EA Sports details what it would take for them to make Wii U games again

Isn't that more down to the desperation of WiiU owners to find anything to play on their system?

Wouldn't they have bought all those shitty EA games then, too?

Or is the argument, if EA had released the same shitty games across all platforms, they would have performed best on Wii U because other consoles have better things to spend money on and Wii U gamers don't?
 
Well but EA is still putting out a lot of PS360 games. They could port those over with relatively low cost. Also WiiU hardware sales will most likely improve once Nintendo has put out their first party titles at Q3 and Q4 of this year.

EA doesn't port those apparently because it's not worth the cost for them. And the promise that those first party games are going to greatly improve system sales is.... just that, a promise. Xbox One and PS4 are going to completely take over in terms of mind share this holiday.

The time for action was at launch, and within launch window. Basically Nintendo took the 1 year advantage and completely fumbled it.
 
EA doesn't port those apparently because it's not worth the cost for them. And the promise that those first party games are going to greatly improve system sales is.... just that, a promise. Xbox One and PS4 are going to completely take over in terms of mind share this holiday.

You are making it sound ridiculous to say that Mario, Wii Fit, Zelda, Donkey Kong, Sonic, Wii Party etc. will drive sales. There are precedents of how nintendo software performed and how it drove hardware sales. They might not suit your taste but there are a lot of people that like those games (judging from sales) and there are little games on the other platforms that aim at a similar audience (ie. kids, demographics outside of 15-35 male). There are precedents like the 3DS where the platform sales were terribad but were rejuvinated through key first party releases.

Also i agree that PS4 will be a hot item but the Xbox One is still a big question after all the negative buzz it got.
 
There's nothing Nintendo can do about this. They don't have enough money to make EA (and western third parties in general) accept the kind of sales realistic sports games suffer on the platform.

EA won't build the userbase for realistic sports games on WiiU. Nintendo can't build the userbase for realistic sports games on WiiU. WiiU won't have a userbase for realistic sports games.

fucking this.

EA is a lazy developer with buggy games. Why the drama?

WiiU is doing badly right now, but getting EA "on board" should be the LAST of their priorities.
I can't tell if this is the anger or the denial stage.

But you sound really out of touch with reality if you think a console wouldn't be better off with EA Sports and EA support.
 
You are making it sound ridiculous to say that Mario, Wii Fit, Zelda, Donkey Kong, Sonic, Wii Party etc. will drive sales. There are precedents of how nintendo software performed and how it drove hardware sales. They might not suit your taste but there are a lot of people that like those games (judging from sales) and there are little games on the other platforms that aim at a similar audience (ie. kids, demographics outside of 15-35 male). There are precedents like the 3DS where the platform sales were terribad but were rejuvinated through key first party releases.

Also i agree that PS4 will be a hot item but the Xbox One is still a big question after all the negative buzz it got.

I'm not saying it can't happen, but right now it's a mere assumption. But I will say one thing... Yes it is ridiculous to expect that a Wind Waker HD "remake", a Sonic game and a Donkey Kong game are going to drive sales in any significant way.

The jury is out there to see if Wii Fit, Wii U party and Super Mario World 3D can really turn things around. I don't think the first two are going to have much sway in a post Wii market. That said, the numbers won't lie.
 
not sure how exceptoin to the rule applies, i think most eshop/psn/xbl games that have been released on the wii u recently have sold well compared to the other consoles.

I do agree nintendo designs its hardware with itself in mind first, and they have said as much, for better or worse. And as others have said, if it was a lack of options, why arent the late ports selling better? The games that have sold well or best on wii were either the best versions and priced accordingly, or released at the same time as the other versions.

But as Steve said above even Injustice, which was the first major third party game released day and date with other versions, sold horrendously.

There is clearly a precedent that has been set with third parties expectations for this system both from present factors and past factors. And at this point only Nintendo can hope to fix it. And frankly its getting old from nintendo fans watching as they come up with excuse after excuse and constantly trying to shift blame. Even nintendo admits the fault lies at their feet, not anyone else.

Certainly there are pluses to develpoing for Nintendo, problem is that the negatives side of the chart far outweighs the positive right now but it seems many Nintendo fans are refusing to even acknowledge the existence of the negatives or if they do they are weighing them completely unrealistically.
 
I'm not saying it can't happen, but right now it's a mere assumption. But I will say one thing... Yes it is ridiculous to expect that a Wind Waker HD "remake", a Sonic game and a Donkey Kong game are going to drive sales in any significant way.

The jury is out there to see if Wii Fit, Wii U party and Super Mario World 3D can really turn things around. I don't think the first two are going to have much sway in a post Wii market.

So you are saying that WiiU will not sell any better than what its doing now even with Super Mario 3D (previous version at 8 million), Wii Fit (previous version at 20 million), Wii Party (previous version at 8 million), Sonic (previous version on nintendo console 1 million), Zelda (previous version at 3 million original at 5 Million), Donkey Kong (previous version at 6 million) Sonic and Mario at the winter Olympics (previous version at 3.5 million)? well if thats what you believe...
 
So you are saying that WiiU will not sell any better than what its doing now even with Super Mario 3D (previous version at 8 million), Wii Fit (previous version at 20 million), Wii Party (previous version at 8 million), Sonic (previous version on nintendo console 1 million), Zelda (previous version at 3 million original at 5 Million), Donkey Kong (previous version at 6 million) Sonic and Mario at the winter Olympics (previous version at 3.5 million)? well if thats what you believe...

Well it will certainly sell better as it will be the holidays. The real test will be once the holidays is over will it go back to selling 30k-40k a month. I certainly don't expect Pikmin or the Wii ___ series to have any effect. I don't know why you are bringing up past sales like the Brain Age series was a 20 million seller and couldn't even sell 500k with the latest entry or Nintendogs. Franchises can collapse very quickly.

On the bright side it's not like there is much farther to go before they hit 0 so it's not like sales can continue to get that much worse.
 
Well it will certainly sell better as it will be the holidays. The real test will be once the holidays is over will it go back to selling 30k-40k a month. I certainly don't expect Pikmin or the Wii ___ series to have any effect. I don't know why you are bringing up past sales like the Brain Age series was a 20 million seller and couldn't even sell 500k with the latest entry or Nintendogs. Franchises can collapse very quickly.

On the bright side it's not like there is much farther to go before they hit 0 so it's not like sales can continue to get that much worse.

Franchises sure can collapse quickly, I agree on that. But on the other hand Nintendogs was released on launch date when the average 3DS buyer was not so much interested in such games (subsequent "casual games" like animal crossing or tomodachi faired much better even excelling DS version sales). I dont know how Nintendo screwed up with Brain Age that badly. I dont think they had much confidence in the 3DS version to begin with judging from their marketing push in japan or elsewhere.

Pikmin will not do much. i agree on that, although people tend to forget that franchises can also sell significantly better than in the past if marketed correctly (see luigis mansion or fire emblem on 3DS which I would have considered as C Tier Nintendo Franchises and performed like B Tier franchises so far).

I dont think that the Wii__ franchise will collapse that quickly if Nintendo markets it right. It was just too omnipresent in the past with Wii Sports alone selling 80 Millions (bundled or not) and Wii Sports Resort, Wii Play, Wii Fit, Wii Fit Plus cracking 30 Million and 20 Million respectively. It comes down to marketing of course. If it does it will probably be a huger loss to nintendo than WiiU not selling the projected 9 Million units within FY 2013 (March 2014).
 
So you are saying that WiiU will sell worse than what its doing now even with Super Mario 3D (previous version at 8 million), Wii Fit (previous version at 20 million), Wii Party (previous version at 8 million), Sonic (previous version on nintendo console 1 million), Zelda (previous version at 3 million original at 5 Million), Donkey Kong (previous version at 6 million) Sonic and Mario at the winter Olympics (previous version at 3.5 million)? well if thats what you believe...

What I'm saying is that you can't prove that Wii U will pick up any substantial momentum, based on those games releasing. But let's take a look:

A) Super Mario 3D - To me this could be a big deal. That said let's remind ourselves that the Wii U launched with a sequel to the 2nd best selling Mario game in history. New Super Mario Bros. U.

B) Wii Fit - I don't see it. Wii Fit was big on Wii, but clearly the Wii not only sold on a completely different level but was composed of a very different user base. I don't know if Wii Fit will see the same level of success on what is a very different scenario.

C) Wii U party - Really the same as B.
D) Sonic - Not a system seller. Clearly.
E) Zelda - It's Wind Waker...

Actually Zelda brings me to one point I wanted to make. All these Nintendo characters were in some form or another on Gamecube... that system wasn't exactly a performer in terms of hardware sales, and 3rd party software sales. In the case of Wind Waker, hell... IT WAS on gamecube.
 
I really wish EA could have stuck with Nintendo for at least a year rather than pulling out so quickly like they did. What they released were late ports of already existing games with less features. But given the financial struggles that EA has been facing recently, I guess that wasn't a viable option.

Also, the only short term solution for Nintendo I see is for them to lower the price of the Wii U to about $250 and then keep releasing a steady stable of 1st party titles. This would increase the user base and attract more third parties. But for someone like me, the damage is already done. I only bought a Wii U for the Nintendo first party games and I cannot see why I would want to play a third party game on it when I could play the game on a more powerful system.

I would never recommend a Wii U to someone who can only buy one system and Nintendo needs to go to figure out how to rectify that when it starts to design its next console.
 
so basically let other publishers draw in the fanbases then EA will ride on that. that sounds nice
 
so basically let other publishers draw in the fanbases then EA will ride on that. that sounds nice

A lot of publishers are holding back from the Wii U, not just EA. Nintendo is hoping to draw them back by releasing strong first party titles which would increase Wii U sales.
 
i would think they would not be able to really draw any good conclusion given the situation those games released in, and thus shoulnt use any of the data for future support. However, if i remember correctly a couple eshop games have sold better on the wii u, then the HD twins, trine 2 being one example (i think runner sold the best on wii u too but im not 100 percent on that one)

I believe their statement on Trine 2 doing well was based on a long tail 12 month projection I dunno if that projection would be looking the same now
 
Andrew Wilson said:
We had a strong offering on Wii U at launch.
Such a comedian. *lol*

C) The games EA put on Wii U all bombed

This one is CRYSTAL CLEAR on why they did, to everyone beside EA is seems though.

This is how easy EA lost my double dip on Mass Effect 3: Special Edition btw, hrrm. Mass Effect Trilogy $60 for PC/Ps3/360.
 
What I'm saying is that you can't prove that Wii U will pick up any substantial momentum, based on those games releasing. But let's take a look:

A) Super Mario 3D - To me this could be a big deal. That said let's remind ourselves that the Wii U launched with a sequel to the 2nd best selling Mario game in history. New Super Mario Bros. U.

B) Wii Fit - I don't see it. Wii Fit was big on Wii, but clearly the Wii not only sold on a completely different level but was composed of a very different user base. I don't know if Wii Fit will see the same level of success on what is a very different scenario.

C) Wii U party - Really the same as B.
D) Sonic - Not a system seller. Clearly.
E) Zelda - It's Wind Waker...

Actually Zelda brings me to one point I wanted to make. All these Nintendo characters were in some form or another on Gamecube... that system wasn't exactly a performer in terms of hardware sales, and 3rd party software sales. In the case of Wind Waker, hell... IT WAS on gamecube.

Well even if you deny any sales potential of the above mentioned titles (which seems to be based on your preference and gut feeling rather than on sales data) they will be better off than now at least where they have released exactly 3 first party titles.

And I wasnt aware of Wii Fit and Wii Party being on gamecube.
 
What I'm saying is that you can't prove that Wii U will pick up any substantial momentum, based on those games releasing. But let's take a look:

A) Super Mario 3D - To me this could be a big deal. That said let's remind ourselves that the Wii U launched with a sequel to the 2nd best selling Mario game in history. New Super Mario Bros. U.

B) Wii Fit - I don't see it. Wii Fit was big on Wii, but clearly the Wii not only sold on a completely different level but was composed of a very different user base. I don't know if Wii Fit will see the same level of success on what is a very different scenario.

C) Wii U party - Really the same as B.
D) Sonic - Not a system seller. Clearly.
E) Zelda - It's Wind Waker...

Actually Zelda brings me to one point I wanted to make. All these Nintendo characters were in some form or another on Gamecube... that system wasn't exactly a performer in terms of hardware sales, and 3rd party software sales. In the case of Wind Waker, hell... IT WAS on gamecube.

The hope is that the Wii's (and DS) massive sales increased the base for some of these games to something beyond GCN levels (e.g. Kart, DK, plus Wii __ U games). 3DS evidence bears that out somewhat. But no, consoles and handheld aren't the same, so whether Wii U bears this out remains to be seen.
 
The hope is that the Wii's (and DS) massive sales increased the base for some of these games to something beyond GCN levels (e.g. Kart, DK, plus Wii __ U games). 3DS evidence bears that out somewhat. But no, consoles and handheld aren't the same, so whether Wii U bears this out remains to be seen.

Even if the games sold GC level it would be better than what wii u is selling now.
 
Can you read?

You were talking about Facebook. You don't play FIFA 13 on Facebook.... And you can be aggressive all you want playboy, biz is biz. Learn it. No amount of "bu bu bu they were effortless ports" are gonna make your arguments work.



I'm not going to address the rest of your post because honestly it's worthless. And the reason why (aside from you being offensive and writing like a raging fanboy), it's because you just basically bombed your whole post with the underlined above. You are exactly right, Wii U owners have the other consoles and they also buy games on them... So why should EA give a fuck? 1 sale is 1 sale for EA, and if they don't lose a sale by not being on Wii U then that's the whole damn problem. And that user base isn't jumping in numbers to the Wii U, and the system sales are all the proof you need.
Wait. So just to be clear... EA has no reason to produce games for next-gen systems? Thanks for illustrating your point nice and clear, along with fanboy accusations. Good job. They won't lose sales by not selling to XB180 or PS4 either.
 
Put NHL 14 on the Wii U and I'll buy it, despite the terrible choice for a cover athlete.

I wasn't going to buy the game on 360 or PS3 because I actually, you know, play hockey; in real life. I don't need to do it in a video game.

So because you play hockey in real life, you can't buy the game and enjoy it? I take it you don't watch hockey too eh?
 
Even if EA comes back to the Wii U, I'm not buying their games. Hell, I'm not buying their games on Sony or MS's consoles either.

I've removed myself from EA's business and I couldn't be happier for it.
 
Put NHL 14 on the Wii U and I'll buy it, despite the terrible choice for a cover athlete.

I wasn't going to buy the game on 360 or PS3 because I actually, you know, play hockey; in real life. I don't need to do it in a video game.


If you wernt gonna buy it on 360/ps3 why would you buy it on the WiiU?
 
But as Steve said above even Injustice, which was the first major third party game released day and date with other versions, sold horrendously.

There is clearly a precedent that has been set with third parties expectations for this system both from present factors and past factors. And at this point only Nintendo can hope to fix it. And frankly its getting old from nintendo fans watching as they come up with excuse after excuse and constantly trying to shift blame. Even nintendo admits the fault lies at their feet, not anyone else.

Certainly there are pluses to develpoing for Nintendo, problem is that he negatives side of the chart far outweighs the positive right now but it seems many Nintendo fans are refusing to even acknowledge the existence of the negatives or if they do they are weighing them completely unrealistically.
I agree that injustice did bomb, completely forgot about that one, and if that trend continues I don't blame pubs from stopping developments. Outside of that game, and maybe one or two others, I don't see what games have bombed that don't have some kind of issue with their release, be itlate, gimped, overpriced or somethi.g else. Also I'm undr no Iilusion about Nintendo's situation and that the fault is at their own feet. They definately botched their post launch period and weren't even ready for the launch with the slow os and whatnot
 
But as Steve said above even Injustice, which was the first major third party game released day and date with other versions, sold horrendously.

There is clearly a precedent that has been set with third parties expectations for this system both from present factors and past factors. And at this point only Nintendo can hope to fix it. And frankly its getting old from nintendo fans watching as they come up with excuse after excuse and constantly trying to shift blame. Even nintendo admits the fault lies at their feet, not anyone else.

Certainly there are pluses to develpoing for Nintendo, problem is that the negatives side of the chart far outweighs the positive right now but it seems many Nintendo fans are refusing to even acknowledge the existence of the negatives or if they do they are weighing them completely unrealistically.

I think it would behoove us to look at what types of games have and have not been selling on Nintendo platforms, and see if we can see a trend.

Some of the games which sold best on Wii last generation were:

Lego games (e.g. Lego Batman, Lego Star Wars)
Guitar Hero (huge franchise in its heyday, sold best on Wii)
Sonic games (any that came to Wii, basically)
Skylanders
Just Dance (Ubisoft's second best selling franchise of the generation behind AC)

Among several other major franchises. Now, franchises that sold worse on Wii include:

Madden
Call of Duty
Fifa
Need for Speed

All of those are huge franchises as well, of course. The first thing to note is that Nintendo platforms do not universally do poorly with third parties, as may be implied by many of your posts: in fact, there is a significant segment of the market that does much better on Nintendo platforms than they do on either Sony or Microsoft's. Generally, I see games which tend to appeal to women, children, or are general "family" titles do better on Nintendo's systems; by contrast, virtually anything focusing on the 16-35 male demographic does much better on Sony/MS platforms.

Nintendo's problem, then, isn't so much that they have a platform that is somehow poison for third parties -- as the above evidence shows -- their problem is that their particular strengths aren't in the 16-35 male demo, which is where all the biggest AAA publishers are. For example, all of EA's biggest franchises (Madden, Battlefield, Fifa, and Need for Speed) are heavily focused on the 16-35 male demographic.

I feel this is really at the heart of the divergence between Nintendo and the big four Western publishers. Nintendo produces platforms which are broad, family focused platforms, while EA/Take 2/Activision/Ubisoft focus more intently on the 16-35 male demographic. Their few major franchises which do not fit this description (e.g. Skylanders and Just Dance) have had a very strong presence on Nintendo's platforms and in most cases have done best there. Of course, most of this doesn't apply to the Wii U in particular; it's a dying platform, regardless of the general trends. Just like the Vita is a dying platform, and doesn't represent Sony's general strength with the 16-35 male demographic.
 
Chicken and egg though, isn't it? How can the console appeal to the audience without the games, how can it have the games if it doesn't have the audience. Someone has to take a leap. (and EA were planning on doing this initially).

I'm not saying the onus is on them, I'm saying they can't act like they tried. They didn't. I'm not debating the reasons why they didn't (although it boils down to poor communication from Nintendo, poor developer tools, poor marketing from Nintendo etc which leads to low confidence in the platforms viability imo)

Regardless of the quality, it was still a several month old game which everyone had already played if they wanted to. Sales reflect that (I was one of the ones who hadn't played it, and enjoyed it thoroughly on WiiU)
In the mind of EA's decision makers, who have regularly released late up-ports of their annualized franchises at system launches and met success, they did put in "effort." The same effort as they have with other systems.

Fight Night Round 3 released 10 months after the initial versions and sold ~67K in first month, 53K second month.

Need for Speed: Most Wanted (2012) released 5 months late, was widely touted as the "definitive version" by people on here, and sold less than 10K in its first month.

The audience simply wasn't there. People are buying less software on the Wii U than past system launches, and they're gravitating towards other types of titles.
Further, there's this notion out there that if publishers build it, consumers will come. Obviously, sales of specific SKUs are hard to come by in this day and age, but can anyone cite a specific retail, multi-platform release on the Wii U that has performed well? Sonic All-Stars Racing Transformed was the only thing I heard performing better, and even then, the only thing I heard was that it performed less poorly on the Wii U. Aside from that, it's not entirely clear to me that EA ports that weren't halfassed would have done much better, though I do understand that this is a highly speculative statement.
Specific titles have performed less badly, namely Scribblenauts, Just Dance 4, Zombi U, Lego City Stories and as you mentioned Sonic.
Consumer confidence, mainly. The bad news killed the WiiUs launch period as much as anything else. Everything was either cancelled,not coming or no one would even talk about it. It's a vicious cycle of bad news leading to low consumer confidence leading to bad news.
Bad news did not kill the Wii U launch period.

I don't know why people go to such lengths to try and explain away the poor performance of the system, when the simplest explanation is that it's fundamentally a flawed product for the market.
What attach rate is normal for a console launch? 2.0 seems pretty optimistic, so that's 8 million pieces of software?
The Xbox 360 had a launch tie ratio of 4 games per system in the launch month. The PS3's was over 2, iirc, for the launch period; and it was likely lower due to it being $599 to get the system itself.
The guy posits that maybe the audience on Facebook, the largest social networking site in existence, isn't there. With the possibility that he had the wrong game.
The wrong game for the audience. Wilson is right. Sure the larger the installed base, the greater the potential for there being a viable market within that installed base, but there may be better suited platforms. You can have a million potential consumers, but if your product isn't attuned to their proclivities it's not going to sell. You cannot make people want something they simply don't want.
How do you explain that demographic mysteriously not existing on Facebook, which is home to the vast, vast majority of PS360 owners?
Billions of people have and use Facebook, not all of them play games on it. I have a linkedin account too, alongside a few hundred million others; does that make it that a viable gaming platform as well?
How do you explain that demographic mysteriously not existing on Facebook, which is home to the vast, vast majority of PS360 owners?
Billions of people have Facebook, not all of them play games on it.
I just can't figure out why they'd make xbone and ps4 games then.
They expect the audience will be there. They expect transition, due to the hardware being an actual upgrade.
I don't understand how that undermines anything. One can argue that there are factors beyond Nintendo's own struggles that can explain lackluster software sales. However, I also think that it's disingenuous to ignore that there don't seem to be any real success stories on the platform right now, and certainly not with multiplatform stuff. You can argue that EA's struggles were a self-fulfilling prophecy, but be that as it may, the prophecy did indeed come true. And many other publishers seem to believe that as well.
Exactly. Bethesda isn't developing on the Wii U. Take-Two isn't developing on the Wii U. And those two companies made their bets long before the Wii U released as well. The system as a whole isn't geared towards the markets they target.
The problem is, EVERY port was late and/or gimped at least to some degree.
As is par for the course for platform launches. The publishers do not decide the platform holders system release dates. The Wii U isn't special in this regard, how it differs is that those titles performed far more abysmally than past precedents.

The narrative that all these core-oriented third party titles bombing on the system is because the installed base is just smarter and better and more discerning than other installed bases is little more than post-purchase rationalization. Just Dance 4 sold comparatively well, not because of ultra-refined tastes and thirst for quality.
 
I don't know why people go to such lengths to try and explain away the poor performance of the system, when the simplest explanation is that it's fundamentally a flawed product for the market.

I absolutely agree with this: the simplest explanation is usually best. It's very much like the Vita, in this regard -- people looked for oblique explanations for the system's failure, when the simplest explanation is that it was simply a bad product.

The discussion of third party troubles for Nintendo does not start and end with the Wii U, but in this particular case, the obvious answer is that it's an unpopular platform that consumers didn't really care for. The Wii, DS and even the 3DS to some extent represent more interesting cases for study, because those are/were strong platforms which sold plenty of software, but which major publishers struggled to perform on. At least in those cases, understanding the dynamics of the problem is more complicated than with the Wii U, where the simple answer is that it is a bad product.
 
I think there is no way for Nintendo to get serious 3:rd party support. Even when Wii had port of RE4 that sold well Capcom released 2 half baked games that didn't even sell half as good. What was sad is that the "big budget" games that flopped on Wii made the developers change their mind and not make games anymore on the hardware. When it happens on the PS360 the developers just shrug it off and keep on making games like nothing happened.

I know I have been like a broken record but I would rather see Nintendo support its handheld business to 100% when the 3DS successor comes out and stop making consoles. The developers have made their mind already
 
I think it would behoove us to look at what types of games have and have not been selling on Nintendo platforms, and see if we can see a trend.

Some of the games which sold best on Wii last generation were:

Lego games (e.g. Lego Batman, Lego Star Wars)
Guitar Hero (huge franchise in its heyday, sold best on Wii)
Sonic games (any that came to Wii, basically)
Skylanders
Just Dance (Ubisoft's second best selling franchise of the generation behind AC)

Among several other major franchises. Now, franchises that sold worse on Wii include:

Madden
Call of Duty
Fifa
Need for Speed

All of those are huge franchises as well, of course. The first thing to note is that Nintendo platforms do not universally do poorly with third parties, as may be implied by many of your posts: in fact, there is a significant segment of the market that does much better on Nintendo platforms than they do on either Sony or Microsoft's. Generally, I see games which tend to appeal to women, children, or are general "family" titles do better on Nintendo's systems; by contrast, virtually anything focusing on the 16-35 male demographic does much better on Sony/MS platforms.

Nintendo's problem, then, isn't so much that they have a platform that is somehow poison for third parties -- as the above evidence shows -- their problem is that their particular strengths aren't in the 16-35 male demo, which is where all the biggest AAA publishers are. For example, all of EA's biggest franchises (Madden, Battlefield, Fifa, and Need for Speed) are heavily focused on the 16-35 male demographic.

I feel this is really at the heart of the divergence between Nintendo and the big four Western publishers. Nintendo produces platforms which are broad, family focused platforms, while EA/Take 2/Activision/Ubisoft focus more intently on the 16-35 male demographic. Their few major franchises which do not fit this description (e.g. Skylanders and Just Dance) have had a very strong presence on Nintendo's platforms and in most cases have done best there. Of course, most of this doesn't apply to the Wii U in particular; it's a dying platform, regardless of the general trends. Just like the Vita is a dying platform, and doesn't represent Sony's general strength with the 16-35 male demographic.
Exactly. When you look at the titles that have performed comparatively "well" you can see why publishers would avoid the system with certain properties, while still pushing forward with others.

Nintendo's New Super Mario Bros U, Lego City Stories and the packed-in Nintendo Land.
Warner Bros' Scribblenauts Unlimited.
Ubisoft's Just Dance 4
Sega's Sonic and All-Stars Racing

The only titles that don't really fall within this frame are Zombi U.

While EA's titles in general performed poorly, Warner's Injustice performed poorly, Take-Two's sports game bombed, Call of Duty - currently the biggest third party franchise on the market - couldn't sell 100K in the US in 3 and a half months iirc according to creamsugar.

It consequently comes as no surprise that Bethesda feel confident they made the right choice, that Take-Two have ceased publishing on the platform, that EA has scaled back entirely.

And that of the publishers that remain, in terms of new announced projects they veer towards the DC Scribblenauts and less towards the Dying Light.
 
As another simple metric to show the differences in audiences, consider the top selling Xbox 360 games, which would look roughly like this (We don't have precise figures, so feel free to correct if necessary):

Halo 3
Halo Reach
Halo 4
CoD MW
CoD MW2
CoD: MW3
CoD Black Ops
CoD: Black Ops 2
Call of Duty: World at War
GTA IV
Gears of War
Gears of War 2
Gears of War 3
Battlefield 3 (sold way more than people realize)
Assassin's Creed
Assassin's Creed II
Assassin's Creed III
Forza Motorsport 3 (best selling in the franchise)
Red Dead Redemption
The Elder Scrolls: Skyrim

All of these games sold in excess of 5M copies on the 360. After this, there is a slightly lower tier of franchises (e.g. Fable) which sold 3-5M.

What I notice is this: literally every single game in this list is rated M except for FM3. So if this is a rough guide to the top 20 best selling games on the Xbox 360, then 19/20, or 95% of them, are rated M.

That alone should inform people that the Xbox and Nintendo ecosystems attract noticeably different audiences. It doesn't mean that there is zero overlap, it just means that there's a significant enough difference that we shouldn't be surprised if publishers treat them differently.

What Nintendo should really be concerned with isn't that they can't get Rockstar or Bethesda or Bioware to make games for them. Their concern should be, "outside of ourselves, why are there so few major, well respected, AAA studios making games rated E or E10+? How can we foster more to grow?" Those are the questions I would be trying to answer.
 
The solution goes for Nintendo to make games for different audiences. If they keep making the same games no new people will be interested in the console. They need to secure exclusive tittles (or at least timed exclusives) for audiences outside their stronghold like Bayonetta and Xenoblade 2 are doing. Though still think they need more Western support. I think its a bad idea to order Retro to make Donkey Kong, they should be working on a new IP to make what Metroid Prime did for the NGC
 
Here's the future:

1. Nintendo releases Mario sports titles, proving an audience now exists.
2. EA announce no sports titles as they "cannot compete with Nintendo"
 
What Nintendo should really be concerned with isn't that they can't get Rockstar or Bethesda or Bioware to make games for them. Their concern should be, "outside of ourselves, why are there so few major, well respected, AAA studios making games rated E or E10+? How can we foster more to grow?" Those are the questions I would be trying to answer.
Do you think there is a market for E/E10+ games on consoles? Or have they all gone towards mobile/browser/Facebook for their fix?
 
I don't know why people go to such lengths to try and explain away the poor performance of the system, when the simplest explanation is that it's fundamentally a flawed product for the market.

The lack of games announced from both Nintendo and the third parties, is why I didn't pick the console up at launch, had ZERO to do with anything else.


I hope PES ends up on Wii U, I refuse to ever buy another EA game.

Modified version of Fox Engine, so do not get your hopes up.
 
I feel like we keep going in circles with this. "This game will bring the mature fans over to the Wii U!" EA doesn't have a responsibility to convince consumers to buy a Wii U, that is and always will be Nintendo's job. EA is a video game developer and publishers. They make games and they sell games. They're not losing any money by only concentrating Madden 25 on the PS3 and Xbox 360 because it's no lost sales. The vast majority of their audience has those systems, and I'd wager to bet that even the Wii U inclined Madden buyer has them too.

They have their eyes on Xbox One and PS4 at the moment. And judging by the response of consumers on Amazon, Gamestop, Best Buy, etc, pretty much everyone else is ready to do the same. I think a lot of publishers see that the intial reception was tepid when the Wii U had the entire holiday season to itself, why in the world would things improve when 2 newer and more powerful consoles are launching soon? The Wii U might have had a chance if they were both priced way out of its range, but they're not.

It's not really a complex idea. You have a console that claims that it isn't trying to compete, but its userbase gets upset when it doesn't get ports of games on other consoles. It's something that survives almost exclusively off the promise of its first party offerings, which at the moment just aren't really where they need to be.
 
Do you think there is a market for E/E10+ games on consoles? Or have they all gone towards mobile/browser/Facebook for their fix?

I've often said it may be too late for Nintendo to right hte ship, and this is precisely what I'm referring to.

It's entirely possible that this market could have been protected if Nintendo had been savvier (and specifically savvier with their networking, given the heavy casual/social focus of the demographic we're talking about), but at this point the market is gone and getting it back will take extremely compelling products.
 
The lack of games announced from both Nintendo and the third parties, is why I didn't pick the console up at launch, had ZERO to do with anything else.
That's nice.

I don't see how it's relevant or why you thought my comment about the marketplace resoundingly rejecting the product indicating an ill-suited product, as illustrated by the worst US sales for a system ever, refers entirely and specifically to your personal anecdotal reasons for not buying a Wii U.

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Of the Wii U's 6 full months on the market, it's weekly sales rate has been worse than the PSV's more often than not. And that is without factoring in that the 6 months on the above chart run from Mar-Aug for the PSV and thus include the doldrums of Summer, whereas the Wii U's months run from Dec-May and it is only just entering that seasonal downturn.

Other systems have had launch droughts, other systems have launched with far less prominent series than Mario. They have not however seen the lows that either of these products have - and been viable/successful thereafter.

The problem with these products isn't just software and price; there are deeper issues in their fundamental conception.
 
I've made this point before, but I will make it again because I am endlessly fascinated by how people don't understand this:

The 'Wii Audience,' for lack of a better term, has not been swallowed up by Facebook and mobile and tablets. There may be some overlap, but the majority aren't out of reach. They are simply being ignored and/or poorly marketed to at the moment. My reason for stating this is pretty basic: There is no experience on any of those platforms like Wii Sports or Wii Fit. None. There are no real party games on those platforms.

So it's not that the Wii Audience defected to these other platforms - it's that companies, in particular Nintendo, stopped building and marketing products for them. The Wii U is not the Wii, not in message, not in content... and, finally, not in sales.
 
The 16 to 35 male situation is a problem and it's one of their very own making. Not to say Nintendo doesn't attract that age range but not in a large enough numbers. The've tabled a number of series they have in their portfolio that could very easily interested that market. That did interest that market. I would say it was a purposeful decision to do that. I've long felt that Nintendo say how much money they could make off the "casual" crowd when the Wii blew up that they were willing to trade a lot of what was their core base for the new crowd. However that new customer base wasn't a loyal one and was never going to be. They'll easily move on to the next new thing.

Nintendo could make progress in fixing this if they brought these series back but also was willing to bring them back with several entries in the Wii U's life cycle. That's what also helps titles on the PS3 and 360. The constant reengagement of customers with certain genres. Even if they don't meet expectations. It's an investment so that the next title sells more.

This needs to be done or the third party situation will not improve in any meaningful way. It changes nothing if the Wii U becomes successful on the backs of Super Mario 3D World or Donkey Kong Country Returns. Third parties are likely to see those games as creating a user base that will won't be made up of the demographics in significant numbers that they can sell their games to. Simply having a high user base won't turn things around. The diversity of that user base is very important.
 
It's there any reason now, in 2013, for an avid sports gamer to choose the Wii U? It has zero representation for hockey, basketball, football, tennis, baseball, golf, or soccer. This kind of statement is a friendly way of saying "never."

So basically Nintendo gamers are smarter gamers you say?

One man's "smart" is another man's "picky and disinterested". Madden, FIFA, and NBA 2k are known quantities, and really the only game in town for fans of their respective sports. Since all 3 bombed horribly (even accounting for attach rates), the simplest explanation is that sports games are not a priority for Wii U early adopters.

Conversely, I'm sure EA expects a 25-50% attach rate for FIFA on the HD twins in Europe this fall.
 
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