Could this be a "breakout" Holiday season for the Wii-U?

Want to link to this amazon list? All I'm getting on Google is Amazon.UK's personal all time chart and that's hardly representative of the sample you seem to be implying.
There was a thread on GAF a few days ago. Most of the titles were multi plats.

Great post but numbers would add more context. Even with a 100% increase WiiU would still be lower than the lowest month for PS3.



WiiU is KOed in Europe and in Japan their lineup is even worse.



This is why I dislike Iwata. He is clearly intelligent but he keeps make promises that he just cannot keep. Also his ridiculous assumptions like no one could tell the difference between Wii and PS360 etc. Its like Nintendo are living in a bubble and the world is just moving by past them.
I don't think it's Iwata. I think he does the best he can under the circumstances. But Nintendo do break promises (more so than any other company), and do live in a bubble. I mean, what other company could get away with charging high prices for substandard tech and a HD remake, with fans still thinking this sort of behaviour is acceptable? Yeah, sorry. Nintendo.
 
Nintendo will most probably coast through this generation. They won't have massive numbers, but it will be enough for them to get by this generation. And hopefully, they'll reevaluate stuff for their 9th generation console offering.

They won't be doomed in any sense; they'll just not get the awesome highs they got during last gen.

Nintendo has roughly 9 billion dollars in the bank - It could "coast" and break even basically for the next 30 years from a profit standpoint.

That said, 3DS is selling 15 million units a year, Pokemon is selling like gang busters, so the 3DS is basically "supporting" the Wii U until the 'real' Mario Wii U game comes out, along with MarioKart 8 ... which should be mentioned that the kart-series is basically THE killer app for Nintendo consoles. Wii version sold 34 million units, GC sold 7 million and N64 had 9.9 million and has ALWAYS been in the top 3 best sellers. People will buy the Wii U for MarioKart 8.
 
Well, 2D Mario on Wii did gangbusters...and the Wii U follow up didn't do shit.

2D Mario did gangbusters because of the -at that point- massive Wii install base, but the New Mario Bros series doesn't sell systems.

The 3DS even at its bleakest moments had a far far far brighter future than the WiiU has right now.

I think you're forgetting just how much of a joke 3DS was at launch and for some time after. Badly overpriced, and for 9 months, the standout games for the system were two ports of N64 games.

Sega fanboys said pretty much the same thing with the Dreamcast.

As a massive Sega fan, I'd be the first to admit that they don't/didn't have anything close to Nintendo's business acumen, wealth, IP power or commercial exposure. Also, as good as Dreamcast was (and man was it ever), it never stood a chance due to the massive majority of gamers waiting for the sequel to the world-dominating Playstation, and impulse shoppers buying their first DVD player/games console. It's not a good analogy.

Now if I was a kid who wanted a "cheap" console, I would not want a Wii U. Only because that would get you bullied at school, as it wouldn't be the "cool" thing (no GTA). The kid would most likely end up looking like a loser, and resent their parent(s) forever.

As mind-numbingly moronic as this post is, I'll indulge it because the opposing view is relevant to Wii U's fortunes. Believe it or not, the majority of parents don't want their children playing GTA and violent shooters, and prefer to buy them the kind of universal, nurturing entertainment that Nintendo typically provides. It's a market that allows them to generate far more profit than Sony or MS do from gaming, and shouldn't be underestimated.
 
Of course it can be. It depends on how people will like the games and how they will be marketed and if people don't mind the lack of price drop.

People were very negative about the Vita, until Sony started announcing new games, the Vita TV, and dropping the price.

It was similar for the 3DS in the beginning when the price was high and there were few games.
The Vita could have a 3DS style renaissance. If only because it is competitively priced now and because the tech is vastly nicer than the 3DS. It could almost switch a lot of people over to it, despite 3DS's huge userbase. Maybe. People like shiny new things, and the Vita definitely does feel like an upgrade.

But the Wii U is different. It's more expensive. Doesn't look as nice (in certain areas) as PS3 and XBox360, and most definitely doesn't have the buzz which the PS4/XBone do have.

Edit: the Wii U is not an "upgrade".
 
Great post but numbers would add more context. Even with a 100% increase WiiU would still be lower than the lowest month for PS3.
Code:
X360	Weekly average sales
Aug-08	48800
Sep-08	69440
	
Jul-09	50725
Aug-09	53850
	
PS3	
Jun-07	19700
Jul-07	39750
	
Sep-07	23880
Oct-07	30250
	
Aug-08	46350
Sep-08	46480
	
Aug-09	52500
Sep-09	98360
	
Aug-11	54500
Sep-11	74800
	
Wii	
Aug-09	69350
Sep-09	92560
	
Apr-11	43000
May-11	59000
There also may be factors I'm overlooking that contributed to the above, such as specific game releases. Edit: also occasionally the cut came mid-to-late within the former month in these comparisons, but these seemed the best months to take to observe any effect.

I think I put a 45K prediction for Sept NPD, as I don't think the $50 cut will do much at all. If it follows these cuts though and has something like a 40% increase, I'd expect maybe a 55K month.
 
Nintendo has roughly 9 billion dollars in the bank - It could "coast" and break even basically for the next 30 years from a profit standpoint.

That said, 3DS is selling 15 million units a year, Pokemon is selling like gang busters, so the 3DS is basically "supporting" the Wii U until the 'real' Mario Wii U game comes out, along with MarioKart 8 ... which should be mentioned that the kart-series is basically THE killer app for Nintendo consoles. Wii version sold 34 million units, GC sold 7 million and N64 had 9.9 million and has ALWAYS been in the top 3 best sellers. People will buy the Wii U for MarioKart 8.
Quoted for truth. I do concede that MK8 is a killer app. But I wish it was not on the Wii U as the system will never have gangbuster sales, and as a consequence believe that Nintendo won't (and can't afford to) invest in the title as much.
 
Sure, WiiU could sell a good amount of consoles this holiday season if it is marketed and sold at a decent price. Will it actually matter though? Third party support is not coming back when PS4/Xone are here. Nintendo should do themselves a favor and actually build a current gen console.
 
Lol.

There is no series I know as universally loved by people my age (18-24) as Smash. Only GTA and Halo come close and Halo's been taking a beating since 3.

http://www.neogaf.com/forum/showthread.php?t=696895

This thread?

The one referencing the sales of one online retailer in one country?

Screams universal metric to me.
You referenced 18-24 year olds, which also doesn't scream universal.

GTA wiped the floor with practically every other franchise because it was multi-plat. I find it hard to imagine Smash coming anywhere near that in terms of sales, influence, and exposure.

The Wii U hampers Nintendo's ability to sell software - which is their key strength. Granted, Smash could do the numbers - if it were multi platform, but it's not. And because of stuff like this, Nintendo will continue to be further marginalised in an industry that has clearly chosen to forget about it.

Not counting its Handheld division, Nintendo is a joke among some circles.

Edit: I think there is a saying that goes something along the lines of "if you do something, do it well. If not, don't do it at all".

Nintendo clearly aren't up to the task as a hardware vendor. They should quit the console business, and concentrate on their software and handheld strengths. That way, everyone wins.
 
I think it's still got a long way to go but, it's certainly getting there.
Mario 3D World looks absolutely wonderful, that alone has got me considering a purchase.
 
Nintendo has roughly 9 billion dollars in the bank - It could "coast" and break even basically for the next 30 years from a profit standpoint.

That said, 3DS is selling 15 million units a year, Pokemon is selling like gang busters, so the 3DS is basically "supporting" the Wii U until the 'real' Mario Wii U game comes out, along with MarioKart 8 ... which should be mentioned that the kart-series is basically THE killer app for Nintendo consoles. Wii version sold 34 million units, GC sold 7 million and N64 had 9.9 million and has ALWAYS been in the top 3 best sellers. People will buy the Wii U for MarioKart 8.

Pretty much this,..

Nintendo is a joke among some circles.

Gaming is a joke in some circles, so not really a valid argument.
 
You referenced 18-24 year olds, which also doesn't scream universal.

GTA wiped the floor with practically every other franchise because it was multi-plat. I find it hard to imagine Smash coming anywhere near that in terms of sales, influence, and exposure.

The Wii U hampers Nintendo's ability to sell software - which is their key strength. Granted, Smash could do the numbers - if it were multi platform, but it's not. And because of stuff like this, Nintendo will continue to be further marginalised in an industry that has clearly chosen to forget about it.

Not counting its Handheld division, Nintendo is a joke among some circles.

Nod.

At the end of the day Smash, Kart, Zelda, etc. are going to be limited by the number of consoles out their. None of the aforementioned games will ever hit GTAV/et al. numbers, they do not have the install base to merit it. Nintendo has nearly zero third party support, at the moment they are tossing games out their to avoid fan base backlash. They are much better off scrapping this 'gen' and focusing on DS. If/when they are able and willing to release a current gen console try again.
 
The Wii U is almost completely locked into a destiny of being a second or third console.

Bingo. Perhaps some consumers come around once enough high-popularity software finally arrives for WiiU, but the console won't be the first choice for most. It'll be a Nintendo-only machine that consumers will pick up later, maybe in 2014 or beyond, as a secondary or tertiary platform to play Smash Bros, Mario Kart, and the new Zelda title on.
 
Now you're just nit-picking.

But to be pedantic, Pokemon isn't really a Nintendo game. Not an in-house one anyway. So yeah, some circles might be surprised... ;)

What are you talking about? Pokemon is owned by Nintendo. If that's not what qualifies for a Nintendo game, then nothing is.
 
Nintendo clearly aren't up to the task as a hardware vendor. They should quit the console business, and concentrate on their software and handheld strengths. That way, everyone wins.

It was but 4-5 years ago that Nintendo dominated the console sales space with the Wii. While the platform bottomed out quickly due to poor transition decisions from Nintendo, I do think that it's a bit sensational to call for the company to pull out of the console business because of more recent missteps.

At this point, Nintendo has earned the opportunity to try and turn the WiiU around. It's a mighty tall order and the odds aren't at all on the company's side. That said, Nintendo does have a trump card in its big IPs... the card just needs to be played more by way of getting more software into retail channels. If/when that happens, combined with a more aggressive marketing campaign and stronger efforts to win over third-party partners, perhaps a somewhat brighter outcome is possible for the floundering platform.

Personally, while I do think that it's more than fair to be harshly critical of Nintendo and its handling of WiiU to this point, I think fixes can be made and Nintendo can work its way back into some state of console relevance... whether it's with WiiU or if it's admitting defeat and reloading for a new hardware platform.
 
Nintendo has roughly 9 billion dollars in the bank - It could "coast" and break even basically for the next 30 years from a profit standpoint.

That's not how it works. We've seen countless successful companies slide into obscurity and the further you slide, the more you have to spend to attempt to get out of it.

In the meantime your investors are sat wondering why you're coasting by, spending your war chest whilst nobody buys your products and the value of their shares plummet.

A war chest is an emergency cash injection for when things go horribly wrong, not a viable business plan.
 
What are you talking about? Pokemon is owned by Nintendo. If that's not what qualifies for a Nintendo game, then nothing is.
Yeah, but aren't GameFreaks responsible for it, who (were bought and) are owned by Nintendo?

It's not quite the same thing then, is it? It's a bit like saying that Bayonetta 2 is a Nintendo game when (technically) it's clearly not.

Edit: I could talk about Tetris as well, or the games produced by Rare during the N64 era. Or even Starfox for the Snes.
 
Yeah, but aren't GameFreaks responsible for it, who (were bought and) are owned by Nintendo?

It's not quite the same thing then, is it? It's a bit like saying that Bayonetta 2 is a Nintendo game when (technically) it's clearly not.

Edit: I could talk about Tetris as well, or the games produced by Rare during the N64 era. Or even Starfox for the Snes.

No, it's not. Bayo 2 is owned by Platinum, who is not owned at all by Nintendo. Nintendo just funded them to create the game but Nintendo does not have claims to the Bayo rights; they only have the exclusivity contract for the game. Tetris is owned by the Tetris company, and Rare's works that were not Nintendo IPs are owned by them (hence why there was a Banjo Kazooie game made for the Xbox platform).

Pokemon is different because Nintendo exercises exclusive control over the franchise, if I remember correctly. Game Freaks cannot make a Pokemon game without Nintendo's say-so. If Nintendo decides to stop creation of the Pokemon games, Game Freaks can't do anything about it. They can opt to create other games for other platforms, but not Pokemon.
 
Some circles are going to be very surprised to find out that Pokemon is a Nintendo game.

No, it's not. Bayo 2 is owned by Platinum, who is not owned at all by Nintendo. Nintendo just funded them to create the game but Nintendo does not have claims to the Bayo rights; they only have the exclusivity contract for the game. Tetris is owned by the Tetris company, and Rare's works that were not Nintendo IPs are owned by them (hence why there was a Banjo Kazooie game made for the Xbox platform).

Pokemon is different because Nintendo exercises exclusive control over the franchise, if I remember correctly. Game Freaks cannot make a Pokemon game without Nintendo's say-so. If Nintendo decides to stop creation of the Pokemon games, Game Freaks can't do anything about it. They can opt to create other games for other platforms, but not Pokemon.
Maybe I should have tried to explain better. Some people are surprised that they like one or two songs by Nickleback (I want to be a rock star etc). Or the fact that Michael Bay also makes good movies on occasion (The Rock). Doesn't change the fact that people don't regard the aforementioned two as a "joke" though.

And before you ask, I like Michael Bay movies. And no, I would not buy a movie playing format that only played Michael Bay movies. Same with Nintendo. The vast majority of people aren't gullible enough to buy a Wii U just so they can play a handful of Nintendo only titles - hence the 3 million sales, half of which have been passed around more times than the local college slut.

Everyone wants to touch a Wii U, but no-one wants it.

Edit: edited some parts above.
 
Quoted for truth. I do concede that MK8 is a killer app. But I wish it was not on the Wii U as the system will never have gangbuster sales, and as a consequence believe that Nintendo won't (and can't afford to) invest in the title as much.
What system do you think it should've been on then? PS3/360?
 
What system do you think it should've been on then? PS3/360?
Seeing the technical marvel that GTA V is, and considering that the X360/PS3 are comparable to the Wii U from a tech perspective, then I would say that X360/PS3 (and PC) are the safest options in terms of getting the maximum sales (and revenue) for the game. You have access to a far larger market, which is why the biggest AAA titles (going forward) will be multi plat.

Nintendo will never be able to develop AAA "blockbuster" games if they continue down the path of making games solely for their under-selling consoles. They'd never be able to make a proper AAA Zelda game, as the development costs alone (time etc) won't warrant the associated risks.

Don't forget that Mario Galaxy was considered a financial disappointment even though the Wii had a really large userbase. Do you want groundbreaking/original games like Mario Galaxy, or do you want tired updates and rehashes that take minimal effort?

I care for Nintendo's software, and find their dedication towards their own hardware to not only hamper the potential of their game's sales, but also the associated (R&D) game development costs.

Tomb Raider scaled 3 million sales across a variety of platforms, and was still a financial disappointment (with people being laid off). You can insult Square Enix and Tomb Raider all you want, but Mario Kart etc will never eclipse 3 million sales. Unless some miracle occurs, MK8 will be a financial disappointment, and people might get laid off. Do you honestly want a situation where Nintendo start bleeding talent?

Even Ubisoft found it difficult to shift Rayman Legends units, to the extent that the title was considered a disappointment (despite appearing on a variety of platforms). What makes people think that games like Bayonetta 2 etc won't be financial flops too? Even Mario Kart 8 might be a flop. And that's looking to be a great game - only hampered by the platform it's on, where the userbase is non-existant.

Why would anyone take risks like that? Ubisoft didn't (with Rayman), and EA aren't, so why is Nintendo stubbornly clinging to its past? Honestly, if anyone cares about the future health of Nintendo, then they'd advocate Nintendo going 3rd party in future.

Edit: edited the above.
 
Seeing the technical marvel that GTA V is, and considering that the X360/PS3 are comparable to the Wii U from a tech perspective, then I would say that X360/PS3 (and PC) are the safest options in terms of getting the maximum sales (and revenue) for the game. You have access to a far larger market, which is why the biggest AAA titles (going forward) will be multi plat.

Nintendo will never be able to develop AAA "blockbuster" games if they continue down the path of making games solely for their under-selling consoles. They'd never be able to make a proper AAA Zelda game, as the development costs alone (time etc) won't warrant the associated risks.

Don't forget that Mario Galaxy was considered a financial disappointment even though the Wii had a really large userbase. Do you want groundbreaking/original games like Mario Galaxy, or do you want tired updates and rehashes that take minimal effort?

I care for Nintendo's software, and find their dedication towards their own hardware to not only hamper the potential of their game's sales, but also the associated (R&D) game development costs.

Tomb Raider scaled 3 million sales across a variety of platforms, and was still a financial disappointment (with people being laid off). You can insult Square Enix and Tomb Raider all you want, but Mario Kart etc will never eclipse 3 million sales.

Even Ubisoft found it difficult to shift Rayman Legends units, to the extent that the title was considered a disappointment (despite appearing on a variety of platforms). What makes people think that games like Bayonetta 2 etc won't be financial flops too? Even Mario Kart 8 might be a flop. And that's looking to be a great game - only hampered by the platform it's on, where the userbase is non-existant.

Why would anyone take risks like that? Ubisoft didn't (with Rayman), and EA aren't, so why is Nintendo stubbornly clinging to its past? Honestly, if anyone cares about the future health of Nintendo, then they'd advocate Nintendo going 3rd party in future.

Edit: edited the above.

Oh, now I get it. You're one of those "Nintendo should go 3rd party" people. That explains your irrational vitriol of the Wii U and why you want it to fail. I should have known when you made that idiotic comment that you're one of those people who want to play Nintendo games but don't want to support their platform.

Tough. It'll be a cold day in hell before that happens.

Let me tell you why your wish for Nintendo to become 3rd party is not just moronic but impossible:

1. Nintendo is a control freak. It knows that its IPs are among the most valuable in the entertainment biz. To ensure that games based from its IPs are top quality, it wants some control all aspect of the development, right from the software down to the hardware.

2. Nintendo is very profit-oriented. This has been true ever since Yamauchi turned his company from a card maker to the video game giant it is today. Until very recently (with the price drop of the Wii U) NONE of its consoles were sold at a loss, unlike what Sony and Microsoft did. This has proved to be VERY profitable to them. Since they control their hardware and publish their first-party games on that hardware, all the sales from these games are almost always pure profit since they don't need to share the sales with another company. This is the reason why, among all the video game companies since this industry started, Nintendo has NEVER been in the red.

3. Nintendo's lifeblood are their IPs. The hardware are just vehicles to deliver those. That is why people say if you want to play Nintendo games, get a Nintendo console. That is why people say you don't get a Nintendo console for third-party games; you get them for Nintendo games. Them publishing their own games on their own consoles means they don't need to pay any console manufacturer a cut of the game's sales (point #2) and their engineers and development teams will be able to get the most out of the hardware, thereby creating that unique Nintendo aesthetic and quality (point #1), even with the supposed limitation of a Nintendo console.

And here is why Nintendo going third-party is the most awful idea any gamer worth his controller can ever propose: Nintendo going third-party means they HAVE to play by the console maker's backyard. They HAVE to make their engineers be intimately familiar with more than one console. You know where I'm going with this, right? This will most assuredly cause a dip in the quality of Nintendo games. Do you know why most first-party Nintendo games have that "evergreen" quality to them? Because those games are created with optimization in mind: optimized for a Nintendo console, on Nintendo's development schedule, and subject to their intense Nintendo quality assurance. Go look at the first page in this forum: you will see a thread about Mario Kart, Super Mario 3D World, Super Smash Brothers. Go scan there pages: you will notice that everyone agrees the visual and mechanics quality are top notch. Nintendo games rarely, if ever, drop in value across the years -- hell, in my place, a brand new Super Mario Galaxy 2 is still around the $50 range.

If you really care for Nintendo's software, then you will never want them to go third-party. That is inane and that would be suicide. The short-term gains they make with cross-platform sales will never offset the devaluation of their IP, and it will hurt them in the long run.

Also, Mario Kart will never eclipse Tomb Raider sales? What the fuck are you smoking? Mario Kart Wii ALONE sold 34.26 million copies as of March, according to Wikipedia. Square-Enix would give their balls to have sales like that, that is not Final Fantasy.
 
You don't seem to understand what generation means. Let me clear up your confusion.

NES/Master/TurboGrafx were all part of the same generation.

SNES/Genesis/Neo-Geo/Jaguar/3DO/CD-i were all part of the same generation.

Saturn/PSX/N64 were all part of the same generation.

Dreamcast/PS2/Gamecube/Xbox were all part of the same generation.

Wii/PS3/Xbox360 were all part of the same generation.

Wii U/PS4/Xbone/Ouya are all part of the same generation.

This is not a caveat or a loophole or whatever other word you don't seem to understand. This is a fact.

Go into the street and ask people if the WiiU is 'next gen'. 99.99% of the answers will be a resounding 'no'.

I understand the concept of which you speak but the WiiU is not 'next gen'. Is it a member of the this new cycle of consoles? Yes. There is a difference.

I know what you are saying and you certainly know what I'm saying. Nintendo fans can desperately cling to this hope until their knuckles turn white.

It doesn't make it so.
 
member of the this new cycle of consoles

That is not something you just invented, is it? Because that sounds awfully lot of how people describe console generations.
 
Oh, now I get it. You're one of those "Nintendo should go 3rd party" people. That explains your irrational vitriol of the Wii U and why you want it to fail. I should have known when you made that idiotic comment that you're one of those people who want to play Nintendo games but don't want to support their platform.

Tough. It'll be a cold day in hell before that happens.

Let me tell you why your wish for Nintendo to become 3rd party is not just moronic but impossible:

1. Nintendo is a control freak. It knows that its IPs are among the most valuable in the entertainment biz. To ensure that games based from its IPs are top quality, it wants some control all aspect of the development, right from the software down to the hardware.

2. Nintendo is very profit-oriented. This has been true ever since Yamauchi turned his company from a card maker to the video game giant it is today. Until very recently (with the price drop of the Wii U) NONE of its consoles were sold at a loss, unlike what Sony and Microsoft did. This has proved to be VERY profitable to them. Since they control their hardware and publish their first-party games on that hardware, all the sales from these games are almost always pure profit since they don't need to share the sales with another company. This is the reason why, among all the video game companies since this industry started, Nintendo has NEVER been in the red.

3. Nintendo's lifeblood are their IPs. The hardware are just vehicles to deliver those. That is why people say if you want to play Nintendo games, get a Nintendo console. That is why people say you don't get a Nintendo console for third-party games; you get them for Nintendo games. Them publishing their own games on their own consoles means they don't need to pay any console manufacturer a cut of the game's sales (point #2) and their engineers and development teams will be able to get the most out of the hardware, thereby creating that unique Nintendo aesthetic and quality (point #1), even with the supposed limitation of a Nintendo console.

And here is why Nintendo going third-party is the most awful idea any gamer worth his controller can ever propose: Nintendo going third-party means they HAVE to play by the console maker's backyard. They HAVE to make their engineers be intimately familiar with more than one console. You know where I'm going with this, right? This will most assuredly cause a dip in the quality of Nintendo games. Do you know why most first-party Nintendo games have that "evergreen" quality to them? Because those games are created with optimization in mind: optimized for a Nintendo console, on Nintendo's development schedule, and subject to their intense Nintendo quality assurance. Go look at the first page in this forum: you will see a thread about Mario Kart, Super Mario 3D World, Super Smash Brothers. Go scan there pages: you will notice that everyone agrees the visual and mechanics quality are top notch. Nintendo games rarely, if ever, drop in value across the years -- hell, in my place, a brand new Super Mario Galaxy 2 is still around the $50 range.

If you really care for Nintendo's software, then you will never want them to go third-party. That is inane and that would be suicide. The short-term gains they make with cross-platform sales will never offset the devaluation of their IP, and it will hurt them in the long run.

Also, Mario Kart will never eclipse Tomb Raider sales? What the fuck are you smoking? Mario Kart 7 ALONE sold 8.08 million copies as of March, according to Wikipedia. Square-Enix would give their balls to have sales like that, that is not Final Fantasy.
Irrational?

Ok, let's start the ball rolling:

1. Just because you go 3rd party does not mean that you lose control of your IP.

2. They'd be even more in profit, despite giving a percentage of software sales etc to Sony/MS. 100% of 50 = 50. 70% of 100 = 70. Do the maths. Larger audience = more money = more profit.

3. Nintendo hardware is a cheap looking, cheap feeling "thing". Next gen platforms are all based on x86 architecture that is mostly the same across all formats. Developer tools are great too. A good workman never blames his tools. And the XBone/PS4 aren't exactly beasts to program for.

MK7 sold 8 million, yet the userbase of the 3DS is what? 35 million? 8/35 = just slightly more than 40% penetration.

45% of 3 million (Wii U sales) is less than 1.5 million. Also bear in mind that a lot of those Wii U maxhines have been collecting dust for many months.

Now tell me that I'm being irrational.

Edit: I see you changed the MK stats. Ok, 34 million units sold for a console that shipped 100 million units (which is not quite the same as sold) = 34% best case scenario in terms of software penetration.

34% of 3 million = 1 million sales for MK8. Which is pitiful considering the IP.
 
Galaxy has sold 11.72 million copies
Galaxy 2 has sold 6.72 million copies

I can't see how that's going to be a considered a "financial disappointment " myself.
 
With 11.72 million units sold and for a title that has never been a pack-in I kind of think he won't have one.
I didn't read the info. I heard it on a podcast - RebelFM maybe. It's why Nintendo made NSMBU - which sold considerably more.

Anyway, here is one link I found:
http://www.gamesradar.com/mario-galaxy-a-borderline-failure/

Edit: I guess Nintendo fans just want tried and tested gameplay experiences. So what do I know? I'm not the one paying £50 for a HD remake.
 
Irrational?

Ok, let's start the ball rolling:

1. Just because you go 3rd party does not mean that you lose control of your IP.

2. They'd be even more in profit, despite giving a percentage of software sales etc to Sony/MS. 100% of 50 = 50. 70% of 100 = 70. Do the maths. Larger audience = more money = more profit.

3. Nintendo hardware is a cheap looking, cheap feeling "thing". Next gen platforms are all based on x86 architecture that is mostly the same across all formats. Developer tools are great too. A good workman never blames his tools. And the XBone/PS4 aren't exactly beasts to program for.

MK7 sold 8 million, yet the userbase of the 3DS is what? 35 million? 8/35 = just slightly more than 40% penetration.

45% of 3 million (Wii U sales) is less than 1.5 million. Also bear in mind that a lot of those Wii U maxhines have been collecting dust for many months.

Now tell me that I'm being irrational.

Edit: I see you changed the MK stats. Ok, 34 million units sold for a console that shipped 100 million units (which is not quite the same as sold) = 34% best case scenario in terms of software penetration.

34% of 3 million = 1 million sales for MK8. Which is pitiful considering the IP.


Stats to prove this fact? I use the hell out of my Wii U, and have since launch.
 
Edit: I see you changed the MK stats. Ok, 34 million units sold for a console that shipped 100 million units (which is not quite the same as sold) = 34% best case scenario in terms of software penetration.

34% of 3 million = 1 million sales for MK8. Which is pitiful considering the IP.
This implies MK8 won't get people to buy the system.
 
A lot of Nintendo fans on GAF are in for a hard lesson on how game sales figures work. Those numbers don't come overnight, they occur from the game selling well over an extended period of time. Mario Sunshine for instance sold only around 300k it's first month but continually pulled in numbers around 25-30k each month for nearly the entire lifespan of the Gamecube. This was because the Gamecube was pulling in a large enough audience to pull in those sorts of numbers (Around 100k consoles per month or more). The Wii U is performing nowhere near that level, and it has a baseline of sales far lower than any console since the Sega Saturn. Those games aren't going to sell anywhere near their Gamecube iterations let alone the 3DS versions. Mario Kart will be lucky to hit 5 million even with bundles.
 
Irrational?

Ok, let's start the ball rolling:

1. Just because you go 3rd party does not mean that you lose control of your IP.

2. They'd be even more in profit, despite giving a percentage of software sales etc to Sony/MS. 100% of 50 = 50. 70% of 100 = 70. Do the maths. Larger audience = more money = more profit.

3. Nintendo hardware is a cheap looking, cheap feeling "thing". Next gen platforms are all based on x86 architecture that is mostly the same across all formats. Developer tools are great too. A good workman never blames his tools. And the XBone/PS4 aren't exactly beasts to program for.

MK7 sold 8 million, yet the userbase of the 3DS is what? 35 million? 8/35 = just slightly more than 40% penetration.

45% of 3 million (Wii U sales) is less than 1.5 million. Also bear in mind that a lot of those Wii U maxhines have been collecting dust for many months.

Now tell me that I'm being irrational.

Where did I say that they will lose their IP? I said their IP will most likely be devalued. There will be a drop in quality, especially if they will be developing for more than one console. They will not be able to optimize the game because they will be forced to meet someone else's deadline, and this is not even taking into account the fact that, regardless of whether or not the consoles will have the same general architecture, they will still have their differences which will mean the developers will have to invest more time to be intimately familiar with it, if they are to maintain the level of quality that first-party Nintendo games are known for. There is a reason why multiplatform titles will never have that Nintendo polish -- that's because they have to deal with different console machines.

And the more profit you are speaking of is in the assumption that a majority of the PlayStation/Xbox gamer will buy Nintendo games. You know, the consoles whose target demographics are the 18-34 gamers who would rather buy CoD or GTA, titles which Nintendo historically do not go for. Nintendo is a toy company. Their target is the family/kids demographics. Nintendo might not be selling to a larger audience as Sony+Microsoft combined but what they will be taking will be pure profit, with games that normally break the 3 million barrier for the lesser known IPs, and as much as 10 million for the more established ones.

Let's not even get into the fact that IPs move hardware. And with Nintendo games being exclusive to Nintendo hardware, it WILL move hardware. You know what's the cherry on top? This will be all profit for them: hardware AND software.

A hardware is just a hardware. As I said, Nintendo lives on its software IPs, and its software are developed by Nintendo engineers. As such, they can get the most out of the hardware and develop games that are, you know, FUN. Which ultimately is what's important. You can have the best hardware in the business but if it does not have the software support, it might just as well be a dustbin. Case in point: 3DO, Neo-Geo, Jaguar. I would even be cheeky and say Wii U but they're slowly churning out the software now so I'd rather take a wait and see attitude. Wii U may only reach GC levels of sales but that will be already be profitable to Nintendo. And bottom line, that will be what matters to them, and they WON'T be compromising their IP.

So yeah, I'd say you're irrational.
 
There is still nothing on the console or coming that makes me want to buy this system regardless of it selling a little better over xmas.

I want a new Zelda, not a refurb, even though Wind Waker looks amazing, I've already finished it, and a HD remake isn't worth the entry level alone.

Also that list you posted is awful, considering I'm what you would consider a core gamer.

Wii Party U? Nope
Angry Birds U? Nope seriously?
Super Mario 3D world? ..eeh ye...ye...eee...neeeah...... not sure if want.
Ben 10? Are you joking
COD? The why would you buy this version over any other version edition.
Watch Dogs? Delayed
Ass Creed? Better on Other consoles.

Maybe the real new Zelda, which might not be out for 2-3 years might interest me. This system needs something new and exclusive to even peak my interest.
 
Irrational?


Ok, 34 million units sold for a console that shipped 100 million units (which is not quite the same as sold) = 34% best case scenario in terms of software penetration.

34% of 3 million = 1 million sales for MK8. Which is pitiful considering the IP.

Do I really need to explain to you why using a percentage of copies sold on one console and equating it to another console is ridiculous?

Are you seriously trying to tell me right now that MK8 will only sell a million copies?
 
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