Yeah, with the current version of the game that tag really is false advertising.
So, did you do something about the card binder? It's the one truly horrifying texture in the game.So I dumped some of the textures, cause I wanted to try my hand at making at the very least the card binder in the options look slightly less horrid. While going through what I dumped I found a picture of hand outlines holding a ps3 controller. I personally can't wait to see what some talented texture artists can do, at least for the normal maps.
If you want, you could modifiy this texture:I changed the in game mapping so the on screen prompts more closely match actual buttons.
If you want, you could modifiy this texture:
http://abload.de/img/96cad1427xs31.png
to replace the buttons you mapped with the corresponding controller images. Then the game would show the correct prompts for the controller.
Nice. I'm going to give this a try
So once edited I can just put this PNG in the texture override folder and turn that on, and it should work right?
Well, I think a few things help:Durante, as an aspiring programmer/software engineer, I have to ask you: why are you so awesome? How can you be this productive? My head starts spinning whenever I try to get into low-level/memory programming stuff, yet you do it like it ain't no thang. In some regards I am barely motivated, so I don't get experimenting with new tech or doing creative stuff programming-wise: here I am gnashing my teeth about this little snippet of code I tried to write to calculate the inverse of an square matrix, and in the meantime you release two alphas of great software. So, if it's possible, do you have any advice to stop sucking as a programmer and engineer? Any inspiration you have and can share?
I never even really tested it, just ported it straight from DSfix. I'll have a look right now.Texture override doesn't work for me, as soon as I enable it the game crashes on startup with d3d9.dll being the "fault module".
Does it work for anybody?
I played a bit this weekend and it froze at the first time York got in a car. Gonna have to try the Windows 98 compatibility trick next time I play.
But I just wanted to say thanks, Durante. You're doing a great thing here and I'm glad to finally have this game on PC. I'm amazed at how quickly you turn these patches out.
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0.6 released
The short of it: texture overrides fixed, keybindable actions for screenshots and hudless screenshots added. Not the most nail-bitingly exciting release![]()
SO SORRY! I completely forgot to post that I remapped the buttons in the Deadly Premonition settings!
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EDIT: With he release of DPfix 0.6 I now need to remap the buttons to match the defaults so they can work with the texture override image I created (and linked by Durante). I will do that tonight! Look for it around 10pm EST
OLD VERSION BELOW
I changed the in game mapping so the on screen prompts more closely match actual buttons.
Here is what you need to remap them to -
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I used 4 for A since you can't remap WASD and I used 1/2 for the L/R bumpers. Also ALT is mapped to D-pad right, to speed up the loading or pause the QTE's
Here are my profiles again for anyone that wants them -
Pinnacle -
https://dl.dropboxusercontent.com/u/...remonition.pin
Xpadder -
https://drive.google.com/file/d/0Bw0...it?usp=sharing
When holding X to accelerate the car it adds turn signals to the bumpers. And when holding aim it adds lock on to the right bumper.
The Pinnacle profile even includes an ALT layout that sets mouse turning on the left stick while stile using up and down to walk. Emulating analogue movement and controlling more like the Xbox version.
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Thanks to Durante and the use of these profiles, Deadly Premonition is now at the point I expected it to be upon release! (Minus actual analogue movement.
Really glad I can finally enjoy the definitive version of this game! Can't wait to see what modders do with it to patch in HD textures!
I am pleased. Yes I am.Changing the map zoom level from the DirectX interceptor level is almost impossible, sadly. I agree that it's silly they give you zoom control at all, when the most zoomed out level is actually what you'd expect the most zoomed in to be.
Oh, and now the new part of my tag is no longer a complete mystery to me!
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0.6 released
The short of it: texture overrides fixed, keybindable actions for screenshots and hudless screenshots added. Not the most nail-bitingly exciting release![]()
Amazing job!
Is anyone else getting crashes when trying to run in window'd mode though? When I change the config in the fix it just crashes as soon as it launches.
Your new URLs don't work. They cut off, probably when you pasted them![]()
My bad wrong thread
Deadly Premonition will soon be the best example of how a community can help improve the quality of a game.
Dark Souls already proved that.
If you love creepy quirky games and can deal with an extreme lack of polish (both technical and gameplay), you absolutely should play Deadly Premonition.
I hope you do some side quests, since they are extremely important in terms of gameplay advantage AND storyline, and are completely misseable. Thing is, the game doesn't want you to do sidequests, so you have to find them yourself.
Protip: Visit George's House on a rainy night. He has kind of an useful item. Just try it out.
I also fully endorse the term "Durante's Cut"
The game is always pushing you forward, but it's important to note that nothing bad happens if you ignore a "limit". That's the time in which whatever can be done, but the day is not specified. With a few exceptions you can just go off and do your own thing for as long as you like between major objectives.
Yeah, light spoilers, but I finished the town meeting, and then on the way back to the hotel, I decided to stop by the two bars in the town. In the first one, George is there getting drunk, and in the second, it is Anna's mother getting shitfaced. Love little details like that.
How does aiming work with xpadder/pinnacle on this? Back when I tried to map games on Xpadder which didn't support controllers natively, the aiming was always rather meh.
Never mind, I am not a clever man.
I just tested it again in 0.6.1, and it's working for me. (Note that abload renames the texture, it should just be 8 characters before the .png)
I've found a weird bug with dpfix. If you are running in Win 98 compatibility mode and press F on the title screen to go to Add-On Setup, the game crashes. It doesn't do this without dpfix, and it doesn't do it without compatibility mode. This is on Windows 8.1
Not a biggie but I thought I'd mention it just in case the same problem crops up elsewhere.