dream said:I want to put Akselziys through what I just went through in the ending I just got.
Onto the second playthrough!
Wow, the system for a second playthrough is pretty slick. And uncharacteristically considerate for a Japanese designed game.
Akselziys said:I'm glad you're enjoying it! And don't you worry, I've probably already been through whatever you're feeling, since I beat all the endings twice eachOnce each for work and then again for pleasure
What ending did you see and what emotion did it elicit ?
dream said:The one where Clover hacked me up with an axe. I didn't see it coming until she begged everyone to explore door #2...then I got a sudden "oh god, I'm screwed" feeling. I WAS SO CLOSE TO FREEDOM AND GETTING ANSWERS!
God, I love this game.
dream said:You guys happy with the sales so far? This seems like one of those games that end up with a huge following through word of mouth like the original Ace Attorney.
Sweet. Visual novel/adventure games FTW.Akselziys said:I can't officially disclose numbers, but I'll just say we're pleased
And we hope more and more people can come to enjoy 999 too!
Tricky I Shadow said:Akselziys, how come this didnt release outside of America/Japan?
Gunloc said:Loving it so far.
Sweet. Visual novel/adventure games FTW.
You guys should play up the great critical reception it's been getting. I'm thinking with all the positive word of mouth, it's going to be more and more sought after.
Tricky I Shadow said:Akselziys, how come this didnt release outside of America/Japan?
Volcynika said:Because a publisher has to pick it up for other regions? That's how it works for the most part. I'm pretty sure Aksys doesn't have any EU branches or anything. Atlus / XSEED have put stuff out in EU, but only on digital distribution, smaller companies won't chance distributing in EU with games that require physical media, like this DS game.
Actually I thought it wasn't considerate enough - that was my main gripe with the game. Visual novels I've played on PC have tons of save slots, allowing you to save at every decision point and go directly to the one you want to make a different choice at. Also, some of them make it possible to go into auto-skip mode with just the push of a button. Having only the one save slot and having to keep holding down right to skip text annoyed me a little. Moreover, you should have been given the option to skip puzzles you had done before. If you just want to get past one to get to a decision point, it becomes tedious to go through the same memorized motions again and again. Not a huge problem, but it would have been nice to have a smoother system for repeat playthroughs.dream said:I want to put Akselziys through what I just went through in the ending I just got.
Onto the second playthrough!
Wow, the system for a second playthrough is pretty slick. And uncharacteristically considerate for a Japanese designed game.
hosannainexcelsis said:Actually I thought it wasn't considerate enough - that was my main gripe with the game. Visual novels I've played on PC have tons of save slots, allowing you to save at every decision point and go directly to the one you want to make a different choice at. Also, some of them make it possible to go into auto-skip mode with just the push of a button. Having only the one save slot and having to keep holding down right to skip text annoyed me a little. Moreover, you should have been given the option to skip puzzles you had done before. If you just want to get past one to get to a decision point, it becomes tedious to go through the same memorized motions again and again. Not a huge problem, but it would have been nice to have a smoother system for repeat playthroughs.
dream said:Holy shit, holy shit, holy shit. I'm working my way through the true ending and this is some really fucking smart storytelling. Holy shit.
The reason you don't get the true ending until your second playthrough is just...jesus...Kojima done right. Wow.
dream said:And I'm done. What a brilliant game. I think 999 has actually displaced Snatcher as my all-time favorite visual novel.
I hope 999 gets mentions when people talk about excellence in video game storytelling or just straight up mindfucks. It has such a complicated story but the quality of the writing made it far less convoluted and easy to understand than it really had any right to be. This is a game I want to tell pretty much everyone about but I don't even know how to do it.
I love how Akselziys and Tuesday are all over this thread, too. It's cool seeing people who worked on a game be so involved with their customers. And since I know Akselziys is here somewhere...
What was up with Akane's fever?
And while you guys are here, please find more games like 999 and localize them just for me.
I know this post is a million years old, but I wanted to ask...Tuesday said:I mentioned options yesterday, and now those options are available. Over in our store, you can find the following:
Sadly, we can only ship these items to the continental United States, but if you missed out on the pre-order, or just didn't care to order online from Gamestop, you can still get a watch. Hooray!
- A package featuring 999, the game, with the hot-ass replica watch.
- The hot-ass watch itself, free! Plus shipping and handling, which is like five bucks.
I apologize for being such an obvious shill, but I figured some of you might be interested in alternate purchase options.
Tuesday said:Glad you liked it so much. :3
As far asAkane's fever, my theory is that it's some sort of psychic/temporal feedback from getting burned alive. As you do poorly, she gets worse, and in one of the endings it even kills her. I don't know if Chunsoft ever gave us a straight answer as to what the deal was, but they did say other people in Japan has put forward the same "burning alive" theory.
Scalpel Knight said:
Game get.
I must say, this has quickly become one of my favourite DS games. The writing and localization are top-notch, and frankly, it's near impossible to put down once you've started. If anyone's still on the fence about buying it, you shouldn't be. Don't miss out on one of the best adventure games yet!
Also, in the first sequence, try clicking on the ladder a few times. Hilarious.
Gunloc said:I know this post is a million years old, but I wanted to ask...
Will you guys eventually have your store set up to ship to Canada? I really want one of those watches. ;_;
They are free! But you have to pay $4.95 for shipping. Our shipping apparatus is a terrifying eldritch machine that belches acrid, choking smog and burns the souls of the innocent to power its hulking, iron frame. Those souls don't buy themselves.Koroshi said:How much do the watches cost?
Tuesday said:The are free! But you have to pay $4.95 for shipping. Our shipping apparatus is a terrifying eldritch machine that belches acrid, choking smog and burns the souls of the innocent to power its hulking, iron frame. Those souls don't buy themselves.
Ferrio said:Do you guys ship to alaska?
Tuesday said:Sadly, no, but your beautiful land is home to the majestic caribou, and that is a pleasure that we, in California, can never know, which I think is a fair trade.
Ferrio said:You guys just lost 999 pimping points!
I'm saddened.
Akselziys said:Correction, we actually do ship to Alaska, so feel free to pimp away, my friend !
Ferrio said:Resuming shortly.
Also, does Aksys plan to start publishing more visual novel type games? Any currently planned?
Oh, now I understand. But that doesn't answer my other question:UncleScr00ge said:She wasnever dead. After the credits, Seven admits he never saw her body. Since June's sibling was on the ship instead of in Nevada, she reaches out to her closet 9 year old friend for sudoku spoilers. Only problem was that he was 9 years in the future. After solving the puzzle, she then orchestrated the secondary Nonary game to preserve the timeline.
Snytbaggen said:Oh, now I understand. But that doesn't answer my other question:who was the woman in the end pic?
Snytbaggen said:Oh, now I understand. But that doesn't answer my other question:who was the woman in the end pic?
Oh, okay :lol That completely went over my head, did I miss a reference somewhere? Although I was kind of in a hurry so I never got a good look.Akselziys said:It wasAlice, of course
holy shit your avatar is awesomeTuesday said:Edit: Goddamnit.Alice
Darn tootin'. In all fairness though, this dude made it.Serenade said:holy shit your avatar is awesome
As I recall,Snytbaggen said:Oh snap, I just realised another thing... (true ending spoiler)In the true ending they realise that Zero talked about "q" instead of "9" for the final door, but that just works in written text and they heard it spoken through a loudspeaker... However, i you were to say it in Japanese, "nine" and "q" would sound the same (kyuu).
dream said:If I ask nicely, would you guys talk more about the translation process? Any cool war stories like the one above?
Ferrio said:Ya, what about theLibrary puzzle with the books, curious what it said originally
dream said:If I ask nicely, would you guys talk more about the translation process? Any cool war stories like the one above?
X_XAkselziys said:Unfortunately no If you had an address that you could send it to in the US or a friend in the US we can ship it to and then have them send it to you, that could work
Otherwise you might have to resort to ebay
(The spoilers here are a name of a person who is fairly relevant to the plot. If you solved a puzzle that involved some books and gave you a name you'd heard before, they you won't spoil anything for yourself by reading this.)dream said:If I ask nicely, would you guys talk more about the translation process? Any cool war stories like the one above?