SolidSnakex
Member
Last I checked, the industry is full of linear, cinematic shooters.
If you play TLoU like a shooter you're going to run out of ammo before you even do any real damage.
Last I checked, the industry is full of linear, cinematic shooters.
Druckmann's story writing is the best in the industry imo.
I always thought cinematic was an overabundance of cutscenes with a limited amount of control and gameplay.
Now cinematic just seems to mean anything with a cutscene.
I always thought cinematic was an overabundance of cutscenes with a limited amount of control and gameplay.
Now cinematic just seems to mean anything with a cutscene.
heh I missed this earlier but... watch better movies.
Making games is fucking hard.
People that reduce TLoU in such a manner are nothing but cynical fucks. Frankly I don't even bother acknowledging their existence.
Every game was Uncharted, ND said fuck that shit. Makes best SCE game of all time.
Personally I prefer games that put more emphasis on gameplay mechanics....
The gameplay I've seen for TLOU doesn't look that amazing tbh.
Personally I prefer games that put more emphasis on gameplay mechanics....
The gameplay I've seen for TLOU doesn't look that amazing tbh.
And now every game @ E3 2014 will be TLOU.
Well that's harsh. Dunno why the idea that people finds TLoU to be a pretty cinematic game, is so crazy. There's a heavy emphasis on story, cutscenes, it's a linear game that gives the player no choice in how the story unfolds, during gameplay the pace is often slowed to a virtual crawl, either in order to provide some character interactions. Or because you need to do some mundane task such as carry a ladder.
My friend from whom I borrowed the game kinda described the game well imo. He bassically said he really wanted to see the cutscenes again, but didn't really want to play the game. And I kinda agree.
The industry already does. The last of us doesnt really do anything we haven't seen before in games, especially if you've played other survival shooters like metro 2033. The level design is nothing special on top of that.
Its a good crowd pleaser with a good story, but acting like its some kind of landmark is foolhardy. Its like the people saying inception deserved oscars.
It really isn't if you play the game stealthy. Enemies are virtually asleep until you fuck up and they discover you. Even then, it's very easy to lose them, putting them back in sleep mode.
To be fair if we follow Sturgeon's Law it's quite plausible. Being equivalent to a GOOD movie is still ahead of 90% of movies even if it's not equivalent to a GREAT movie.Let's come back down to earth now.
I guess that would fall more into whether or not the gameplay appealed to your tastes. I've seen a few threads and posts on GAF where people just thought the gameplay was getting in the way of the story. One who was playing on easy and still couldn't finish the game because it was too difficult for him/her, and people came to the logical conclusion to just recommend him to watch a walkthrough on youtube instead of playing through the game.
It honestly depends on the person, because to me I find that the narrative and cutscenes are a good compliment to the gameplay. Of course the story is whats pushing me through the game, but the intense stealth and gunfights can be too intense or intrusive to some people (like the person who I mentioned above) who play the game and it may even get in the way of enjoying the amazing story.
But dismissing the gameplay just because the game offers a cinematic experience is what I think is a problem. It is understandable if someone is trying to enjoy the cinematic experience but can't handle the genre of stealth/survival third-person-shooter or action adventure, but I think that as a game, they shouldn't be playing it in the first place if that is the case.
The industry has been giving us games like TLOU this whole generation, and TLOU is simply the culmination of all that work. I don't feel it pushes forward games as a medium any more than Gears of War did. It's a third person action game with a really well told story, and a slight spin on the same old cover based mechanics we've seen time and time again over the past few years. It's really well made, but I don't think it brings much new to the table other than something to aspire to in terms of production quality and writing (even then, the story is kind of predictable).
Cause some people dont like shooters? Cause people look for the things you mentioned in actual movies? Cause ND is overrated?
It's certainly better than most of the films I've watched in theatres over the last 10 years or so. Since I've been of "going to the theatres" age and all.TLOU is a damn masterpiece. You've got to have at least one genius (probably many) working on a game to deliver something that good. It's better than 90% of movies from a narrative standpoint.
It's certainly better than most of the films I've watched in theatres over the last 10 years or so. Since I've been of "going to the theatres" age and all.
TLOU is a damn masterpiece. You've got to have at least one genius (probably many) working on a game to deliver something that good. It's better than 90% of movies from a narrative standpoint.
These are both jokes right? You dont honestly believe these things?
Of course it depends on if that gameplay found in TLoU appeals to you. And I can absolutely see the gameplay being very brutal if you're not very good at playing the game stealthy ( though I do have a hard to to see how being stealthy is hard in the game)
I just don't feel like the gameplay portion of the game is very good. The pacing is way to slow because everything takes forever. From boosting characters up ledges a thousand time over( and over water for that matter ), having to walk very slowly while an npc is talking ( essentially a cutscene they didn't bother making a cutscene imo ), the act of taking down a person stealthy, basic traversal from point a to b at some points in the game.
There are of course more things than that. But overall I really feel like the gameplay was made, not to be as fun as it could be. But to match the story and tone of the game. As well as pace of the cutscenes. As a result, you get gameplay where the cutscenes and gameplay feel very similar. But for me that just means that the gameplay ends feeling not that fun.
Each to their own man. People are going to have different views than you.
Each to their own man. People are going to have different views than you.
Exactly. I don't see why some people can't comprehend or respect that others think that a video game can offer a better cinematic experience than most feature feature length films. Its their opinion.