lachesis
Member
Well, just started the game - into about 50 minute mark of very slow leisurely playing. (My completion time, usually is about double of most average people...)
Originally started the with Japanese Dub, but switched to English Dubbing, to make my comprehension a little bit easier during battles. I will probably go with Japanese dubbing on my 2nd play-thru if I decided to do so. Currently about to start 3rd character's prologue. Toughest part right now, for me though, is trying to remember each characters names - as I'm not usually really good with remembering names, yet alone in Japanese names in a lot of games - but I guess once I get moving on the main story further, hopefully more will stick. I assume there are 13 main characters (as the title obviously mentions) - but there seem to be quite a few side characters present as well.
So far I'm quite happy with the 2d graphics - especially how the lights effects on each cutout. Its really interesting mix of atmosphere, although I wish there was a bit more of so non-obvious overlap of cutouts. They move quite fluently on X axis, but when moving Y, or should I say Z axis - it really does feel like moving the paper cutout front and back.
And quality of audio, and english dubbing is quite delightful. It is fully voiced on every single dialogue so far - even the pedestrian A & Bs or nameless classmates etc - which is quite nice. I have yet to make any judgements on storytelling - so far so good - mysterious and interesting. Each story telling sections are not extremely drawn out, and so far they are pretty linear - but I suspect the story would be fully selectable as more characters gets added into the mix by end of the prologue - will see how it does the job. It is pretty difficult to make up a solid coherent storytelling from so many different characters - but I heard they did a great job here... so looking forward to it.
I had a couple of tutorial battles - right now I'm relying more on spontaneous reaction to the situation - but I hope more strategic elements would get added with a little bit of breathing room (at least 1 turn) before engaging the enemy directly. Right now, it's just enemy appearing - and I move the characters to that enemy & defeat - but if knew a bit further of where the enemies would be coming from, I could make a little more strategic choices, but then again, I'm on tutorial mode - so I guess there are far more things to come!
Originally started the with Japanese Dub, but switched to English Dubbing, to make my comprehension a little bit easier during battles. I will probably go with Japanese dubbing on my 2nd play-thru if I decided to do so. Currently about to start 3rd character's prologue. Toughest part right now, for me though, is trying to remember each characters names - as I'm not usually really good with remembering names, yet alone in Japanese names in a lot of games - but I guess once I get moving on the main story further, hopefully more will stick. I assume there are 13 main characters (as the title obviously mentions) - but there seem to be quite a few side characters present as well.
So far I'm quite happy with the 2d graphics - especially how the lights effects on each cutout. Its really interesting mix of atmosphere, although I wish there was a bit more of so non-obvious overlap of cutouts. They move quite fluently on X axis, but when moving Y, or should I say Z axis - it really does feel like moving the paper cutout front and back.
And quality of audio, and english dubbing is quite delightful. It is fully voiced on every single dialogue so far - even the pedestrian A & Bs or nameless classmates etc - which is quite nice. I have yet to make any judgements on storytelling - so far so good - mysterious and interesting. Each story telling sections are not extremely drawn out, and so far they are pretty linear - but I suspect the story would be fully selectable as more characters gets added into the mix by end of the prologue - will see how it does the job. It is pretty difficult to make up a solid coherent storytelling from so many different characters - but I heard they did a great job here... so looking forward to it.
I had a couple of tutorial battles - right now I'm relying more on spontaneous reaction to the situation - but I hope more strategic elements would get added with a little bit of breathing room (at least 1 turn) before engaging the enemy directly. Right now, it's just enemy appearing - and I move the characters to that enemy & defeat - but if knew a bit further of where the enemies would be coming from, I could make a little more strategic choices, but then again, I'm on tutorial mode - so I guess there are far more things to come!
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