7 years after it was announced, The Elder Scrolls 6 is ‘still a long way off’, Todd Howard says

I don't mind. I still have to give the LoreRim Modpack a shot. Of course, freeing up the 600 GB of required SSD space will be a bit of a problem in the foreseeable future.
 
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There's zero reason for a game to be announced this far in advance. There's also zero reason for a game to take more than 5 years to develop, unless you're dealing with mismanagement and lazy/unskilled developers.

Seriously, though, games don't need to be "announced" until you have a release date and you're sure you're going to meet it. Maybe, in extreme cases for HUGE titles, you announce the game a year before release, but again, only if you are sure you're going to be able to release at the end of the year.
 
There's also zero reason for a game to take more than 5 years to develop, unless you're dealing with mismanagement and lazy/unskilled developers
thank you!

I look at modern sequels and games and 90% of them take 6 years of work for what used to be a 3 year dev cycle's worth of content.

I'm going to say it flat out. It can NOT be that hard to make videogames. People do small and short games for game dev jams all the fucking time. Making software is easy as shit for most people.
the only barrier here is simply the management and organization of the team. And devs back in the 90s/00s used to actually care about that.
 
Can't help but think that if TESO had not been the "eventual" success that it was we'd already have had TES VI now. It's honestly just ridiculous and really shouldn't have been announced so insanely early.

At this pace it will be well into the next gen when this comes out. And let's not even mention Fallout 5.
 
Of course it's a long way off, they've been doing Starfield, according to rumors, they're still doing Starfield with a game update to try and make it good alongside the PS5 release.
 
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