Different rooms and paths lead to different puzzles and endings. As you finish each ending, you'll get a little icon showing which ending you got and when you start a new game you can fast-forward through text you've already read, but you'll have to replay the puzzles (shouldn't take nearly as long once you know the solution). You'll need to unlock a certain ending before getting the true one.upandaway said:Well now that Ghost Trick's done it's this game's turn!
Thing is, though, the choices are really annoying to me. I'm a tad too OCD to be really carefree about just choosing what I want and continuing onwards. It's always at the back of my head, "if I would've chosen that there, I wonder what would've happened..." In general I'm fine with personalized experience, but when I get different content because of it, it starts to get to me.
So, is it really a different game if, say, I choose to go inDifferent puzzles and everything?door 4 instead of 5 in the beginning like I chose?
If so, I might as well borrow my friend's copy and play 2 saves simultaneously. I don't want to miss out on things that involveJune, Santa and Ace, as much as I want to be with Snake too.
If not, then I guess it's fine as it is.
I'd rather not play it more than once.. at least not yet. Kind of a shame that you need to replay it to experience more of the game. I would have preferred it to be one coherent story. And I know for a fact I won't get all endings because I'm not nearly stubborn enough to invest in that.XiaNaphryz said:Different rooms and paths lead to different puzzles and endings. As you finish each ending, you'll get a little icon showing which ending you got and when you start a new game you can fast-forward through text you've already read, but you'll have to replay the puzzles (shouldn't take nearly as long once you know the solution). You'll need to unlock a certain ending before getting the true one.
Considering all that, and that each ending gives you different bits of information of the overall story, I wouldn't suggest playing 2 different games at the same time at all. I suggest you simply just go visit all the rooms you haven't been to yet on your first couple of playthroughs. After that, if you don't want to sit and think it through you can look up the spoiler-free flowchart if you need it to figure out the path to take for the endings you're missing.
upandaway said:I'd rather not play it more than once.. at least not yet. Kind of a shame that you need to replay it to experience more of the game. I would have preferred it to be one coherent story. And I know for a fact I won't get all endings because I'm not nearly stubborn enough to invest in that.
I guess I'll try to ignore the face I'm missing content and just go with one route for now.
This isn't a traditional game in the sense that "finishing it once" isn't really true, it's more like "you've gotten through a small % of the game." It's not like other games that have an ending and a true ending which adds a little more on top of the original ending.upandaway said:I'd rather not play it more than once.. at least not yet. Kind of a shame that you need to replay it to experience more of the game. I would have preferred it to be one coherent story. And I know for a fact I won't get all endings because I'm not nearly stubborn enough to invest in that.
I guess I'll try to ignore the face I'm missing content and just go with one route for now.
And even then, I'd still suggest getting some of the other endings first before those two. It will make those endings have a lot more impact if you do so beforehand.CitizenKang said:When you replay, you can skip all previously read dialogue, so it makes them go by relatively painlessly. Towards the end I was getting through a replay in around an hour I think. I rarely replay games myself but ended up getting all the endings in this one. I got through most of my replays in only 2 sittings.
At any rate to get the true ending you'll have to get a specific ending beforehand. So you do need to replay the game at least twice if you want to experience that.
Though I'm not gonna try and shoot for specific endings, that's a bit too much. I'll just try to make different decisions on my replays until I reach somewhere satisfactory.And even then, I'd still suggest getting some of the other endings first before those two. It will make those endings have a lot more impact if you do so beforehand.
That's what a lot of people think at first. And then they find out otherwise. To repeat Feep:upandaway said:After I'm done with it I'll be able to say for myself whether they did the right choice with this kind of progression. As of right now I'm not seeing it.
There's a reason a lot of people wish they had played this earlier so that they could add it to their 2010 GOTY lists. You won't truly know why until you get through it properly.Feep said:In my opinion, it starts out underwhelming.
Then it is whelming.
Then it is overwhelming.
Then you realize why it HAD to be underwhelming to be overwhelming.
And the light is true.
XiaNaphryz said:That's what a lot of people think at first. And then they find out otherwise.
There's a reason a lot of people wish they had played this earlier so that they could add it to their 2010 GOTY lists. You won't truly know why until you get through it properly.
cosmicblizzard said:Honestly, I don't like the fact multiple playthroughs are required. I completely understand why it's necessary, but I thinkI realize this is impossible, but it's a very understandable barrier of entry and the way it is feels disjointed to me. Of course it's a very interesting novelty that probably won't be recreated (or at least not very well), so I'll forgive it.I would've liked it better if there were more differences with each "rewind" rather than just seeing the same text again kind of like in Higurashi.
IAmtheFMan said:So I ordered this yesterday from Amazon on a whim; I know absolutely nothing about this game other then it's literary adventure-like. Considering I grew up on Sierra and LucasArts adventure games, and having loved the PW games and Hotel Dusk, I'm looking forward to it.
I'll keep GAF updated with my thoughts.
Well aren't you luckyBosSin said:This game was pretty awesome, does anyone have any recommendations for visual novels preferrably ones with puzzles and stuff in them or ones that have awesome storylines
The_Technomancer said:Well aren't you lucky
http://www.neogaf.com/forum/showthread.php?t=421986
It's specifically designed to be experienced multiple times. It's the point of the game. You're not missing anything any more than you're missing levels in Super Mario World because you can only find one exit in a level the first time you play it.upandaway said:I'd rather not play it more than once.. at least not yet. Kind of a shame that you need to replay it to experience more of the game. I would have preferred it to be one coherent story. And I know for a fact I won't get all endings because I'm not nearly stubborn enough to invest in that.
I guess I'll try to ignore the face I'm missing content and just go with one route for now.
Yeah, that was my problem with the game. Solving puzzles you already know the answer to is no more fun than reading text you've already read. You should be able to skip both.Jintor said:I would have been happy with 'already completed puzzle skipping', although...
Certain story decisions do take place in the middle of puzzles, so it would have to, like, auto-complete puzzles you already did instead of straight out skipping them
Anyway, by the time I got to the true ending the glut of new content at the end helped bring me back into the game. Even though I'd already done all three rooms it required.
Then my work here is done! Thanks. :3Jintor said:They're all terrible. Congratulations!
Jintor said:I have another translation question relating primarily to June:I understand her name in Japanese is something like 'purple' or 'blue', I think? So was that "After June we won't see each other again" thing (the depressing, depressing thing) in the Epilogue after the credits, was that made from whole cloth, or did that have a basis in the original dialogue? Same question about the voodoo doll, I guess
Typographenia said:I wanted to thank Volcynika for the wonderful OT for this title and Akselziys for all his effort.
I had seen it in passing before, but I didn't pay it much mind until late december. I decided to take a chance based on the user comments at the time and pick it up. I was floored by this game. It was incredibly addictive, and it was great that each way the game progressed would actually build the characters, world, andThe music was perfect, characters were intriguing, story was engaging, and I could go on. It just struck a certain sweet spot for me.overall plot.
I managed to talk a friend into getting it as well, and he was so blown away by it that he got a friend of his to buy it. Once again, thanks so much for this great topic for recommending me this gem of a game. And thank you, Aksleziys, for putting so much effort into interacting and answering things for the community.
999 is certainly one of, if not, my favorite handheld games.
Edit: oh, and Belisarius too, of course! Thanks! : )
Akselziys said:Aww, you're very welcome
Both Belisarius and I love to interact with our fans, so we're very happy we could help in any shape or form
And also mad props to Volcynika for creating the OT
Regulus Tera said:YOU BITCHCLOVER
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EDIT: DDDDDD:
Regulus Tera said:YOU BITCHCLOVER
D:
EDIT: DDDDDD:
Regulus Tera said:YOU BITCHCLOVER
D:
EDIT: DDDDDD:
Regulus Tera said:She can go die in hell for all I care.
Do I choose "Continue" or "Begin with Memories" now?
It shouldn't take you that long to redo at all. You can just jump straight to opening stuff with the combinations without having to look for all the items. If you don't remember them, look em up and write them down - you'll be replaying that prologue a couple times.Regulus Tera said:oi what the hell, I have to do the puzzle sections again? BULL
Regulus Tera said:oi what the hell, I have to do the puzzle sections again? BULL
Regulus Tera said:She can go die in hell for all I care.
Do I choose "Continue" or "Begin with Memories" now?
Regulus Tera said:oi what the hell, I have to do the puzzle sections again? BULL
tetrisgrammaton said:This game has an amazing story!
The writing is much more descriptive than Ace Attorney. And the characters are more similar to the ones found in Hotel Dusk/Persona who are more grounded and lifelike than AA's wacky characters. And the setup is similar to Cube/Saw but it goes quite a bit deeper than that into The realm of psuedosciences. You won't be able to piece it together, I'll tell you than much. Trust me, you'll love it I'm sure.damn that's nice said:So is it safe to say this game is like a mixture of Phoenix Wright and Saw? I'm gonna be picking it up tomorrow if that's the case.
Belisarius said:That one is a little more...complicated. That's actually probably one of the more heavily edited sections of the game.
In the original Japanese, Junpei refers to the doll that he gives to Akane as a "budou doll" and says its name is "Grape." "Budou" is Japanese for "grape", and if you stretch the sound of it, as Japanese people seem wont to do, it sounds kind of like "voodoo." That part of the joke is mostly the sameAkane says something along the lines of "Um...Are you sure it's not a voodoo doll?" and Junpei just about wets himself when he realizes he screwed up. The "For-you doll" thing is a terrible, terrible attempt by me to come up with something that kind of fit what was going on. A bit more creative liberty was taken with the "after June" stuff, though.
In the original game, Junpei also suggests that they call the doll "Junpei", but Akane says that might not be wise, considering that it is a voodoo doll, after all. Ultimately they end up calling it "Purple" (or more accurately "Murasaki", which as you probably know means "purple" and was Akane's codename in Japanese), presumably because grapes are often purple. That makes perfect sense in Japanese, of course, but it was utter nonsense in English. After a great deal of hair-pulling and gnashing of teeth, I grabbed a chunk of text form somewhere else that talked about how they would see each other after the new school year started (which is April in Japan). Since in the US we end the school year in June, that worked out perfectly. I moved that line around, changed a few others, and deleted one or two until it worked. So, the basic idea was there, but how it got from point A to point B had to change quite a bit.
I'm not positive, but I believe I may have shouted the very same thing.Regulus Tera said:YOU BITCHCLOVER
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EDIT: DDDDDD:
Jintor said:Ooooh, very interesting. Thanks very much for answering my question.
/editSo just to confirm, the implications of the phrase "So we won't see each other after June" was not from the original? I realise this is a bit of a futile hope since the author already said something about Junpei spending the rest of his time chasing after June, but there's still the possibility he was kidding around.
LoL - pick the option. It's pretty funny.Regulus Tera said:the fuck's a funyarinpa
bluehat9 said:Ok, just played through it once. Now what do I do?
I don't think this stuff is a spoiler, it's justand not related to the ending I got or anything, but I'm blacking it out anyway just to be totally safe.menu screen stuff
Menu screen has: 1. Continue, 2. Begin with memories or 3. Memories of the Escape? I don't know what any of the options mean or what which I'm supposed to pick to go through the story again
Help please?