Draugoth
Gold Member

Amidst a larger conversation regarding the ins and outs of the game's recently released PC edition, as machine translated by Chat GPT, the director was at one point pressed by his host, "
The protagonist Eve is a very appealing sales point in and of herself. Because of that, she's also been subject to preconceived notions, especially overseas. One common issue with character-centric games is data modification—specifically, the use of mods. What is your stance or policy regarding this?"
Further, Kim opined, "Modders still need to ramp up their firepower a bit. It's still lacking. At this point, I think the official content still has the upper hand."
"Since we don't provide an official modding tool, it's unlikely we'll see total conversions of the game, but I'm hopeful we'll start seeing mods that subtly change the way the game is enjoyed," he said. "Of course, new outfits or monster visuals would be great, but I'd be really excited to see mods that expand the player's experience in a meaningful way."
Standing firm, the Shift Up CEO affirmed "Stellar Blade is rated for adults only, so I don't think there's a strong justification for regulating such mods."
"Realistically, there's no effective way to regulate them anyway," he admitted. "As you probably know, mods have never truly been under full control of the developers. What I am concerned about, though, is not so much the existence of such patches, but the idea of people profiting from them by selling them at high prices. I'd much rather see people enjoying a culture of creation together—like a big party where everyone contributes."
Article: 'Stellar Blade' Director Rejects Idea Of "Regulating" Adult Mods: "Once The Game Is Purchased, It Belongs To The User"
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