Regarding the story. I was, at first, pleasantly surprised by how it unfolded, and the unchronological narration did not bother me at all as it worked to introduce you either to new gameplay mechanics or new story elements.
I was also accepting all the supernatural things, all the clichés
but then the Navajo chapter invited itself to the party
shit. This is where I started to laugh. Easily the worst chapter, followed closely by the one in the republic of kanzikastastan (which is probably China), and the one in Africa.
From there everything, on top of being cliché, started to be corny, cheesy, silly
Out of curiosity, I wonder what kind of movies David Cage likes. Does he mention it in any interview?
As for the gameplay, well, it lacks any interesting interactivity. I grew tired of opening doors and turning left and right in my bed before holding X to close my eyes. By the end of the game, I was playing it like I would be playing a movie in fast forward, just pressing the buttons to advance and finish the story. It also didnt feel like my choices had any impact on the overall structure of the plot. It felt like the interactivity is an artifice that gives you pseudo choices but it the end Cage just wants you to watch his movie.
Overall, and paradoxically, I enjoyed playing the game.
This game is a paradox which is, in a way, what makes it interesting.