That's the thing, though: I never had a problem with the puzzles in Lucasarts adventures. They were completely logical to me - in the context of those games. I kinda understood the mindset, and the pieces immediately fell in place once I got that - hypnotizing a monkey and using him as a wrench made perfect sense in the context of Monkey Island for example. Puzzles in Layton, or that one puzzle in 999, make more sense in theory, but they lack context. At least I guess that's the problem I have with those games.Tuesday said:Not all of the puzzles are like the suitcase one in the demo, and unlike the Lucasarts-style adventure games, where the puzzles are often pretty random combination of items (use chicken + hose to open door), most of the puzzles in 999 are more logical, and sort of...make sense.
Oh fuck.Ranger X said:Just checking the solution won't make you better though. It's true you need to wrap your mind around a certain a style to be good at those games but how about I explain the thinking to you and then you actually "solve" it yourself?
First off, you're suppose to have cliked on every damn thing in the room. I mean seriously, there's also a red case, a red key, 1 paper to explain the geometrical code and 2 papers telling you the combination.
So there's a blue case, blue key and a part of the blue code on each of those little paper pieces. The tricly part is to understand those little papers that gives you the combination. Look under the geometrical shapes and you will see an arrow. This is the direction in wich you should read the thing but you need to seperate the colors yourself. In short, the blue combination starts on one paper and ends on the other. Same for the red combination.
Now, I suppose you figured wich numbers equals to wich geometrical shape right?
I only found one of the two pieces of the code. Given that you're playing the "Unary Game", I was looking for a solution on that basis. Sure, the color coding was obvious, but I was thinking too complicated. I assumed that you're supposed to generate four numbers from two symbols, either translating decimal to unary numerals or using unary operations. The piece of paper only being half the code seemed too obvious to me to even consider it.
EDIT: The fact that the number entry reminded me of hexadecimal values didn't exactly help, either. The way the entries are grouped, you can enter two values ranging from 0 to 15 per block. That completely threw me off. I guess I am a coder after all.