Odallus: The Dark Call- 8 bit action/adventure title with Wii U stretch goal. Looks like a game I would stare at in Nintendo Power back in the day. Hope the game turns out well and the Wii U stretch goal is hit.
Overview:
In search for the Ultimate Power, a Dark Lord and his wretched army are ravaging a once peaceful land, destroying villages and leaving no good soul alive. To put a stop to this carnage, the warrior named Haggis must wield again his already bloodstained blade and chase down the Dark Lord. Odallus is the story of Haggis’ pursue in the format of a dark fantasy classic game.
Odallus is a NES inspired exploration game with lots of action. It will be divided in stages, but there is no one-way-only in Odallus and levels have many paths, including to other levels. However, all paths in Odallus are infested by dangers and demons to which Haggis must be always watchful.
We expect to release Odallus in mid 2014.
Pace:
We have been describing Odallus as an action exploration game and we really mean it. Action is important in all of our games, and in Odallus this is present with a lot of different enemies and mechanics; there is always something to be done. However, if you played out previous game Oniken you may be expecting the frenetic kind of action we did on that game and, I assure you, that is not our intention with Odallus! Odallus is about a more Castlevania and Ghosts'n Goblins like action than a Contra and Oniken one.
Exploration will be present in each stage on Odallus. Stage progression will be linear as in most classic Castlevanias, but stages themselves will have multiple paths. In addition to this, Haggis will find new gear and upgrades along his way, which may result in opening new ways in previous stages.
8-Bit Art:
We have been working with pixel art for quite a while on JoyMasher's games and one of our favorite pixel art styles ever is NES 8bit. We have tried this style before on Oniken and Major Maox, but it never felt so right as in Odallus.
We used NES original color palette in all in-game graphics and most game's art and communication. Also, most of Odallus graphics respect NES' limitations for color and size of each image. Despite all these self imposed restrictions, we are confident Odallus recreates a antique and macabre atmosphere, something as Brave Heart and Highlander meets Evil Dead. Or just a Celtic 8bit game of Berserk. Our main inspiration for this sort of environment was Demon's Crest.
Core Gameplay Features:
Non-linear levels
Sharp controls
Five different areas
Rad 8-bit graphics (their wording, not mine)
Filled with hordes of demons
Thrilling atmosphere
Huge bosses