Did you put this: [ bind h “toggle g_showhud;toggle hands_show” ] into your rageconfig.cfg file? It doesn't work properly, i still see the hud and the crossair...and i can't open the console neither
No, what i did was tweak rageconfig.cfg for the graphics and added on top com_allowconsole "1" so i can use the console (you press the "~" key) .Next i created another cfg (name it whatever you like for example test.cfg) and i added the commands to bind keys for specific actions like toggle HUD,weapon etc. ,for example: bind F6 "toggle g_showhud" ,when ingame open console with "~" and type "exec and the the name of your cfg with the extension" like this "exec test.cfg" so it can load the bind commands.
Maybe there is no need to create another custom cfg and put the commands in the rageconfig but i haven't try that.
No, what i did was tweak rageconfig.cfg for the graphics and added on top com_allowconsole "1" so i can use the console (you press the "~" key) .Next i created another cfg (name it whatever you like for example test.cfg) and i added the commands to bind keys for specific actions like toggle HUD,weapon etc. ,for example: bind F6 "toggle g_showhud" ,when ingame open console with "~" and type "exec and the the name of your cfg with the extension" like this "exec test.cfg" so it can load the bind commands.
Maybe there is no need to create another custom cfg and put the commands in the rageconfig but i haven't try that.
lol the ground looks like earth's clouds when viewed from space
Portraits. Just tryin stuff.
How the fuck am I supposed to be able to click on the right screenshot? It just enlarges away from the cursor.
How the fuck am I supposed to be able to click on the right screenshot? It just enlarges away from the cursor.
Huh. I didn't have any problems with it. Just didn't think it would be a good idea to post 2 massive portrait shots on top of each other. They aren't conducive to forum layouts.
Constantly mashing the pause button hoping something cool shows up.I like that one. Catching a good screenshot of that game is a lot of luck I suspect?
Woah wait what the fuck?
When was this? I played through this game in one day and don't remember this part at all.
It's only half the game that The Darkness 1 is (in terms of both quality and literal amount of content), but the cel shaded style lends itself to fantastic screenshots.That's it. I'm getting Darkness II
That's it. I'm getting Darkness II
I feel like it should be clarified though that while the game may be a bit short and mediocre in some aspects, the combat is pretty awesome - though the enemy types could certainly be more varied.
They added a lot of cool new features, but taking out the executions(and the wonderful arm animations that went with them) was a poor decision. But then again they wouldn't have really fit in with the more gamey approach I suppose.
Woah woah wait what?
There are executions in Darkness 2, and they were god damned gnarly. Unless I'm misunderstanding you?
I'm talking about the gun specific ones, in the first game if you got up close to an enemy you'd press your gun to their head in a variety of different ways for an instant kill. Really gave the combat a bit of weight, as this happened in real time. You pulled the trigger like firing regularly, as opposed to the tentacle ones in the Darkness 2 where everything around you stops and you become invincible. The animations for them were brilliant, the first game still has the best in the genre.
Ah okay I get what you mean. I've never played the first one, I've only watched a Giantbomb playthrough of it.