TLoU is still just a shooter. The last thing I want is more developers making shooters in the hopes of being the next big thing critically or financially.
Personally i want the industry to step back a little from this race to create the next big hollywood game blockbuster but i probably belong in the minority.
If developers started making stealth shooters like TLoU, it would be a dream come true for me.
I don't usually post threads but I want to pose this question to GAF - why can't we get more games like TLoU?
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What do you think GAF?
Godfather is pretty cheesy.
But I'll elaborate. The "realistic" world and characters of TloU were lacking in so many interesting aspects and morals. Sexuality as the most blatant one to me. Starvation was an afterthought in a "scavenging" themed game. Reprecussions of player actions was pretty much brushed aside by one character and the game made sure the player wouldn't feel bad because hey they were disgusting hobos so who cares right? Women and children were nowhere to be seen aside a few rooms/journals.
I mean the story was pretty gripping by videogame standards, but if you start comparing it to mediums and works with less restraints and cencorship, you are bound to see how limited and safe the game really is.
I really liked TloU but goddamn if it's not on its way to becoming the most overhyped game on GAF.
Only that there was no pre-credit scene that reflected on the atrocities you committed upon mankind.
Games are actually pretty cheap. Big films are often over two hundred million in production. Games almost never hit half that. I'd be surprised if TLoU cost even forty million.Games are incredibly expensive to make. I haven't played the game, but the production values seem to the through the roof. I wouldn't be surprised if there are a lot of talented developers out there that are limited by the money they have. It's also a composition of talent that really helps, and I don't know if it's just me, but I think the personality/culture of a studio really influences their output. Bungie, for example, has a great personality that I think gives their games a lot of charm.
All of that has probably been said a dozen times over by now in this thread.
What a load of crock. TloU is a great game, but the writing and plot are still hammy cheese compared to any other medium.
These are both jokes right? You dont honestly believe these things?
Games are actually pretty cheap. Big films are often over two hundred million in production. Games almost never hit half that. I'd be surprised if TLoU cost even forty million.
C'mon son. Is The Last of Us in the same storytelling league than the original Super Mario Bros?
It's more than average, but not super high. The new Splinter Cell's budget must be far far higher than TLoU, and there is no way it's going to be as good."Incredibly expensive" depends on the context, and I'd say forty million is really expensive for a game (and an inexpensive movie). Then you gotta factor in the advertising costs, and so on. I admit, though, that I don't know the average cost of a $60 game, so I can't really say what's expensive and what's not.
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I'd love to know what actually determines a game's quality,
There are ways to interact with video games besides shooting things. This might come as a shock to you.
What do you mean by dynamics? The specific working relationships?Development teams talent and dynamics. Both are essential in the making of top tier games.
What do you mean by dynamics? The specific working relationships?
I want less linear, 30fps shooters actually.
I'd love to know what actually determines a game's quality, the only thing I can think of that the best games have in common is a strong director focused development.
What do you mean by dynamics? The specific working relationships?
It's interesting that Valve have a number of games going at once, and allows staff to work on what they're more personally invested, that seems smart, and has certainly produced great results, but Naughty Dog don't have that, I don't know if people could choose between being on UC3 or TLoU, but even then that's only two projects, and not worlds apart.Yes whether the team has high morale, companionship, shared vision and so on, has a critical effect on the development process.
Checkpoints actually caused more issues for me than less. I'd play through an encounter and eat more damage than I had originally "budgeted" for the encounter in the last few seconds or use up more resources than i needed to, only to find that the game had already checkpointed and I was basically stuck with what I used. In a way, it created more tension.
Tension isn't as basic as "will i survive this 1 encounter"; it's a persistent feeling of being inadequately prepared for what is to come.
I don't usually post threads but I want to pose this question to GAF - why can't we get more games like TLoU?
I just finished the The Last Of Us and what an amazing experience. In my 17 years of gaming only few games ever evoked such a strong emotional response - MGS, MGS3, HL2, FFVII, Bioshock, Bioshock Infinite, Journey, SoTC and Uncharted 2. And now TLoU.
These games, to me offered the complete package. They had excellent gameplay, story and for their time - technical achievements and innovation. To me there were more than just games. It was a complete experience.
Which brings me back to my question - why can't the industry produce more games of this quality? Is it the cost? Or is it just the lack of creativity? Or is it the push to release sequel after sequel to meet those financial year targets??
Next-gen is supposedly going to bring the cost of production down - is that going to give developers for room to exercise their creative freedom?
What do you think GAF?
You can get around that with the restart encounter option. Takes you back to the beginning of the whole thing and overwrites any checkpoints.
I used restart encounter in the exact situation I was describing and it took me back maybe 5 seconds. (Granted, it would have worked mid encounter, but in this particular example, I had just ended the encounter after getting jumped and eating a healthy chunk of damage by molotoving the group.) I decided to just go with the game and stick with whatever decisions I made, even if it left me underequipped going forward.
I seriously doubt that other publishers would've rejected The Last of Us. The linear 'action adventure' genre is huge right now.This is an important point. Sony is shockingly supportive of more artistic games than most of the industry, certainly moreso than the Big Three. Through them it'd either have been straight up rejected or refocused.
I'd certainly prefer this for my linear, narrative driven action games though, at least if you're not going to have mind blowing gameplay.
I like how people are saying the last of us is just a typical third person shooter and a uncharted cinematic game. In reality its more a stealth, survival game with scares old school resident evil like resource management that prevents you from playing it like your typical third person shooter oh and in my 20 hours playtime the cinematics probably clock around 2 hours or so. It really shows which people actually played the game and which people just want to ride the uncharted cinematic game hate train into last of us without realising that the games are completely different.
I'd rather the industery didn't.
Developers such as Valve, Bungie, Nintendo are more ambitious when it comes to gameplay hence why you'd never get a game like TLOU from them.
You mean a linear, story driven game? Isn't that what they're known for?
They're equally important since someone has to come up with the concept, but you also have to have someone (in this case Sony) to greenlight it. You can read some interviews where Neil and Bruce talk about how Sony basically just let them do whatever they wanted and never stepped in to change their vision. There were some things that Neil was worried that Sony would ask them to pull, but they never said anything.
While Valve excels in story as far as anyone in this industry even can, they typically reduce its impact on the game itself to a minimum. Furthermore, their level design and gameplay is always fantastic; I never get the sense that they've lost sight of what's important, unlike many of the cinematic games that took off this gen.
What? The industry pursues the same vision The Last of Us does pretty relentlessly- that being the linear, cinematic AAA blockbuster. The Last of Us is the rare occasion where that title actually has good underlying gameplay and, beyond all odds, a decently executed story. It's a rare gem, and I think encouraging the industry to chase after it is a dangerous proposition that will result in more uninteractive, shallow, poorly written imitations than actual good games. No, the Last of Us is good, but it's the exception to the rule and I would much rather developers get back to focusing on mechanics first and relegating story to its proper place on the lowest rung in gaming than continuing the AAA chase that, as many on this forum have noted time and time again, seem to be stagnating the industry and creating unrealistic budgets.
That and TLoU probably won't sell 1/5th the amount CoD will this holiday.
TLoU is still just a shooter. The last thing I want is more developers making shooters in the hopes of being the next big thing critically or financially.
You mean a linear, story driven game? Isn't that what they're known for?