EDIT: question:
What about Super Metroid played on Wii VC via Wii U?
Does it run at 50 hz?
I would also like to know this.
Do the 50hz VC games played through Wii mode also have that duplicate frames problem? Or are they true 50Hz?
EDIT: question:
What about Super Metroid played on Wii VC via Wii U?
Does it run at 50 hz?
Question. Was I the only person to contact customer support about this? The exchange ended with head office looking at, shrugging their shoulders and it being forwarded to the appropriate department(TM)...where it was never heard from again.Nothing about the missing features of the 3DS VC, no lag tests for the Wii U VC and I doubt anyone of note will write about this DKC mess and ask Nintendo for a comment.
It runs in 50Hz with a 60Hz refresh rate because a Wii U is still outputting the image. So basically the same mess as the Wii U release. No idea if the ghost ship has music problems though.EDIT: question:
What about Super Metroid played on Wii VC via Wii U?
Does it run at 50 hz?
That does sound likely.One simple explanation:
more than one person is responsible.
That would also explain the DK Country on WiiU VC history.
Those countries were/are 50hz countries
I think it has to do with QA. They would probably have to test out each version separately and it seems that's too much work for them.Do we know why Nintendo is dropping some translations,
especially when it is not related to 50/60hz issues?
Stuff like Golden Sun or Kirby's Adventure should be owned Nintendo all the way, so I don't see how rights issues could explain it.
As opposed to Landstalker for example, where 3 or 4 different companies were involved.
i actually bought the snes mario kart, was it 60hz?
It was, yeah.
It's a shame. They almost got me, as I was buying DKC assuming all the 3 games would be 60Hz. Glad I didn't. I'll never, ever support Nintendo's shameful VC approach.
When VC was announced back then in 2006 I was super excited, it then revealed to be the biggest joke Nintendo ever put on. I only accepted to buy 2 games in all these years: Sin & Punishment, because it was 60Hz and 480p so a big upgrade over the original, and more recently Mario World beacuase I thought Nintendo was redeeming themselves and I was glad to give my support. Bleh.
Well, to be honest I'm still buying VC games, but I'm a little disappointed. I've never imagined to have to deal with 50Hz games in 2014 but oh well.
And Sega did much worse on the original Wii VC by forcing all games into 50Hz. At least some Super NES games are 60Hz...
It runs in 50Hz with a 60Hz refresh rate because a Wii U is still outputting the image. So basically the same mess as the Wii U release. No idea if the ghost ship has music problems though.
It is kinda difficult to explain,But yes if journalists, who constantly comb neogaf for articles to write bothered to write articles about that...maybe also the dogshit filter added to NES games we might have gotten somewhere as I think those were the reason 60Hz started as much as the Miiverse mutiny. But maybe these things don't hits while a ghost written by team top hat article about how NOA suxs because Europe got a Virtual Console game will get more hits...
I think it has to do with QA. They would probably have to test out each version separately and it seems that's too much work for them.
The only other thing I can of think is the rating process but they shouldn't have to pay any additional costs so that can't be it.
They also skipped the ENG-SPA-ITA version of Pokemon TCG for the GB and only released the ENG-FRE-GER one.
Kirby's Adventure was translated way before Nintendo had any control over translations. I figure, they are not happy with the names in the German translation. Golden Sun is afaik the only originally translated GBA game on VC right now, of which a separate cartridge exists for every language it was translated into. Since Nintendo did outsource GBA emulation to a third party, I guess they've been instructed to only emulate one European version per game.
Humm so it doesn't make much sense all this swapping...even with more or less text, can't they just edit the files and add the other languages?
(Enthusiasts / Hackers / Homebrew have taken many games apart and have a good understanding of many games, but I am sure it took many people many hours.)
Yeah, they could at least give people the choice of which ROM to download. They seemingly saw no issue with uploading multiple versions of that 3DS Louvre museum guide on the UK and AU eShop for whatever reason.
The only 60Hz ones on the original Wii are the Hanabii Festival games and that was only because they had no PAL ROM to fall back on.
Yes I know, I was referring to the Wii U 60Hz games.
And all the TurboGrafx games on the original Wii are also 60Hz.
unless I'm wrong, we never got the TG or PC Engine in Europe.
TurboGrafx-16 games are the only Virtual Console games to actually run in 60 Hz on PAL Wii systems; this is because the game data was never changed for release in PAL territories, the original hardware itself performed the conversion to a 50 Hz signal.
According to their website, this is the address for business partners:
Nintendo of Europe GmbH
Nintendo Center
63760 Großostheim
(Germany)
they also have one for customers, but it's only a POB, so I would use the above. If you add a line with "attn: Satoru Shibata" under NoE GmbH it should arrive on his secretaries desktop, who will hopefully pass it to him, if enough people complain.
In the OP it is said, that the WiiU VC version(s) are dropping inputs.
At least that should not be the case here.
unless I'm wrong, we never got the TG or PC Engine in Europe.
No, i mean the actual console, not vc.
I was talking about the actual console. It came to Europe in 1990!
You should try it on the VC. Castlevania Rondo of Blood is awesome! And it's the Japanese 60Hz version.
I was talking about the actual console. It came to Europe in 1990!
You should try it on the VC. Castlevania Rondo of Blood is awesome! And it's the Japanese 60Hz version.
Yeah, it was an odd situation. Telegames bought the rights to release it in the UK, made a very limited quantity, made it run in 50Hz with a converter chip and was compatible with US games. I don't think they even released games over here, just told people to buy the US ones.
If only all the console makers did exactly that on the NES/MS/Megadrive/Super Nintendo/Nintendo 64 back in the day.
It would be awesome.
^
I don't think there were that many TV's that supported 60Hz in the early 90's.
Only for Sony to not include that option on the PS2.
It makes you wonder why the gaming companies continued with the 50Hz crap for so long...
To be fair, Nintendo and Sega added the 60Hz option to Gamecube and Dreamcast... Only for Sony to not include that option on the PS2.
Look at the bottom left corner. Yep, Nintendo were releasing 60hz ONLY games on the gamecube in Europe. It makes this entire VC situation and their reasoning even more bullshit.
It runs in 50Hz with a 60Hz refresh rate because a Wii U is still outputting the image. So basically the same mess as the Wii U release. No idea if the ghost ship has music problems though.
Sure, the best solution would be to hack the US ROM so that it's multilingual and release that one. But that's a nightmare to do.
I disagree. The best option would be to offer both versions upon purchase. it's not hard for them to do at all.
It was an option, but it was up to the developers and abrely any supported it. It also output in NTSC rather than the PAL60 of DC, GC and XBox, meaning it was run through RGB SCART or get black and white (which is a second annoyance, because the original PAL PS2s output DVDs in a bloody green screen if run over RGB) but it was there.
Yeah, I think that was a copy-protection Sony implemented because it was easy to copy DVD movies through RGB.
Welp.