The difference in games has always been exaggerated. Otherwise nobody would have an Xbox. I never felt the need of getting a PS, I have all the games I am interested in on Xbox, why would I change ? If they continue to carry forward my library of games, I have zero reason to move somewhere else. And now, we are seeing games like FF XVI, FF VII or Helldivers coming to Xbox. This further strengthens the message that I don't need to go anywhere (even if I personally have 0 interest in these specific games).Better question is: how many are willing to stay on it just for the ecosystem and controller when all the games are on the other platform.
I use my adult son often as an example as he has been on Xbox his whole life and has a huge Xbox libraryWill this only happen ? I am not expecting a mass migration.
Youtuber already reached out to Playstation France and they gave him this response (AI dubbing is by Youtube as video is in French)There was an argument to be made that Sony should port their exclusives to all platforms, 18 months ago.
Two things changed since then.
So Sony today are left with choices:
- Both Sony leadership and Playstation leadership publicly rejected that on the basis of protecting their core business: they believed, rightly or wrong, that they wanted to prioritse their hardware and ecosystem to generate revenue.
- Microsoft went third party after hardware sales plummeted
So if economics are the driver of live service games, and potential move to third party, then the same economic argument dictates they actually go harder on retaining exclusives.
- Go for the 30% by porting games to Xbox.
- Wait for the influx of Xbox users for the PS6, and gain 100% of revenue
But I'm not sure whether this conversation in itself is warranted at the moment: Helldivers going to Xbox is long overdue as they publicly comitted to live service games going to Xbox, while at the same time rejecting single player goes being ported. The dude bro online commentary is purposefully focusing on one element while ignoring the other to try to score internet points on Twitter #fullslate
It only takes one journalist to reach out to Playstation to ask them whether their strategy has changed or not.
Migration will only start happening if MS shows its hand for next-gen and it is deemed unacceptable for whatever reason by the majority of users.Will this only happen ? I am not expecting a mass migration.
Who knows if GT will ever come to PC (or Xbox). But it seems out of all their big franchises, it's the last one which hasnt yet. GoW, LOU, Horizon, UC, Spiderman, Ghosts have all gone. And lots of smaller franchises too.
Even though GT is a big seller like some of those other franchises, I think Sony has a big heart for keeping GT for PS only. It makes a lot of sense to make it PC since if they want juicy PC sales, the PC market is the one to go for racers. But I think Sony treats GT as the identity of PS even though some of those other games sell more. Then again, maybe Kratos or LOU characters or Aloy are the posterboys. Same for MLB the Show (unless some reason the league doesnt want it on PC due to piracy or modders). PC has lots of baseball fans too so it's a fit.
So Sony will spend time porting over small titles like Sackboy or Returnal, but not GT or MLB? Sounds odd.
Youtuber already reached out to Playstation France and they gave him this response (AI dubbing is by Youtube as video is in French)
If you ask me though, I think we will see at least some singleplayer games hitting Xbox at some point.
Migration will only start happening if MS shows its hand for next-gen and it is deemed unacceptable for whatever reason by the majority of users.
Until that happens there's 30m users that aren't gonna move any time soon and should be monetized if possible. There's no real reason for Sony to not do this as they are for the 1st time in full control of their lane, and PS players moving to PC in protest or whatever have a significant financial roadblock ahead of them.
Better question is: how many are willing to stay on it just for the ecosystem and controller when all the games are on the other platform.
Yep.Case by case
Seems I have heard that somewhere else recently
Youtuber already reached out to Playstation France and they gave him this response (AI dubbing is by Youtube as video is in French)
If you ask me though, I think we will see at least some singleplayer games hitting Xbox at some point.
Migration will only start happening if MS shows its hand for next-gen and it is deemed unacceptable for whatever reason by the majority of users.
Until that happens there's 30m users that aren't gonna move any time soon and should be monetized if possible. There's no real reason for Sony to not do this as they are for the 1st time in full control of their lane, and PS players moving to PC in protest or whatever have a significant financial roadblock ahead of them.
Yep.
This isn't the 2010s, 3P players are no longer willing to take exclusivity checks, and PS have decided if the larger industry doesn't want its cash anymore, then they surely won't mind if Sony competes with them for turf on previously uncontested waters, like Steam or Xbox or even Nintendo.
Expect Sony to not only start ramping up ports to other platforms, they might even dabble in some genres that they normally left entirely to 3P players.
How will Sony convert more players to PS ecosystems?Why would Sony opt to keep consumers on Xbox in exchange for 30% rather than convert them (like they did during the PS4), into their ecosystem? The PS5 has already generated more profit than all previous PlayStation generations combined thanks to their current strategy.
You're arguing that a live service game signals their intent to generate more profit, but then suggest an action that would see them earn less in the long-term. That's a contradiction, no?
Because why wait for their money to maybe come in 2-4 years (when Xbox ceases to become a mass-market console device and a big chunk of their users face no choice but to shift next gen) instead of getting it today (minus a %)? Microsoft is already pivoting out of the big volume HW race and pushing Xbox as a Steam/SteamOS competitor of sorts.Why would Sony opt to keep consumers on Xbox in exchange for 30% rather than convert them (like they did during the PS4), into their ecosystem? The PS5 has already generated more profit than all previous PlayStation generations combined thanks to their current strategy.
You're arguing that a live service game signals their intent to generate more profit, but then suggest an action that would see them earn less in the long-term. That's a contradiction, no?
Its not considered as gaas by Sony in their presentationsWhat's next Gran Turismo on PC and xbox as it's considered gaas?
This is a huge mistake by SONY, and will 100% hurt the brand in the long run.
Because why wait for their money to maybe come in 2-4 years (when Xbox ceases to become a mass-market console device and a big chunk of their users face no choice but to shift next gen) instead of getting it today (minus a %)? Microsoft is already pivoting out of the big volume HW race and pushing Xbox as a Steam/SteamOS competitor of sorts.
Time value of money is a thing. especially when consumer spending is not guaranteed to go up again.
That math doesn't seem accurate at all. Like for one they'd be making $28 a pop on unit sales alone, and that's assuming all regular edition sales + 0 MTX.Because they could earn thousands from each new convert rather than $12
Youtuber already reached out to Playstation France and they gave him this response (AI dubbing is by Youtube as video is in French)
If you ask me though, I think we will see at least some singleplayer games hitting Xbox at some point.
Migration will only start happening if MS shows its hand for next-gen and it is deemed unacceptable for whatever reason by the majority of users.
Which is why I said this is not believable to me.PlayStation France PR has no fucking idea about PS Studios specific future strategy regarding if this port is an exception/test or not, so they gave them the related standard PR polite reply.
Case by case means if it makes money, it is going third-party. I would expect most releases to be delayed after Sony gets initial sales but I would not expect any service games to be off of the table.
Does it matter in the long run if a game is going to Xbox consoles? I think a few others have made this point. MS is making it clear the Xbox console is not going to be the future of Xbox. Regardless if that means the consoles are going away, or becoming more open, Sony PC games will be playable on Xbox in the future. I do find it weird that some Xbox fanatics think this is a win when it is happening at the demise of the console they have defended for decades. I guess when everything is an Xbox, everything is a win.
Sony is playing with fire as more titles go third-party. While there is money to be made, they have stated multiple times that they must protect their console business. They cannot compete with Microsoft and Steam in the PC space and there is potential to weaken their console brand as more titles go third-party. It also gives fodder for the media warriors to shout #SonyToo.
On a personal level, I think it is great more games are available to more players. From a business perspective, I think this goes against what has been working for PlayStation in the past.
Yep. I think the risk with PC was already small:Which is why I said this is not believable to me.
I think the downside risk has been quite minimal for PS when they ported to PC, and it's actually even less for porting to Xbox at this point. If this was 2020 I'd have thought something different though.
Yes, the PS active userbase and user spent kept growing and is now at all time records, as is SIE's total revenue and profit, or their console revenue in areas like game sales / addon sales / game sub sales sales / accesories sales plus obviously off-PS 1st party revenue.I've been happy with their strategy of Console launch first and then releasing on PC later on, after a year or so case by case. Hasn't cannibalised their profits with what we've seen thus far.
In their presentations they don't list every single game when listing GaaS or non-GaaS.Its not considered as gaas by Sony in their presentations
Sony will continue being first party because will continue being the platform holder of PlayStation.Case by case means if it makes money, it is going third-party.
"The Playstation brand is too strong to fail!"Not even microsoft is dumb enough to try the first ever successful full third party console, so they are going to the pc-box oem space, but somehow sony geniuses are going to make it work because "the war is over lets all be friends" ... some of you people live in crazy town la-la land.
That math doesn't seem accurate at all. Like for one they'd be making $28 a pop on unit sales alone, and that's assuming all regular edition sales + 0 MTX.
I have no clue where you're getting thousands from either. Whatever the true amount is, that money is neither guaranteed to come (because those users could simply opt not to buy a PS device next gen), and even when it comes it will come in much later and inflation will lessen its value to Sony.
1) This is not "thousands" of dollars, so you're already proving your argument false.![]()
The average PS5 owner spends an extra $731 on "content, services, and peripherals"
"While the PlayStation 4 is still an important part of our business, our PlayStation 5 players are even more engaged than in the previous generation"www.gamesradar.com
That's just one generation of hardware. That is what is at stake.
My brother, what I'm trying to get across to you (and clearly failing here) is that Sony would earn far more money bringing people into their ecosystem now that all the games are on their platform than they would by earning 30% on individual releases on other platforms.1) This is not "thousands" of dollars, so you're already proving your argument false.
2) $734 is like a couple CODs/FIFAs plus PS+ for the duration of the gen. This type of consumer gives zero shits about exclusives, if they did then attach rates of these exclusives would have skyrocketed.
There's no assurances that an Xbox user is definitely hitting PS6, let alone switch to PS5. A percentage will and are already, but some of that population will go for PC, some might get whatever Xbox brings out next at any price and some might leave gaming behind entirely.My brother, what I'm trying to get across to you (and clearly failing here) is that Sony would earn far more money bringing people into their ecosystem now that all the games are on their platform than they would by earning 30% on individual releases on other platforms.
It's not even an opinion or conjecture - it is their current policy, and one that has seen them make more money than ever before. In fact, it is the view they themselves -- not me -- reiterated when the suggestion of releasing their games on Xbox was brought up.
If you disagree because you think they could earn far more money doing it the other way, sure. But right now, you're struggling to see the forest beyond the trees. For instance, the 700 spending rate per console generation would translate to more as that gamer is likely to continue buying other Playstation platforms in the future, in the same way that Apple can extrapolate revenue per iPhone user depending on how much they spend on average per iPhone.
This is what I hear too. Those that are on Xbox will stay on Xbox, 20 or whatever ports to PS isn't doing much. I haven't heard a single one talk about PS.I use my adult son often as an example as he has been on Xbox his whole life and has a huge Xbox library
That said when we have talked about next gen stuff he has zero desire to move to PS as many casuals do not care how things are going behind the scenes
He doesn't care how many consoles they sell he just wants to enjoy games and still access his library
This is what I hear too. Those that are on Xbox will stay on Xbox, 20 or whatever ports to PS isn't doing much. I haven't heard a single one talk about PS.
But It's not just digital libraries, it's discs too, and achievements and saves and friend lists. Dropping everything is no small thing.
Before cross play was the norm I had a large set of Xbox friends I played with and a large set on Playstation and while some of the Xbox people have migrated to mostly PC the vast majority of those I know in the Xbox ecosystem will buy the next Xbox console and have zero desire to own a PlaystationThis is what I hear too. Those that are on Xbox will stay on Xbox, 20 or whatever ports to PS isn't doing much. I haven't heard a single one talk about PS.
But It's not just digital libraries, it's discs too, and achievements and saves and friend lists. Dropping everything is no small thing.
I've moved to PC so it's a bit different for me. But my living room PC feels almost like an Xbox since I have an Xbox controller and see those button labels and even the Xbox logo in Steam and I also leech on Gamepass a lot.As a multi-console owner, I just enjoy playing on the Xbox ecosystem more, I prefer the controller and the general system features, UI and interface.
That is where the majority of my memories right now, 99% of the games are identical across the world so there's a very little in terms of performance differentials these days anyway.
What a clown
Fun fact: many of the games published by Sony for MSX never were released in Japan or translated to Japanese. The MSX was a global standard made by Microsoft and ASCII sold around the world with many companies manufacturing their own version of this computer (but with console-like cartridges and controllers too) standard, being Sony just one of them.
What a joke.
Despite being FULLY acquired by Sony in 1993, Psygnosis kept developing or publishing games for Amiga, PC, Mega Drive, Mega CD, Amiga CD 32 or eventually even SNES, GBA or FM Towns specially during a couple years more. From 1995 onwards they focused more in PC and PlayStation only, with some rare N64 or Saturn (or even GBA) release until 2000, soon after being rebranded to SCEE Livepool Studio.
Their list of releases outside PS (specially in PC) during their 1993-2000 period is very long, includes DOZENS of games. Won't post it here but here you have a list of games that Psygnosis developed and/or published.
Meanwhile in America, in 1995 Sony Electronic Publishing restructured, changing Sony Imagesoft (who were publishing and developing games for consoles and compugers since 1989, initially as CBS Imagesoft) to move its business and marketing part from Santa Monica to Foster City to become the SCEA HQ and their development part became Sony Interactive Studios America (SISA, later known as 989 Studios), who started to make the PC only MMORPG (a GaaS, yes) EverQuest, but also made games released during the second half of the 90s in both PS1 and PC like ESPN Extreme Games, Jet Moto, Twisted Metal (Japan only) or Twisted Metal 2 and published the PC only games (and externally developed) Tanarus and CyberStrike 2.
They also published PS1+Windows games like NFL GameDay 99 developed by the then external (but with ex-coworkers) the San Diego developer Redzone Interactive, that later got merged into 989.
At some moment SISA got renamed and split into a studio more focused (989 Studios, their new name) and a studio more focused on PC online games (SOE, Sony Online Entertainment), who acquired Verant Interactive. They developed the MMORPGs PC only games Everquest released in 1999 (plus many expansions), Star Wars Galaxies in 2003, Everquest II in 2004, The Matrix Online in 2005 (acquired it shortly after launch and did post launch stuff), Pirates Online Constructible Strategy Game in 2006, in 2007 Vanguard: Saga of Heroes, Stargate Online Trading Card Game or Legends of Norrath, in 2008 published (not developed) Pirates of the Burning Sea and to don't make it too long in the 2010s also released in PC titles like Free Realms, DC Universe Online, Gundemonium Recollection, Star Wars Clone Wars Adventures, Payday: The Heist, Magic: The Gathering - Tactics, Wizardry Online, PlanetSide 2 until they sold SOE in 2015 and got renamed to Daybreak.
From the second half of the 2010s until today there's also Sony Pictures Virtual Reality who released Quest/PCVR stuff like Starship Troopers Continuum, Ghostbusters Rise of the Ghost Lord, Zombieland Headshot Fever, Groundhog Day, Passengers: Awakening, Hotel Transylvania Popstic, location based VR experiences or domestic VR experience like that one about Spider-Man.
Meanwhile in Japan they also had their plently of PC or non-PS console stuff with Aniplex and other Japanese branches. Plus there's some minor pre-big PC push from SCE in PC like Helldivers 1, Predators Hunting Ground etc.
And well, there's also the mobile gaming branches both in the west and Japan but the post is already too long.
What I perfectly understand that you don't want to accept the fact that Sony always made a good amount of computer gaming stuff,
and that they also published many dozens of games for non-Sony consoles even in the 80's, 90's or in recent times. Plus also made several mobile games since the early days of mobile gaming.
And that they never got doomed for doing so, so now that they are stronger than ever won't get doomed either. You got butthurted because they announced an Xbox port, but PlayStaiton will continue being super strong and the record breaking market leader. That's all.
It didn't matter becuase the only Sony games that actually mattered on PS1 were Gran Turismo and Gran Tirismo 2.
You keep stressing the fact that PS5 has few true exclusives (as in, stuff not available on PC or PS4), but how do you even determine what truly matters here? God of War Ragnarok and Spider-Man 2 sold massively on their respective launch windows, and then consumers moved on.
Horizon Zero Dawn launched on PC five years ago, God of War three and a half ago, and yet we still haven't seen any true negative effect on hardware sales.
For how long do we have to wait? PS6 will be it? PC ports and cross gen is the exact same stuff PS5 went through at the beginning of the generation, and it trucked along just fine.
The only thing guaranteed in getting rid of platform exclusives is that it destroys the platforms who get rid of said exclusives.
It's like people know nothing of the videogames crash of the 1980's which culminated with ET. The exact same patterns are repeating themselves, everything from ballooning costs, publishers and platform holders (mistakenly) thinking multiplatform approaches are the remedy, the general lack of quality control and care, etc.
I guess we are destined to allow the same mistakes to unfold once again. Although I highly doubt Nintendo are stupid enough to follow suit, if they understand their own history they will be well aware of everything that happened and why it allowed them to become what they are today.
Console gamers are console gamers.
Nailed it.
To think Sony release a game like astro bot and it only sells a couple of million units is tragic.
Hopefully they port it to switch 2 to get some much deserved sales.
I actually think this is badly timed and won't go as well as hoped. You want something like this to align with a big event to draw people in.
Only cult with actual exclusives too.The strongest of all
I'm not going to read all the back and forth you did with Yurinka, but for sake of discussion regarding MSX I can only go by my anecdotal example of one - me.Speaking of clowns: put back on that red rubber nose. MSX computers were only popular in Japan and isolated parts of Asia. The ENTIRE standard was designed with the Japanese market in mind. People in places like the US knew about MSX, but IBM PC-compatibles and Apple machines, even stuff like the Atari ST, obliterated MSX sales in America. In Europe, Atari, Amiga and other microcomputers decimated MSX offerings there.
And since you were so quick trying to call me a clown, you actually just proved another point I've been making: if Sony's MSX games weren't even released in Japan, then they basically prioritized those releases for markets where MSX was a super-niche product. Now why would they do that, at a time they were scaling up into console game development with Sony Imagesoft later in that decade (and even some games for platforms like Famicom prior to that)? Oh, was it perhaps because Sony didn't want to dilute their core game development focus on console (including hardware like SFC's sound chip) in their primary market for said console game focus, with focus of games for a computer standard that was mainly only popular in Japan?
Yes, in terms of market reach, you know where I was going. I do care about Motor Toon Grand Prix, Jumping Flash!, Arc the Lad and PaRappa the Rapper, so please drop that shitty condescending attitude when I have always showed personal interest on the niche, Japanese AA side of SIE's history far more than you."Mattered" how? In terms of sales? Because even that isn't true. You might not care about the Motor Toon games, but those were crucial stepping stones to get to Gran Turismo. You don't care about Jumping Flash or Arc the Lad, but those games helped make PlayStation competitive against Saturn in the early years, especially in markets like Japan. Those games did, in fact, help to sell systems, even if early sales weren't "fast" the way we're conditioned to seeing nowadays.
Games like Parappa might not matter to you, but they helped basically create new subgenres, and also helped keep PS1 relevant in the market. It'd really help to stop pretending games don't matter unless they themselves sell many millions of copies; that mentality is what's poisoning the Western games industry today, especially in AAA.
Please explain to me how this remotely impacted the game's tail in the long run. S2 is an extremely external factor that I don't even know why you'd bring it up, when it's universally agreed to be worse than TLOU2.TLOU2 also sold massively in its initial launch window, then cemented itself as one of the most divisive games in history and getting the chance to piss off both gamers AND normies between the game and a mediocre 2nd season to a TV show that's basically killed the show's chances for Season 3.
Are we also going to ignore how God of War 2018 was contentious itself with segments of the fanbase over being a completely different direction compared to its predecessors? Most of your points so far have revolved around reactions of loud minorities and hypothetical scenarios that may or may not happen, while completely dismissing or ignoring any fact that is remotely against whatever you're trying to prove.Are we also going to ignore how both Ragnarok and Spiderman 2 were contentious themselves with segments of the fanbase over creative choices compared to their predecessors? These are the kind of things that matter in addition to sales themselves, because they can impact sales of future installments.
That's what being heavily supply-constrained for two years and price increases will do. I knew you were going to bring up Japan (not that I'd call it 'noticeable declines', considering how PS3 and PS4 did over there), but have you even considered the fact that the console launched at ¥49,980 / ¥39,980 in 2020, while it's now sold at ¥79,980 / ¥72,980 in 2025?Using "true" as a way of quantifying negative effects already reads like an attempt to dismiss that any negative consequences have occurred, and in fact said consequences have begann creaking up. PS5 sales are still lower than PS4's when launch-aligned; maybe not massively so, but they are. And one of the reasons the trend isn't too bad yet, is because Xbox this gen has essentially bled out, so there's been a big influx of Xbox owners shifting to PlayStation (as well as PC).
Also, if you look at a market like Japan, there have absolutely been very noticeable declines, but it's not due to stuff like HZD or GOW going to PC. It's a combination of that, and other things like PlayStation losing most of the exclusives they once had last gen, or timed exclusives in other cases, particularly among 3P titles. That's not something SIE could have necessarily controlled, but their porting strategy this gen has definitely made it easier for 3P to prioritize less exclusives to PS themselves.
We will just see what happens, though I will just say that I haven't seen any of the things speculated in 2019 and 2020 yet.If SIE continue as they have so far, or accelerate their multiplat strategy, then yes, PS6 launch period we will see some of the things that have been speculated upon so far (and various examples of parts of which have already began manifesting).
What a clown, you have no idea. 8 and 16 bit computers sold more or less this:Speaking of clowns: put back on that red rubber nose. MSX computers were only popular in Japan and isolated parts of Asia. The ENTIRE standard was designed with the Japanese market in mind. People in places like the US knew about MSX, but IBM PC-compatibles and Apple machines, even stuff like the Atari ST, obliterated MSX sales in America. In Europe, Atari, Amiga and other microcomputers decimated MSX offerings there.
I didn't say that Sony MSX games weren't released in Japan. I said many of them, not all. Back then there were developers making MSX games in America, Europe or Asia, and generally most of them weren't sell worldwide, many of them were limited to the region where they were made.And since you were so quick trying to call me a clown, you actually just proved another point I've been making: if Sony's MSX games weren't even released in Japan,then they basically prioritized those releases for markets where MSX was a super-niche product. Now why would they do that, at a time they were scaling up into console game development with Sony Imagesoft later in that decade (and even some games for platforms like Famicom prior to that)? Oh, was it perhaps because Sony didn't want to dilute their core game development focus on console (including hardware like SFC's sound chip) in their primary market for said console game focus, with focus of games for a computer standard that was mainly only popular in Japan?
Relates to see that Sony has always been publishing games for computers and non-Sony consoles since the 80s until today. And since they didn't get doomed for doing so before, they won't get doomed now for making a late port for Xbox.Now how's that relate to today?
Sony wants to grow their gaming business worldwide in every possible way.If Sony wanted to grow brand presence in markets like China & South Korea with PC ports, why didn't they make them regional efforts? Why did they make them global releases in markets where their console business is huge and also increasingly in competition with PC gaming growth? Ironically, what you just described Sony of doing with MSX, was smarter in protecting core interests vs. what they've been doing with their PC strategy today.
Nah, this is just a nonsensical madeup theory out of your ass. Psygnosis continued publishing games during many years in non-PlayStation consoles and computers after their full acquisition by Sony because Sony wanted to do so, to make more money.And I already explained why Psygnosis did that: pre-existing contracts and terms to their acquisition that aren't too dissimilar to what SIE have/had with Bungie.
Psygnosis was too large to fully integrate into Sony's gaming unit at the time, and platforms like the Mega Drive & SNES were on their way out (and not seen as competitors to upcoming 32-bit 3D-centric consoles like PlayStation). Stuff like Amiga CD32 were basically dead by the time PS1 launched, same with FM Towns Marty, and SIE probably viewed Amiga similar to how they did IBM-compatible PCs.
Also again, Psygnosis had games in-development for some of these platforms when they had been acquired, and as a new console platform holder, there was still a big chance the PS1 would've failed. That's why it made sense to have Psygnosis as a multiplat publisher for some years, but as PS1 established itself as the dominant console & Sony's gaming unit grew, you do realize those Psygnosis games on non-PlayStation consoles began drying up...right?
I'm not justifying anything, I'm just describing the truth: Sony kept releasing games in non-PS platforms via Psygnosis up to 7 years after having fully acquired it.The hilarious thing here is you trying to use the situation with Psygnosis, at a time when PS was still trying to establish itself as a brand and risked fading away like countless other new entrants in the market at that time, as a justification for SIE's multiplatform efforts today. Today, when PS is clearly an established brand and (seemingly) not at risk of going anywhere.
They haven't been compromised and nobody at Sony ever said consoles are coming to an end, and even less SIE or PlayStation.That SIE have been compromised, and bought into unsubstantiated claims that consoles are coming to an end.
I won't move any goalpost.I can't wait to see your new goalpost when SIE announces a 1P AAA single-player game coming Day 1 on PS5/PS6 & PC, because you'll inevitably do so. It's what you've been doing for years.
I posted it partly to correct you and show a few sources, since you had no idea you were talking about or were simply lying.Did you really just Google search and Wiki a history lesson I already knew about
Obviously has to do with SIE/PlayStation, it's a game publisher owned by Sony that publishes in different platforms including PlayStation.Aniplex has nothing to do with SIE or PlayStation.
What does any of this have to do with Sony publishing Helldivers 2 on Xbox today?
Both cases are Sony publishing games outside PlayStation, something they always have been doing since the early 80s. It didn't doom any of the other PS consoles, so won't doom this or the next one.You spent more time giving a history lesson that wasn't needed, than tying anything together.
The point was to talk about this announcement explaining that isn't something new, showing the tons of similar previous cases where Sony published games outside their consoles.That was your entire point? Just cheering for more money of SIE's that isn't yours, to save more bar graphs and pie charts in the future in replies to threads that have nothing to do with fiscal results?
It's short-sighted maybe (thinking they are not competing)…they are still competing. It is just not the way they use to compete. I think Sony is making a smart decision by putting HD2 on as many platforms as possible and if they can put it on Switch 2, they should. It's a live service game.I think Sony kinda doesn't think of Microsoft as an immediate threat anymore. MS are not gonna be targeting mass-market expansion with their consoles anymore, and there's like 30m units out in the wild with a high percentage that is highly unlikely to switch (meaning they are unmonetizable), so why block it anymore?
The two release dates matching is kind of interesting and points in this direction imo. Not sure if I'd agree with their calculus, but that seems to be how they're thinking.
Yeah same here, in Sweden. I think I first learned about MSX when reading on the internet about Metal Gear, sometime after playing Metal Gear Solid on PS1.I'm not going to read all the back and forth you did with Yurinka, but for sake of discussion regarding MSX I can only go by my anecdotal example of one - me.
I never heard of MSX until the internet came about and learned about it.
All I can add as some random food for thought was out of all the gaming mags my bros used to buy in the early/mid 80s, which included a ton of console/arcade gaming mags and home computing mags, I dont remember ever seeing one thing written about MSX. It was all arcade/atari/coleco/intellivision. Or the mag was more geared to C64, Apple, Atari 400/800 or whatever home computers were out at the time. Amiga wasnt out yet. This comes from US centric mags, which were sold in Canada. If for whatever reason MSX was covered, it must had been so few and forgettable I dont remember. But I remember all the other platforms covered. Even Vic-20 and Vectrex.
And later in the 80s when I bought my own gaming mags, and my bro still bought computer focused mags, I still dont remember any MSX coverage.
Wikipedia:
The SV-328 is the design on which the MSX standard was based. Spectravideo's MSX-compliant successor to the 328, the SV-728, looks almost identical, the only immediately noticeable differences being a larger cartridge slot in the central position (to fit MSX standard cartridges), lighter shaded keyboard and the MSX badging.
I'm not going to read all the back and forth you did with Yurinka, but for sake of discussion regarding MSX I can only go by my anecdotal example of one - me.
I never heard of MSX until the internet came about and learned about it.
All I can add as some random food for thought was out of all the gaming mags my bros used to buy in the early/mid 80s, which included a ton of console/arcade gaming mags and home computing mags, I dont remember ever seeing one thing written about MSX. It was all arcade/atari/coleco/intellivision. Or the mag was more geared to C64, Apple, Atari 400/800 or whatever home computers were out at the time. Amiga wasnt out yet. This comes from US centric mags, which were sold in Canada. If for whatever reason MSX was covered, it must had been so few and forgettable I dont remember. But I remember all the other platforms covered. Even Vic-20 and Vectrex.
And later in the 80s when I bought my own gaming mags, and my bro still bought computer focused mags, I still dont remember any MSX coverage.
Yes, in terms of market reach, you know where I was going. I do care about Motor Toon Grand Prix, Jumping Flash!, Arc the Lad and PaRappa the Rapper, so please drop that shitty condescending attitude when I have always showed personal interest on the niche, Japanese AA side of SIE's history far more than you.
Jumping Flash! and PaRappa the Rapper both fall in the line of fairly innovative titles that broke out new spaces on gaming, but quickly fade out as soon as they couldn't keep up to their contemporaries at Nintendo and Konami. Arc the Lad was a regional hit (like many games, such as Wipeout) that quickly positioned itself on the Japanese market without much competition, and there's no secret that as soon as 3 dropped in 1999, the series was beginning to lose its steam.
Gran Turismo was the only series that was treated with actual care and willingness to build it by SCE, when even Arc the Lad had to be given to Cattle Call on the PS2 generation when Square ended up buying G-Craft in the previous years, and it's no secret that Twilight of the Spirits and Generation are pretty much despised in Japan.
Please explain to me how this remotely impacted the game's tail in the long run. S2 is an extremely external factor that I don't even know why you'd bring it up, when it's universally agreed to be worse than TLOU2.
Are we also going to ignore how God of War 2018 was contentious itself with segments of the fanbase over being a completely different direction compared to its predecessors? Most of your points so far have revolved around reactions of loud minorities and hypothetical scenarios that may or may not happen, while completely dismissing or ignoring any fact that is remotely against whatever you're trying to prove.
That's what being heavily supply-constrained for two years and price increases will do. I knew you were going to bring up Japan (not that I'd call it 'noticeable declines', considering how PS3 and PS4 did over there), but have you even considered the fact that the console launched at ¥49,980 / ¥39,980 in 2020, while it's now sold at ¥79,980 / ¥72,980 in 2025?
We will just see what happens, though I will just say that I haven't seen any of the things speculated in 2019 and 2020 yet.
I have a dream, that a console will not be judged by the color of the box or by its software lineup, but by the content of its operating system
They should be judged only by the amount of paragraphs their supports are willing to write on online forums.