RPG_Fanatic
Member
Got my first ending. Bad End.
Time for round 2.
Time for round 2.
RocketDarkness said:This game took a few days to really grab me, but once it did, it didn't let go. Stayed up all night last night trying to accomplish the true ending, then stayed up 'til 3:30 AM tonight to finish the game off. I've seen all the endings except for ending #5. The plot really blew me away, though. Fantastic game.
At first, when they started talking about tapping into the future's morphogenic field, I thought they were insinuating that the "I" speaking was I, as in the player. If that was the case, I think my mind would have been blown even further, as it would have been a fantastically cool way to incorporate the idea that Junpei has the knowledge of the past branches because you're personally giving him the information through the morphogenic field. Maybe I can create my own game based on that similar premise. XD
Duckhuntdog said:Love the game and I hope you pick up more of these types to localize. But I am stuck, I am in the wheel house and I can't find the gear shift for the speed shifter of the boat. I think it has to do with the watch I have but I don't know how to change the hands on the watch. Anyone help a brother out and point me in the right direction?
RPG_Fanatic said:Got my first ending. Bad End.
Time for round 2.
Tranced Shadow said:I've just reached the end for the first time, got a question:
When saving after the ending, is there a difference between choosing "Continue" and "Begin with Memories"?
I got ending 2, BTW
Akselziys said:Another new review:
http://www.xugogaming.com/article/270/999_nine_hours_nine_persons_nine_doors_review
Haters gunna hate? haha
Least the score was still decent
Takuhi said:Has anyone tried that in-game codeon the actual preorder watch?that lets you chance the number of your watch
Chatin said:Just got my first ending. (Bad ending, obviously) How thrilling!Once Kanny died in my arms, I knew I was screwed getting out of there. My hope was to sacrifice Lotus, and escape with Kanny and Seven. lol
Being able to speed through the text on the second run has definitely made up my mind about going for all the endings!
atomsk said:all endings get!
....where did my weekend go? :lol
In order to see the "True" ending of the game, you have to complete two run-throughs, performing a very specific string of tasks and conversations each time.
dream said:Woo, got my copy! Quick question before I go dark from this thread...
Are those "very specific tasks and conversations" made obvious for the second playthrough?
Ferrio said:Not exactly.
someguyinahat said:Got it. So good. (I still miss Cing, but this helps.)
It's all the little things in the writing and set-up. I didn't notice it until my second playthrough, but there's actually foreshadowing in the dialogue! Not many games use the stuff we learn about in high school English class effectively.
Snake: "Do you intend to kill me?"
Also, the 9th Man.
Why does he die (or does he? I haven't seen the "true ending" yet)? Because he could have been with any group. He would never affect the digital root. So his death is actually a game design decision.
Still, there are things that make you wonder if it's an error or if it's actually explained.
The dead captain with the "0" bracelet...he's dead but it's still attached. It's assumed his heart rate is zero, why is it still on?
Got three (bad) endings, but it's still exciting. Can't wait to find out what REALLY happened.
Ferrio said:All explained.
dream said:Gotcha.
How likely is it that I'll miss getting the true ending on my second playthrough?
jgkspsx said:The beginning of the game was WAY too text-heavy not to have a text-speed setting or a way to skip to the next dialogue. I was really dreading something like, say, Again.
Thankfully, after the introductions were made, things picked up. There's lots of personality and a lot to make me smile. I really enjoy and respect the writing, which is fairly uncommon. (I do wish there were slightly fewer "explaining the obvious" moments, but they're not nearly as bad as some games I've seen.)
A virtue (and, perhaps for some, a vice) of the game is that my common-sense deductions usually result in solved puzzles. There's very little ridiculous item combination going on. On one hand, that makes the puzzles (so far) more or less trivial, and takes away the "aha!" factor of figuring out what the hell the designers had in mind.
On the other hand, I don't feel the need to smash the DS, or have that awful empty feeling when I realize that the puzzle had been hard because of designer laziness.
Still haven't gotten my first ending yet, so I've mostly been avoiding the thread. I think I'm getting close, though. I'm eager to find out what happens next.
Akselziys said:30ninajas.com review
http://30ninjas.com/blog/999-9-hours-9-persons-9-doors-review-a-triumph-of-narrative
Screwattack.com review
http://screwattack.com/blogs/Pekopo...Persons-9-Doors-RIGHT-NOW-Before-its-too-late
Video review by disorginaztion-xiii.com
http://www.disorganization-xiii.com...iew-—-999-nine-hours-nine-persons-nine-doors/
Awesome Curry review:
http://awesomecurry.wordpress.com/2010/11/29/review-nine-hours-nine-persons-nine-doors/
Snackbar Games review:
http://www.snackbar-games.com/reviews/ds/9_hours_9_persons_9_doors-1314.html
Includin shipping? If so, where and to what country?Wizpig said:Just ordered the game for 28,54! fuck yes!
Nekobo said:Haha, page 9! I'm still slowly going through my first playthrough (been sick and wasn't too keen on coughing up phlegm all over my DS :x ). I just finished the second escape room and I'm enjoying the game's atmosphere so far. It makes me feel this sense of urgency even though there isn't a running timer.
At the end of every year I submit a list of notable games to Asia Pacific Arts (www.asiapacificarts.usc.edu) for its year end Best of Lists...I'm definitely putting 999 in the video games portion. Visual novels represent!
Gunloc said:Mwahahaha! Finally got my copy in the mail today. ^_^