Are developers phasing out Wii U on purpose?

Spoo

Member
To preface this, I do not own a Wii U but numerous times I have considered getting one. I didn't get a lot of mileage out of the Wii, but what I did get out of it was often good enough to justify the purchase. So this is more of a question I've been asking myself, and the people smart enough to answer it with panache are here, so here goes:

It seems to me that it's not out of the question that developers are, at this point, purposefully trying to phase out the Wii U. At first I didn't even understand why I thought that, but the more I've thought about it, the more it seems like a real possibility.

First, we've seen quite a few threads lately talking about developer dissatisfaction with Wii U -- the thing that initially comes to mind was the thread about ZombiU and how it failed to turn be a commercial success (though as I understand it, did better critically).

That alone is not enough to go by; it just means, to me at least, that one developer had what we'll just call "bad luck" for now -- it's not uncommon with new platforms for the platform maintainer to fund partially at least new games, since it's understood that the installed base is small, and it's more of an investment.

Lately though, my attention has turned to technology. The Wii U seems not to be a behemoth in this regard, but the amount of near-vitriol surrounding its slightly-less-than-next-gen capabilities has caught my attention. We're living in a middleware world, and when a company abandons a middleware solution for a console, it doesn't strike me as a good sign. We can see this in the Frostbite engine as well as UE4, though there are undoubtedly more. The excuses range, but many of them sound to me like, in spirit, the kind of things MS was saying pre-DRM reversal about Xbone ("Oh boy do we have a console for you people without internet! It's called Xbox 360"). Except now it's "Our technology for that platform is _insert last-gen tech_."

Now, I will not pretend to be an authority on the subject, but I'm a programmer at least and the way I take this is "Well, we can modify the engine(s) such that they will run on X console, but when you strip X, Y and Z feature away from the engine itself, it looks and feels more like last-gen tech anyway, so why bother?" I get that, but it's not the pragmatism of it that is bothersome, it's really the spirit of the thing. You can't toss a dog a bone, kind of thing.

That's what led me to the realization that, frankly, it costs a lot of money to do all of this. When you're looking out for the interests of more than one fixed-hardware machine, you need to account for all of those extra development costs. In an ideal world (but not a practical one, since we all like competition) we build for one platform, and try to get as many people as possible on that platform.

So, in my mind, it's not out of the question that this may be a concerted effort. The Wii U stands as a relatively annoying niche to some of these developers, I'd imagine, since there's probably enough people there in that console space to make money, but it complicates matters.

There have been some stand-out examples of games on the Wii U where the work was done to move a game there, but none of them games provide any particular technical challenge on behalf of devs to get it working. If it's an UE3 game, no big deal, right? But the problem will get larger and larger as many move to adopt newer middleware; this really puts Wii U owners in a horrible spot, since almost out of necessity they may need to move out from under that.

Now, I'll admit, this could just be stupid ramblings, and Nintendo's plans will come together and the Wii U has a long life ahead of it yet, so this may all sound very conspiratorial. But, I would hasten to mention that when you're dealing with the high-level partnerships that occur in the technological space, companies can certainly do things that are entirely legal, but can, in effect, kill a piece of hardware. I realize that's part of the game, and it's "survival of the fittest" in the console market, but I wondered if GAF had any thoughts on this.

edit: I see there's a thread already partially on this subject, so if a mod wants to close it that's fine. But I kind of wanted this to be a bit more about the technical aspects and middleware than particularly "tin foil"-style propagandizing.
 
Without making a tinfoil hat joke, i honestly do believe some developers will not develop on nintendo systems because "lawl nintendo"

I do believe their is a motion in the developing community to do damage to nintendo as a hardware company. These developers should be afraid of killing off nintendo hardware because if nintendo makes games for all systems, these two bit developers now have to compete directly against nintendo titles.
 
Nintendo is phasing third parties out is more likely. I'm sure if third party games were selling well they'd have no issues putting their PS360 games on Wii U. There is no publishers hate Nintendo conspiracy.
 
You're running circles with your post there. Wii U has a horrible start as far as sales go. That's all there is to that. Middleware is important for sure but there has to be demand (to make games) before it will be ported over. Nintendo ported Unity over by themselves and made Web Framework Kit to help out with bringing HTML5 and Javascript games for Wii U.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

Do you know about capitalism? As long as there is demand for other kind of games they will exist. Don't try to make video games something they aren't even if it is your vision or something. Video games are a diverse form of media with plenty of room for all kinds of products.
 
I honestly think that some devs are in that boat.

Even if Nintendo made a console that had the exact same hardware, connectivity and input devices as Sony and/or MS at the same or better price point, had the same development rules/fee and royalty structure as Sony and/or MS, and had a similarly comprehensively documented development environment, I am sure many third parties would come up with many of the same reasons to not put their titles on Nintendo's consoles.

They'd say "the market wasn't there" or "the demographics aren't right" or "we didn't think we wanted to produce something that wasn't unique for the Nintendo experience" or something like that. It would imagine it makes good business sense, too - on a Nintendo, that $60 that you might buy Need for Speed with has to compete with some big-deal Nintendo titles, and it has to do so indefinitely since those titles are evergreen...so even if the titles have visual, feature, development and marketing parity with other versions of the same game, they might still sell less on the Nintendo platform.
 
It's either this or some devs being terrible at marketing or selling a product. Let's take 2 exemples:
-EA announcing Mass Effect Trilogy everywhere for the same price as Mass Effect 3 1 year old port (released for full price) on Wii U.
-Square Enix releasing 2 years old Deux Ex Human Revolution port no one asked for.


The first one couldn't do anything but bomb while the second can't do anything but bomb.
 
It's just that the system doesn't meet their requirements. Even if they wanted to make games for the system, the install base is too low or it isn't selling as well as they expected. There's no conspiracy here. Why wouldn't they want their games to reach an entirely new audience? When there are better alternatives to put their games on, they are going to ignore a platform that makes things difficult for them.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

Like Disney and that damn Pixar stopping the movie industry from getting mature!

Wait... what the fuck!!!!!???
 
It's no conspiracy that some devs just don't want to work with Nintendo. Look how much the Wii sold and some of the biggest 3rd parties wouldn't touch it with a 10feet poll.

This has just passed onto the WiiU and unfortunately the WiiU ain't as hot as the Wii was.
 
just got a Wii U. I will buy good games on it. If a game is also on PS3/360, I will probably buy the Wii U version. If a game is also on PS4, I will probably buy the PS4 version.

there's not much stopping me from buying games on Wii U. well, aside from there not being a lot of games.

as for being next-gen, I summed it up in my thread yesterday perfectly. IMHO graphics won't be the thing to define next-gen. It will be social and second screen stuff. The Wii U is setup perfectly for that. Heck, if Nintendo chooses there's not really any reason they couldn't do Twitch/Ustream/Youtube/Miiverse streaming. As long as they required an external device they could even do DVR like PS4.
 
Imagine you're a developer. Which system would make the most sense financialy to develop for?

Certainly not Wii U. But it's existence could be viewed as a thorn in one's side if that's the case, and that's more the kind of thing that is interesting to me here. Not only would you 1) not develop for it, but you would 2) be trying to build partnerships and middleware deals that force people to move to where they can buy your games. I guess I'm more interested in how much power they have to do #2, and the methodologies there.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

Are you serious? That makes little sense, how is Nintendo stopping video games from "becoming truly mature"(wtf is that suppose to mean anyway?)?
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

This has to be a joke.....right?
 
Of course they are. Developers likely would avoid any console that's not a sales success, and the Wii U is certainly not a sales success. Same thing could be said for developers/publishers avoiding the Vita. It's not a third-party publisher or developer's job to sell a system.

They need to make money, plain and simple, and they're not going to make money on Wii U titles that are also available on 4 other consoles, because no one's going to buy a Wii U to play Madden/FIFA/Call of Duty/etc.
 
This isn't some bias against Nintendo and the Wii U, developers tried to support this but couldn't turn a profit, such as Ubisoft trying a unique game like Zombi U only for it to bomb. (and they were one of the few publishers that gave a good effort)

If the Wii U had the audience the developers would be there, but it doesn't and as it stands releasing a title on Wii U is a very bad bet and publishers know they are likely to lose money on it.
 
As the first post states: no. It makes no sense to purposely phase out a piece of hardware. The existence of the Wii-U doesn't really complicate things that much when it's so largely ignored. The biggest complication I can see for developers is from Nintendo fans and their reaction to this lack of support. Otherwise it should be easy enough to just pretend it's not there if the platform doesn't suit your development needs or lacks the sales history to support the ROI.

It really just boils down to the poor sales of the hardware and software and publishers/studios not wanting to lose more money on further projects. Not sure if things have improved but IIRC, the tools for the Wii-U took some adjusting or learning, the hardware isn't especially powerful, so more work is needed to extract performance out of the machine, which requires more investment. It's the lack of return on this investment that is the biggest roadblock with Wii-U support, not some conspiracy where the industry wants Nintendo out of the hardware race.

Without making a tinfoil hat joke, i honestly do believe some developers will not develop on nintendo systems because "lawl nintendo"

I do believe their is a motion in the developing community to do damage to nintendo as a hardware company. These developers should be afraid of killing off nintendo hardware because if nintendo makes games for all systems, these two bit developers now have to compete directly against nintendo titles.

Sorry but I can't agree with any of this. What company would throw away profit if the potential was there? Games cost more to make now than ever before, so if a publisher thought they could earn more money from a Wii-U version, that platform would be supported.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

wait, you are saying nintendo is preventing the industry from maturing? what is your idea of maturing? Shooters and blood and gore in every game?

If that is what you think maturing is then nintendo is the only company saving the gaming industry in my eyes.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.


Yeah, all those 10-12 years olds need to grow up and play COD! Oh wait.....
 
Also, just to be clear, I'm not talking about devs not trying ot put their games on Wii U. They have their reason, if they think there's no market, then so be it. I'm talking about devs claiming they tried everything to sell their game, but there's no market... while at the same time, their efforts were just a pure joke.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

You should, please, define truly mature, explain how exactly should video games grow, and how is it impossible for the industry to become something it isn't now because of Nintendo. I'm interested.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

What the fuck did I just read here? What do you even mean? Am I missing some sort of irony?
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

And yet Nintendo games frequently outsell every other game. 2 first party games on the Wii U have reached sales that most third party games aspire to across multiple formats.

The idea of an industry such as games, films etc. is to have games that cater to every taste and Nintendo oes games that cater to many people's tastes. Removing them and/or forcing them to go "mature" is illogical.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

your post wouldn't be so ridiculous if Nintendo weren't genuinely the manufacturer focusing most heavily on traditional gaming so far this coming gen. They arguably have some of the most core-gaming games without going totally dudebro.
 
If they are phasing out Wii U development of course it would be "on purpose". You're asking the wrong question.
 
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.

So "Nintendo is too kiddy for this industry"? What?
 
I honestly think that some devs are in that boat.

Even if Nintendo made a console that had the exact same hardware, connectivity and input devices as Sony and/or MS at the same or better price point, had the same development rules/fee and royalty structure as Sony and/or MS, and had a similarly comprehensively documented development environment, I am sure many third parties would come up with many of the same reasons to not put their titles on Nintendo's consoles.

They'd say "the market wasn't there" or "the demographics aren't right" or "we didn't think we wanted to produce something that wasn't unique for the Nintendo experience" or something like that. It would imagine it makes good business sense, too - on a Nintendo, that $60 that you might buy Need for Speed with has to compete with some big-deal Nintendo titles, and it has to do so indefinitely since those titles are evergreen...so even if the titles have visual, feature, development and marketing parity with other versions of the same game, they might still sell less on the Nintendo platform.
If it's true that Nintendo could do everything right and still not get devs on board, Nintendo probably brought it on themselves by being bastards to third parties in the past. I doubt they all carry grudges, but Nintendo has certainly earned them.
 
EDIT: Already a pileup without me

@OP: No. It's not financially worth it. You really can't say that Ubisoft isn't trying or hasn't tried. Every major game they have this year is coming to Wii U. And they were the ones who developed ZombiU.
 
If they are phasing out Wii U development of course it would be "on purpose". You're asking the wrong question.

Well, I think there's a subtle difference between phasing things out by simply not supporting them because the market isn't there, and actively phasing them out by working against them because there is a market there, and you want it moved. The engine example is the simplest I could come up with; it is possible to bring these things to the Wii U (yes, there would be some loss, but still), and instead the narrative is one of reminding people that they're using old technology.
 
Maybe OT but I found it very odd that when I was in Walmart yesterday I noticed that they had pulled every WiiU title they had out of the case and were no longer selling the console either.

I don't know if it's specific to my location but the games were there earlier in the week then all of a sudden yesterday. POOF. GONE.
 
It's no conspiracy that some devs just don't want to work with Nintendo. Look how much the Wii sold and some of the biggest 3rd parties wouldn't touch it with a 10feet poll.

This has just passed onto the WiiU and unfortunately the WiiU ain't as hot as the Wii was.

A more current example is some western publishers with the 3DS. EA in particular seems pretty bad at this. This is their slogan for the 3DS.
Electronic Arts offers the most complete catalog of video games for the Nintendo 3DS platform.

How many games does EA have for the 3DS? 5. Those five titles are the Sims 3, Sim 3 Pets, EA Sports FIFA 12, FIFA 13, and Need for Speed the Run.

I still don't understand why simple stuff like plant vs. zombies isn't on the Nintendo eShop.
 
The Wii U seems not to be a behemoth in this regard, but the amount of near-vitriol surrounding its slightly-less-than-next-gen capabilities has caught my attention.

Apathy is the word you want there. No install base + unattractive dev environment = no interest.
 
I honestly think that some devs are in that boat.

Even if Nintendo made a console that had the exact same hardware, connectivity and input devices as Sony and/or MS at the same or better price point, had the same development rules/fee and royalty structure as Sony and/or MS, and had a similarly comprehensively documented development environment, I am sure many third parties would come up with many of the same reasons to not put their titles on Nintendo's consoles.

They'd say "the market wasn't there" or "the demographics aren't right" or "we didn't think we wanted to produce something that wasn't unique for the Nintendo experience" or something like that. It would imagine it makes good business sense, too - on a Nintendo, that $60 that you might buy Need for Speed with has to compete with some big-deal Nintendo titles, and it has to do so indefinitely since those titles are evergreen...so even if the titles have visual, feature, development and marketing parity with other versions of the same game, they might still sell less on the Nintendo platform.

Yeah, that's a genuine possibility. I have read about numerous developers complaining that their games can't compete with Nintendo titles, especially at launch.

It makes me wonder if that was part of the reason 3DS and Wii U launches were so barren. Nintendo planned things out to allow for third parties some leeway. Third parties didn't bother for the most part. Consoles didn't sell due to lack of Nintendo titles. Delays then screwed Nintendo further.

I mean hell, the Gamecube was more powerful than the PS2 and around onpar with the Xbox, and it sold the worst.
 
wait, you are saying nintendo is preventing the industry from maturing? what is your idea of maturing? Shooters and blood and gore in every game?
If that is what you think maturing is then nintendo is the only company saving the gaming industry in my eyes.
It used to be okay when it was 1980s and no one cared that most games were for children.
But this year we saw Bioshock Infinite and The Last of Us released, two games that transformed the idea of what video games could be. We see more and more of those kinds of games, but their efforts are nullified by companies like Nintendo, who just go on and release another Mario game as if it is still 1980s, without innovating in anything that matters, like storytelling and graphics. Video games will be accepted by everyone only if they become more movie-like.
 
I can see the argument that the audience simply isn't there. NSMBU absolutely trounced everything else in sales, so it's pretty clear that the majority of those that bought the U, did so to continue playing Nintendo's franchises. It's going to be interesting to see how well the upcoming Batman, Assassin's Creed IV, and Watchdogs do on the U. If they flop on U, while finding success on the others, then we'll know for sure.

If you look back at the Wii they sold tens of millions of systems, but the games that appealed to the core gamers did awful for an installed base of that size.
 
It used to be okay when it was 1980s and no one cared that most games were for children.
But this year we saw Bioshock Infinite and The Last of Us released, two games that transformed the idea of what video games could be. We see more and more of those kinds of games, but their efforts are nullified by companies like Nintendo, who just go on and release another Mario game as if it is still 1980s, without innovating in anything that matters, like storytelling and graphics. Video games will be accepted by everyone only if they become more movie-like.

So this really is some sort of irony? Or are you willingly implying that graphics and story are more important to a game than gameplay??
 
It used to be okay when it was 1980s and no one cared that most games were for children.
But this year we saw Bioshock Infinite and The Last of Us released, two games that transformed the idea of what video games could be. We see more and more of those kinds of games, but their efforts are nullified by companies like Nintendo, who just go on and release another Mario game as if it is still 1980s, without innovating in anything that matters, like storytelling and graphics. Video games will be accepted by everyone only if they become more movie-like.

You still make no sense.
 
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