^AICN is a joke. They're hardly a barometer for anything lol
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I don't really agree that TLoU explores any kind of new themes or anything. It's facile, it's polished, it doesn't set out to ask (or answer) a whole lot and that's precisely why it works. It gets the basics (characters) right, and while it doesn't give a whole lot more than basic character interactions, when those basics are regularly failed time after time after time in the industry, ND deserves praise for not fucking it up. They did a good job integrating it into the game itself. But the characters are tropes (maybe not video game tropes, but they're still tropes lol) and the plot is as generic as they come. The story's construction is basically just emotional set pieces strung together, deliberately and (imo) not-particularly-subtly manipulative emotionally. Nothing wrong with that, but it's very obvious. Again, the execution of those basics (and really, those basics alone) is what makes TLoU successful to me.
I certainly don't think TLoU is anywhere near as ballsy as people are making it out to be though. Ballsy for a AAA game, maybe. (in other news, stop playing AAA games) Ballsy for a video game? I don't think so. And certainly not ballsy compared to any other story in any other medium. (I'd call it a very very poor man's Children of Men, but believe me, considering that Children of Men is godlythat's incredibly high praise

) But baby steps, and all that. I won't begrudge ND that.