fast but it's not even noticeable unless you look out for it. Its definatly a tradeoff I'm more than happy with. People say it introduces more input lag but you know what? I can never tell the difference when I switch the refresh rate between the two, maybe VERY slight (and even then I mostly can't tell or notice the input lag its that small)...but it never detracts from gameplay. Maybe people are using rubbish tvs and say it looks awful like this I dunno but it solves the 30fps vs 60fps issue for me personally. I've been doing this nice 2009 on my old tv and this new 55" Samsung Smart TV and it works wonders for videogames. I could never do it with television or movies they just look too fake with it though.

Also nothing can replace 60fps in terms of silky smoothness it still looks better playing a game at 60fps instead of 30fps @ 120hz or motionflow or whatever tvs call it but its one hell of a great substitute. Hell even 60fps games at 120hz settings on TV look even smoother than at just 60fps @ 60hz...

All that does it increase input lag like crazy, which is opposite of what 60FPS' intended effect.
 
People are expecting optimized software this early? On real ps4 hardware and not PCs? I swear we go through this every new console. People were calling the xbox 360, the xbox 1.5 prior to release.
 
I just use motionflow/smooth/120hz settings on my LED 55" TV to achieve a 60fps look on games that run atively at 30fps. Problem solved. I'll be doing the same next gen too for 30fps games.

Last of Us looks absolutely amazing like this. I turned the refresh rate on TV back to 60hz instead of 120hz recently just to see what most people are missing and I'm sorry but the game - especially the environment when moving the left stick was a blurry piece of crap without it. - especially when I moved the camera. Animation looks even more amazing at 120hz too in this game especially. I could never go back.

Yeah you get very slight artifacting if you look closely around stuff like your character when camera moves fast but it's not even noticeable unless you look out for it. Its definatly a tradeoff I'm more than happy with. People say it introduces more input lag but you know what? I can never tell the difference when I switch the refresh rate between the two, maybe VERY slight (and even then I mostly can't tell or notice the input lag its that small)...but it never detracts from gameplay. Maybe people are using rubbish tvs and say it looks awful like this I dunno but it solves the 30fps vs 60fps issue for me personally. I've been doing this nice 2009 on my old tv and this new 55" Samsung Smart TV and it works wonders for videogames. I could never do it with television or movies they just look too fake with it though.

Also nothing can replace 60fps in terms of silky smoothness it still looks better playing a game at 60fps instead of 30fps @ 120hz or motionflow or whatever tvs call it but its one hell of a great substitute. Hell even 60fps games at 120hz settings on TV look even smoother than at just 60fps @ 60hz...
Don't you get input lag by doing that? Never heard good things about using such technologies with games.
 
We've seen three. Ryse, Forza and KI.

Right, neither of which would be used as an example for best visuals or tech on show. Those credits would likely go to Division (was running on a PS4 dev kit), Killzone Shadow Fall, Infamous, BF4 (PC/XO), MGS V (PC), FFXV (PC/PS4?) or Witcher 3 (PC). Forza 5 whilst pretty, is actually a step back even compared to the current gen in certain areas, baked lighting, no day/night etc.
 
People are expecting optimized software this early? On real ps4 hardware and not PCs? I swear we go through this every new console. People were calling the xbox 360, the xbox 1.5 prior to release.

That and we have word that the build for Driveclub is old as hell and the Killzone: Shadowfall build is the same one from Feb. I say if nothing has improved by Gamescom, then there is legit worry.
 
Don't you get input lag by doing that? Never heard good things about using such technologies with games.


You know, everyone says you do like you're in treacle with it on - but I really don't notice the lag input at all, I've done extensive tests switching between Game Mode and having this on. Been gaming since the late 80's and I'm pretty picky when it comes to framerate and things affecting the gameplay. Even if it is there it's a trade off I'm willing to have if it means smooth moving games.

I've beat countless games on Hard settings and other console games like Dark Souls using 120hz and it didn't affect my gameplay. I have a blast playing great games with this setting on making them look even greater. It's like a 360.5 or PS3.5 at times with the right games. Works especially well on visually fantastic games that are locked at 30fps that don't tend to dip like Gears or Uncharted.

If a game is already 60fps it doesn't make too much difference having motionflow/120hz on (although it still is noticeable even then, especially when you rotate a camera in a third person game fast, the blur is less in the background and everything is still even clearer)

I sometimes switch it off and I think to myself I can't believe I played games like that at one point. It's the best option TVs have had in the last five years. For videogames at least. More so than 3D.
 
I sometimes switch it off and I think to myself I can't believe I played games like that at one point. It's the best option TVs have had in the last five years. For videogames at least. More so than 3D.
It's really one option I wish my TV had, I have a feeling I'd end up liking it much like you. It's also one option Samsung apparently does better than anyone else (or at least they did 2-3 years ago when I last asked about this). However, I've heard many reports at the time about this kind of thing not working well at all for games that don't hold rock solid 30FPS, so I'm curious what's your experience with that.
 
jeeperscreepers2pic.jpg
Loved that movie!!!
 
Evolution said that the E3 build is 35% of Driveclub completed. In addition to that, it has dynamic, random weather.

Guerilla said that they are targeting 60fps.

Guerilla were clear on saying that they're doing 30 fps. It was Evolution who said they were targeting 60, and Evolution games have a habit of improving their graphics substantially from early in engine showings to final releases. CF Motorstorm and Motorstrom Pacific Rift. both improved hugely in the months before release.
 
Right, neither of which would be used as an example for best visuals or tech on show. Those credits would likely go to Division (was running on a PS4 dev kit), Killzone Shadow Fall, Infamous, BF4 (PC/XO), MGS V (PC), FFXV (PC/PS4?) or Witcher 3 (PC). Forza 5 whilst pretty, is actually a step back even compared to the current gen in certain areas, baked lighting, no day/night etc.

Uggh no. Pretty sure RYSE has seen many a mention on tech so far.
 
People care more about visuals than framerate.
Those aren't mutually exclusive things. Some people are sensitive to judder the way others are sensitive to aliasing, tearing or pop-in. In a perfect world, console gamers would be free to choose the IQ compromises that work for them.
 
Uggh no. Pretty sure RYSE has seen many a mention on tech so far.

Yeah, say what you will of it's lackluster gameplay, but it's got some pretty visuals (nice reflective texture on the armor, high level of detail in facial animation, beautiful bokeh, neat particle/destruction effects, etc)
 
Right, neither of which would be used as an example for best visuals or tech on show. Those credits would likely go to Division (was running on a PS4 dev kit), Killzone Shadow Fall, Infamous, BF4 (PC/XO), MGS V (PC), FFXV (PC/PS4?) or Witcher 3 (PC). Forza 5 whilst pretty, is actually a step back even compared to the current gen in certain areas, baked lighting, no day/night etc.

not sure how you can make that claim about forza when every game you just listed also uses prebaked lighting.
 
I'd like to add to this discussion that I own a GTX 780, I play my games at resolutions of 1440p-4K and I play with framerates of 100+.


If, for the purpose of demonstrating my next point, though, I was given Dragon's Dogma II, and it was a step up, gameplay and animation and art design-wise, I could give a flying fuck if it was 720p 30-ish fps with screan tearing. I'd prefer it to be more like 1080p (at least 800p) and 45-60 fps with some sort of SMAA and Vsync, but I would rather have DD2. This means nothing without me also adding that I pick the PC version of most of my games because I like to have both Visual Fidelity, and smooth framerate with SMAA and Vsync. But for those system sellers, I'm willing to sacrifice.
 
Right, neither of which would be used as an example for best visuals or tech on show. Those credits would likely go to Division (was running on a PS4 dev kit), Killzone Shadow Fall, Infamous, BF4 (PC/XO), MGS V (PC), FFXV (PC/PS4?) or Witcher 3 (PC). Forza 5 whilst pretty, is actually a step back even compared to the current gen in certain areas, baked lighting, no day/night etc.

Killzone is a step forward with its 25-30 FPS performance while Forza at 1080p60 is a step back? If anything, Forza not having day/night is shooters not having 60 FPS.

Where is the logic?
 
Yeah, say what you will of it's lackluster gameplay, but it's got some pretty visuals (nice reflective texture on the armor, high level of detail in facial animation, beautiful bokeh, neat particle/destruction effects, etc)

You're kidding right. The facial animation in the E3 demo was so poor his mouth moved more like that of a crazy red snapper
 
Killzone is a step forward with its 25-30 FPS performance while Forza at 1080p60 is a step back? If anything, Forza not having day/night is shooters not having 60 FPS.

Where is the logic?

Where is the logic in comparing a FPS to a racer? FPS's are more demanding than racing games and more graphical compromises are required to hit 60 hz.
 
The simple fact we have that debate is a problem for Sony guys. Go prove to random kids that the PS4 is more powerfull now. It's the same thing all over again, except if multi titles runs like shit on xbo.
 
The simple fact we have that debate is a problem for Sony guys. Go prove to random kids that the PS4 is more powerfull now. It's the same thing all over again, except if multi titles runs like shit on xbo.

We won't have to prove it to random kids.

Killzone Shadow Fall will do this again

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Animation's still a step above most games this gen, and it helps that the faces themselves are very detailed in both geometry and texture.
 
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