jim2point0
Banned
K-Putt is mean. Kept asking me a bunch of cheat engine questions and all the sudden I'm trying to hack up a free camera for Watch Dogs.... ಠ_ಠ
K-Putt is mean. Kept asking me a bunch of cheat engine questions and all the sudden I'm trying to hack up a free camera for Watch Dogs.... ಠ_ಠ
Can't you guys hack around the DOF and make it permanent ?K-Putt is mean. Kept asking me a bunch of cheat engine questions and all the sudden I'm trying to hack up a free camera for Watch Dogs.... ಠ_ಠ
Alo, I took a few more comparison shots under similar weather conditions (a clear night sky).
No AA: https://farm6.staticflickr.com/5479/14105016499_a99144ddd1_o.png
4xTXAA+SGSS+3K downsampling: https://farm4.staticflickr.com/3780/14105022109_e58900521f_o.png
Image rendering of lighting and color looks similar now, except for Aiden's jacket and car which seems to have a warmer color temp when using SGSS.
Can't you guys hack around the DOF and make it permanent ?
Also those Crysis screens look wrong, literally
Oh come on.. you want it as well! =P I'm gonna try and find that slowmo value.. maybe some sort of timestop is possible this time.K-Putt is mean. Kept asking me a bunch of cheat engine questions and all the sudden I'm trying to hack up a free camera for Watch Dogs.... ಠ_ಠ
It's probably possible somehow. I found some code snippets that had names of different apperatures. Not sure if they're actually useful tho. Anyway.. it's difficult to find the DOF value.Can't you guys hack around the DOF and make it permanent ?
My basic understanding is
- Tell cheat engine you don't know the value
- Increase your elevation
- Search for increased number
- Decrease elevation
- Search for decreased number
- Repeat until very few values
- Edit the values and see if any of them make the camera change
Can't you guys hack around the DOF and make it permanent ?
I think that would be much easier with methods other than in-memory modification.
I'm more curious to see if I can create a good table MORE than I'm interested in having one for Watch Dogs. I'm not all that impressed with the game.Oh come on.. you want it as well! .
I think that would be much easier with methods other than in-memory modification.Can't you guys hack around the DOF and make it permanent ?
Yup, Nexuiz uses the same engine, its a pain taking screens.
The moment when you'd pay to have a wideangle, focal lenght, aperture and timing controller. Also a free-cam would be nice.
Success!.webmI'm gonna try and find that slowmo value.. maybe some sort of timestop is possible this time.
I was about to ask if Nexuiz finally got proper AA. I think it's a nice looking game without the aliasing. What'd you do?
Impressive. If you don't mind me asking, what are your PC specs?
Looks like some CGI from a movie or something. Game never ceases to amaze me.
.
i5 2500k @ 4.5
GTX 780
8g 1600
The DOF helps a lot...
Thanks! It may be my 7970 but I can't get that game to run well at all (barely 30fps) at just 1080p.
Wow :O I've never messed with mods but I'm going to have buy Skyrim and give it a go. That looks incredible!
hmm
Turn off Supersampling?
Unreal Engine should run on a toaster.
Now I actually want the game.
Yeah Supersampling is off. I figured it would run it well too but the highest it seems to get is in the 40s. Does it use Physx?
You're welcome.That was really cool of you to go ahead and take more examples, thanks.
Yeah it looks like the warmer color temperature might just be from the angle the lights hitting the jacket in the second one.
i was just worried that using SGSSAA was actually changing the way other effects were rendered out, good to know it doesn't!
Very nice work, gents. Look forward to seeing more screenshots form the two of you.
... I helped
Very nice work, gents. Look forward to seeing more screenshots form the two of you.
Okay, here we go. Before I post the images, apologies in advance for not being able to have every car, person, and object in the same place. But static objects like buildings are useful at identifying the differences.
This is with 1920x1200 res, all settings maxed out + 16xAF enabled in the control panel.
No AA: https://farm4.staticflickr.com/3711/14265635946_33b8088196_o.png
4xMSAA: https://farm6.staticflickr.com/5200/14308958763_2377ae6ec8_o.png
4xTXAA: https://farm4.staticflickr.com/3817/14102135388_dea0cca648_o.png
4xMSAA enhanced SGSS: https://farm4.staticflickr.com/3792/14102138710_3d443e275f_o.png
4xTXAA enhanced SGSS: https://farm6.staticflickr.com/5319/14288262954_f15ab94f21_o.png
4xTXAA enhanced SGSS + downsampling (3K->1920X1200): https://farm4.staticflickr.com/3766/14288756015_9121f8fb00_o.png
TXAA+SGSS+downsampling pretty much eliminates most of the aliasing. I'll probably use that setup for bullshots.
Edit: fourth pic was linked to wrong page, fixed it.
It's ten bucks on GMG right now.
Absolutely. Bought'd!There's also an extra 20% voucher: ZMMIEX-EW1476-0PNL11 that can be used to knock the price down to $8.00.
Edit: Quote edit.
Screw this let's do it together. It looks so good!
I give you much props for continuing to work on it in spite of the game boring you. I probably would've moved on. The effort is much appreciated. Screenies look fine to me, the different angles in particular that we now get to see Aiden from is a welcome change of pace.I don't think you'll see many from me. Here's a few crappy ones I did while testing out some crap (fixed cam + fov).
Creating a script to freeze the camera in place was easy (so you can freely move your character around or just get him out of the frame). Getting the coordinates to update is trickier. Same with FOV. Might play with it more later but for now I got bored. This game just looks really bland to me most of the time
No problem, glad I could help. If anything, I feel like I could've done a better job. The rainy weather shots look a bit different compared to the clear night ones.Thanks a lot man. I really really appreciate the effort and work! (don't worry about dynamic objects. As long as the static location is the same. That's what matters. I'm used to that stuff)
Differences are really interesting. Seems typical that enhancing it doesn't look as good as it would if we were able to straight force it. (Ex: The HDR lighting on the light pole on the right there being missed for the most part. Even with MSAA+SGSSAA due to MSAA itself not getting that area covered.) It seems the case is that MSAA in WD focused on only resolving certain things or certain geometry.
It will be interesting to see if Nvidia gives us the ability to force SGSSAA in DX11 if any difference in WD will be apparent someday.
Thanks again!
Absolutely. Bought'd!
FOV can change so much about a scene.
Impressive. How did you get rid of the film grain if you don't mind me asking? Remember Me is yet another game in my backlog that I now have the itch to play again thanks to your screenies.
The DOF helps a lot...
Impressive. How did you get rid of the film grain if you don't mind me asking? Remember Me is yet another game in my backlog that I now have the itch to play again thanks to your screenies.
Borderlands 2 rendered in 10K and downsample to 1440p, forgive any photoshop fuckery I didn't know how to remove the HUD so I shopped it out. Otherwise unaltered
If you PS out the rocks in the bottom one it would look fucking real.
I've been enjoying your RM shots. Having the freecam work during cut scenes would have been really nice. One thing you can do during a cut scene is to "drop" the camera as it is running and you have that new POV for the rest of the scene. If you reload from the checkpoint just before the scene you still retain the "dropped" camera view. It requires some patience and possibly going through the scene a number of times to pick the best spot but you can get some unique viewpoints this way. The below shot was possible with that method.FOV can change so much about a scene.
Thanks a lot for this, saves a bunch of pissing around and has finally forced me to start using Chrome...I don't think I'll be going back.Gonna share this one last time for the Flickr users since it's been updated with pretty neat functionality.
I updated the Chrome extension (OG Flickr)that lets you right click on the photo page to get the original size image.
Now, to save you one more click, you don't even have to go to the photo page, you can just right click an image in the gallery view and it'll take you straight to the full sized image from there!
Love this shot!