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999: 9 Hours, 9 Persons, 9 Doors |OT| RED, DEAD, Redemption

XiaNaphryz said:
No way. Not unless you're horribly inept at the puzzles maybe.

Yeah, I guess I may have overestimated it. My first playthrough was really leisurely, wasn't paying that close attention so I let it sit for long periods of time :p
 
D

Deleted member 30609

Unconfirmed Member
It's hilarious how often this game just grinds to a halt and random characters start spurting out random facts. I don't know how many of them are actually real, so it's hard to know whether to think 'oh, interesting' or 'haha, that's silly', before realising we should be worried about freezing to death in a locked freezer.
 

Ferrio

Banned
Rez said:
It's hilarious how often this game just grinds to a halt and random characters start spurting out random facts. I don't know how many of them are actually real, so it's hard to know whether to think 'oh, interesting' or 'haha, that's silly', before realising we should be worried about freezing to death in a locked freezer.

Like 90% of it is fiction, if not more.
 
Ferrio said:
Like 90% of it is fiction, if not more.
Ehhh.

Pseudo-science is goofy, but not necessarily fiction. I mean, the ideas behind it are bunk, but not things made up for the game. The "stories" are generally fake, the concepts behind them are things people actually believe.

I should probably write up a thing of what 999 references that is actually real and what are made up.

Keep mental notes, Rez, of who is telling you what. It will help you piece together the mystery eventually. It's also fun to just imagine that everyone in the Nonary Game just has massive ADD issues.
 
D

Deleted member 30609

Unconfirmed Member
that would be a great thing to read when I'm done, Alberto.

and yes I actually have been taking some notes as I play, which means this is the first time I've ever taken it upon myself to do that without being prompted to since the late-90s.
 

Feep

Banned
True things:
Ice-9 was, in fact, invented by Kurt Vonnegut in the novel "Cat's Cradle." And, believe it or not, there is an actual ice-polymorph known as Ice-IX, though it does not have the same properties as those mentioned in the book. http://en.wikipedia.org/wiki/Ice_IX

The stuff about the Olympic and the Gigantic is generally true, though the Gigantic was renamed the Brittanic: http://www.snopes.com/history/titanic/gigantic.asp

The novel "Futility" (or, "Wreck of the Titan") was in fact released, and contained many eerie resembles to the Titanic disaster, though not as exact as June made them seem. http://en.wikipedia.org/wiki/Futility,_or_the_Wreck_of_the_Titan

The psychological experiment known as the Ganzfeld experiment is a real one, though its results are, of course, highly controversial and likely no more statistically relevant than random chance. http://en.wikipedia.org/wiki/Ganzfeld_experiment

Prosopagnosia is a real medical condition. Jane Goodall suffered from it, interestingly; perhaps this is the source of Ace's "monkeys" comment. http://en.wikipedia.org/wiki/Prosopagnosia
The rest is either pure fiction, or perhaps a bit of truth mixed in. Essentially anything that even implies morphogenetic fields is nonsense. = D
 
Which is the one where certain chemicals or whatever "communicated" with each other and totally altered their substance or something? Is that true?
 

Feep

Banned
cosmicblizzard said:
Which is the one where certain chemicals or whatever "communicated" with each other and totally altered their substance or something? Is that true?
Good lord no. :lol
 
Feep said:
The rest is either pure fiction, or perhaps a bit of truth mixed in. Essentially anything that even implies morphogenetic fields is nonsense. = D
It's one of the examples of pseudo-science I mentioned.

999 didn't make it up, just took it to illogical ends. You can trace it back to Rupert Sheldrake, who believed there was something, genetic or otherwise, that governed instinct and mental effort in societal and cultural systems. He hypothesized that this could be communicated through invisible influences. 999 is just kind of a "What if that was actually true?" story.
 

gdt

Member
Can someone help me with the drain puzzle in the shower? Can't get the
drain to overflow.

Edit: Figured it out like a boss.
 
D

Deleted member 30609

Unconfirmed Member
Well that was riveting. I think I played from the kitchen through to my ending.

I thought I was well on my way to fluking the best ending. Not so much.

I went through the door without the splattered number nine at the beginning and got the clover which ended up giving me the chance to give it to Clover herself later on when Seven and Junpei went into the operating room. Then I played my hand in such a way that I was with clover and ace in the captains quarters, I thought this was the smart thing to do because it was the only combo that allowed for every person to be on a team without a major reshuffle. This also seemed to be going well because all the information I had come across earlier was coming together with Clover talking about past experiments, realizing Snake wasn't dead and allowing her to steal something from the captains room. I ended up with the cardkey for the bottom-most deck which went unused, as no teams went there. Instead Seven, Lotus and Santa went and found Door 9... and a gun, unfortunately.

This meant I got the to be continued ending with someone banging inside the coffin, who I would assume would have been Snake.

Good, I think. Seven, Clover and myself plus Snake would equal 18, therefore we'd be able to go through the other door 9.

Turns out that wasn't to be. No way to open the door or get to the Lower Deck library.

I'm going to play again now and deliberately do the opposite whenever possible and see what changes. If I was trying to really game it, I might have just gone right ahead and skipped all the way to the end an instead sent one team to the captains quarters and another to the lower deck, then met up and headed for door 9, in the process denying Santa a gun (and a motive, I suppose), but hey, where's the fun in that.

Cool game.
 

gdt

Member
Okay, now I need help inputting the code in the door. I'm only asking because I need to finish this now, my brother wants to borrow my DS.

It's the puzzle with the
scrap of paper with "957+" on it,the broom with "634+", and "185=" in the toilet bowl.
Am I missing another clue?

Edit: Solved it like a boss, again.
 
D

Deleted member 30609

Unconfirmed Member
Chauncy Talon said:
I just received my copy from Gamefly, yesterday. From a GAF point of view, how do you rate this game?
It's a fun, or at least engaging, interactive suspense story. Don't expect much in the way of gameplay. It's usually used as punctuation. A puzzle room here and there to remind you who you are and to make feel like you have a say in what's going on. At key points you make decisions that appear to dramatically alter the course of the story. There are a few different endings, and the game is designed to allow for multiple playthroughs thanks to a nifty fast-forward feature.

I've only played through and received an incorrect ending. But it has been really worthwhile, in all. I say play it if you've ever enjoyed an adventure game before. Particularly things like Phoenix Wright. Although this is much, much darker.
 
Rez said:
It's a fun, or at least engaging, interactive suspense story. Don't expect much in the way of gameplay. It's usually used as punctuation. A puzzle room here and there to remind you who you are and to make feel like you have a say in what's going on. At key points you make decisions that appear to dramatically alter the course of the story. There are a few different endings, and the game is designed to allow for multiple playthroughs thanks to a nifty fast-forward feature.

I've only played through and received an incorrect ending. But it has been really worthwhile, in all. I say play it if you've ever enjoyed an adventure game before. Particularly things like Phoenix Wright. Although this is much, much darker.

Thank you. That is right up my alley. I barely have anytime to play console games. School have been a major factor on that. Thanks for the heads up Rez.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
So I just finished it for the first time and I think I got the 4th ending? I say so cause when I hit continue all the icons are "?" except for the 4th one. Im guessing its one of the bad ones, anyways heres what happened:

snake and clover die, ace is the bad guy, june is sick and when junpey goes to get her at the end shes disappeared, junpei screams, game over

Im pretty sure thats not the normal ending I need to get in order to get the true ending, right?
 

seady

Member
I thought doing a second playthrough they will let you skip dialogues. How come I don't get to do that? Will that be available later?
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
seady said:
I thought doing a second playthrough they will let you skip dialogues. How come I don't get to do that? Will that be available later?
Hold right on the d-pad to fast-forward.
 
Raging Spaniard said:
Im pretty sure thats not the normal ending I need to get in order to get the true ending, right?

Actually, it is. Good job getting that on your first try. The other "bad" ones are less conclusive. Of course you probably should've gotten them first since they add a lot and you already know too much to fully enjoy them.
 

Taoofberg

Member
Play through 2 was going really well,
At least I thought for a minute. Found the 9 door(s)...and then got knifed in the back. So, two endings where I get knifed. At least everyone didn't die horrifically this time, I suppose.
Need a bit of a breather before I try it again.
 

Ferrio

Banned
Raging Spaniard said:
So I just finished it for the first time and I think I got the 4th ending? I say so cause when I hit continue all the icons are "?" except for the 4th one. Im guessing its one of the bad ones, anyways heres what happened:

snake and clover die, ace is the bad guy, june is sick and when junpey goes to get her at the end shes disappeared, junpei screams, game over

Im pretty sure thats not the normal ending I need to get in order to get the true ending, right?

You found the prerequisite ending for the true ending :) I suggest getting the bad endings first though.
 

Raging Spaniard

If they are Dutch, upright and breathing they are more racist than your favorite player
:)

Yeah Im just gonna play through now and do the exact opposite of what I did last time, well see what happens, lol
 

seady

Member
I am wondering if some of the more obvious choices have impact to the story.

I am not talking about those decision-making choices that ask you to go through which doors or with which partners, but those that ask you something more obvious like "what is the digital roots of 5+6+7?" or "what did this person say earlier?" kinda question.
 
seady said:
I am wondering if some of the more obvious choices have impact to the story.

I am not talking about those decision-making choices that ask you to go through which doors or with which partners, but those that ask you something more obvious like "what is the digital roots of 5+6+7?" or "what did this person say earlier?" kinda question.
Quizzes do not impact the story, as far as I know.

However, I think there are a few places
like the discussion after returning to the hospital room
that do require you say the right thing.
 

survivor

Banned
So I just finished the game for the first time but I'm thinking I got one of the bad endings

The last ? icon has a submarine on it. It's the ending where Clover, Ace and Santa were found dead. Then June was dead. Then somehow Seven and Lotus died. And I died after them. One of those sons of bitches must have killed me. Does this ending get explained later on?

Also now for my second playthrough do I play with my memories or do I click Continue and play again?
 
survivor said:
So I just finished the game for the first time but I'm thinking I got one of the bad endings

The last ? icon has a submarine on it. It's the ending where Clover, Ace and Santa were found dead. Then June was dead. Then somehow Seven and Lotus died. And I died after them. One of those sons of bitches must have killed me. Does this ending get explained later on?

Also now for my second playthrough do I play with my memories or do I click Continue and play again?
It all gets explained later on, yes.
 
I just beat it again and got the
safe ending. Wow, that was just an epic ending, finding out Ace was the killer. The end of it was surprising though, what the hell happened after Junpei passed out? Did the ship blow up/sink?
 
Big Papa Husker said:
I just beat it again and got the
safe ending. Wow, that was just an epic ending, finding out Ace was the killer. The end of it was surprising though, what the hell happened after Junpei passed out? Did the ship blow up/sink?

Get the other endings to find out!~
 
D

Deleted member 30609

Unconfirmed Member
ok so this is encouraging.

I played through again and did everything the opposite way, ending in the shittiest ending imaginable
everyone dies and Junpei sinks next to the submarine.

The encouraging bit was that I got a credit scroll this time, whereas the coffin ending ended with a to be continued, which probably means it was closer to the actual ending.

The scene with Seven remembering the past experiment seems relevant, unlike anything in the casino path and the quickly enter the shower room path, so I'll mix and match those paths.

I think I know what I need to do. I messed up with the final three-door choice the first time. Time to experiment some more.
 

survivor

Banned
Ok I just finished the game a second time. Definitely got a worse ending than my first one.

I made the same choices as before but instead of going to door 2 with Lotus and Seven I went through door 1 with Ace and Clover. Found an old dude who is supposedly Zero and then Clover went berserk. Killed everyone and then killed me. Though it doesn't say what happened to Lotus or Ace. And it doesn't even explain about that Uranus card for the library that I got.

Does this ending and the submarine oness get explained later in different endings or do I have to get those 2 endings again but through a different way to get them explained more?

The text speeding ability is awesome. Without it I would just youtube the endings instead.
 
survivor said:
Ok I just finished the game a second time. Definitely got a worse ending than my first one.

I made the same choices as before but instead of going to door 2 with Lotus and Seven I went through door 1 with Ace and Clover. Found an old dude who is supposedly Zero and then Clover went berserk. Killed everyone and then killed me. Though it doesn't say what happened to Lotus or Ace. And it doesn't even explain about that Uranus card for the library that I got.

Does this ending and the submarine oness get explained later in different endings or do I have to get those 2 endings again but through a different way to get them explained more?

The text speeding ability is awesome. Without it I would just youtube the endings instead.

Regarding your spoiler -- they get explained later in different endings. You don't have to get those endings again.
 
D

Deleted member 30609

Unconfirmed Member
So that's coffin, knife and submarine. All doors entered but what I can assume is the final two. I did that deliberately, despite my better judgment to just have a clear picture of every possibility.

I think I have a pretty clear path in my mind right now. Take four.

Speed running old rooms on repeat playthroughs is oddly enjoyable.
 

Naruto

Member
Wow... The bad ending just felt.. disturbing. Playing it at 2 AM alone in my bed didn't help either.

It's been years since I felt emotions of terror and anxiety mixed with shock and disgust towards a game. Amazing!

So I got 2 endings. How do I get the rest of them? Keep randomly chosing paths I haven't chosen before?
 
Naruto said:
So I got 2 endings. How do I get the rest of them? Keep randomly chosing paths I haven't chosen before?

Yep, just keep doing different combinations of doors. It helps if you pay attention to what characters did during your playthroughs, and use that information to inform the path you take next time.

What 2 endings did you get?
 
D

Deleted member 30609

Unconfirmed Member
ew. ended up with submarine again. apparently leaving
Clover alone
there is just a lose lose situation. my line of thought was
head into the torture room on the bottom deck, the others up the captain's room, thus allowing them to get the card key and preventing anyone from finding door 9 and the gun until we met up again,
but apparently that's a no go.

The only logical path, and the path that gives, by far, the most story related information is the first path I took, but I can't figure out any way of preventing
Santa from getting the gun
and fucking everything up. I figure
getting the clover and giving it to Clover
is essential, which means
Doors 4 and 7
are musts, but as it stands that would be impossible.

Time to throw shit at the wall, I guess.
 

iammeiam

Member
Rez said:
The only logical path, and the path that gives, by far, the most story related information is the first path I took, but I can't figure out any way of preventing
Santa from getting the gun
and fucking everything up. I figure
getting the clover and giving it to Clover
is essential, which means
Doors 4 and 7
are musts, but as it stands that would be impossible.

Time to throw shit at the wall, I guess.

Your analysis here is pretty dead-on; the
coffin
ending tries to tell you what to do next, but if you don't know what to look for the hint (which you probably wouldn't, as your first ending) can sneak past you.

You're basically at a point where success relies entirely on picking
the exact right combination of doors
, which is tricky because they're specifically not
the ones that seem like they'd lead to a happy ending
.
 

Ferrio

Banned
survivor said:
If I understand this correctly if I get the
Safe
ending first I won't be able to get the
Coffin
ending?

Correct, but...
Coffin ending is just the true ending cut short
 
D

Deleted member 30609

Unconfirmed Member
well, that kind of sucks. I did everything right the first time but I'm locked out the good ending without first getting one of the other bad ones? Hmm.
 
Rez said:
well, that kind of sucks. I did everything right the first time but I'm locked out the good ending without first getting one of the other bad ones? Hmm.
It'll make sense when you get the required ending.
 

seady

Member
Rez said:
It's a fun, or at least engaging, interactive suspense story. Don't expect much in the way of gameplay. It's usually used as punctuation. A puzzle room here and there to remind you who you are and to make feel like you have a say in what's going on. At key points you make decisions that appear to dramatically alter the course of the story. There are a few different endings, and the game is designed to allow for multiple playthroughs thanks to a nifty fast-forward feature.

I've only played through and received an incorrect ending. But it has been really worthwhile, in all. I say play it if you've ever enjoyed an adventure game before. Particularly things like Phoenix Wright. Although this is much, much darker.

Yeah, can't really 'rate' a game like this in a 'gameplay' perspective. It's an interactive novel. It's more about the discovery and puzzle than it is 'game'.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Mzo said:
There really aren't that many choices or that much depth to getting an ending. Too much thought is being put into this.
Well, the reason you get the endings can be figured out just fine through what happens in the game. The mere fact that it comes down to a few door selections most of the time doesn't really change that. Sure, you can also figure out how to get an ending through just systematically going through combinations, but the fact that you CAN deduce it all from the game story itself is impressive enough.
 
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