I had the complete opposite reaction after that ending. If people couldn't already tell. ;PKagari said:Clover was an okay character... I really disliked her after the Axe ending though
XiaNaphryz said:I had the complete opposite reaction after that ending. If people couldn't already tell. ;P
Korigama said:No lingering resentment aside, that smile is forever etched into my memory, along with the song that accompanied that scene...
Such a creepy song.Korigama said:No lingering resentment aside, that smile is forever etched into my memory, along with the song that accompanied that scene...
Though creepy...I find it hard to stop listening to it.Korigama said:No lingering resentment aside, that smile is forever etched into my memory, along with the song that accompanied that scene...
Shadow Red said:Though creepy...I find it hard to stop listening to it.
InfiniteNine said:I love listening to creepy songs from my favorite VNs. http://www.youtube.com/watch?v=xAupQUUglkU <3
It was all a dream.Jintor said:TRUE END GET
MY BRAIN HURTS LIKE SHIT WHAT THE HELL
Jintor said:I'm reading through the thread to make sure I don't ask stupid questions.
The goddamn paradox is burning my brain though. I don't understand why Present!Akane faded in the Incinerator room. I think Ace was already in the boot of the jeep though, right?
Try a different browser.Jintor said:Guess I better go check out the Q+A then!
/edit AHHHH THE OFFICIAL WEBSITE REDIRECTS BACK TO THE ARKYS WEBSITE WHYYYYYYYYYYYYYYYY
HalfbrickPhil said:Basically, why is this not the case - and instead we're left wondering exactly what the hell is going on and don't actually know what timeline/future/reality we are in and if the people you have been in the Nonary Game with actually exist? And what you were doing is a copy of what happened 9 years before or is in someone's mind - or is it?
HalfbrickPhil said:So why did they have the add an entire level of timeline/future/realities stuff that seems to come in right at the end of every JRPG / adventure game? Why couldn't they have made it a story about 9 people trapped in the Nonary Game, as you go along you find out more about each person and why they are there, then they escape and find out who was behind it all and then everything works out?
AniHawk said:the true ending is the only ending. every other endings were possibilities that could have happened if junpei had chosen poorly. the true ending is the only one that counts otherwise there would be a time paradox. so what you're doing is the recreation of what someone saw nine years ago.
Jintor said:...I disagree. Fast-forward absolutely blitzes through the text, with the only stupid decision there being to make you replay puzzle rooms you already completed - although many of them are super easy once you already know the answers.
HalfbrickPhil said:It's not the fact that I have to wait for the text - if I was an impatient man I wouldn't play this type of game - it's just that it ruins the pacing. Before I was getting engrossed in the story by reading every line and getting absorbed in the atmopshere, then suddenly when they want me to skip text to advance the story it hardly feels like I'm deeply invested anymore. I'm just pushing buttons to drag myself to the eventual reveal.
This is how I felt when I went for every ending aside from the true one. This encouraged me to space out the time between my True Ending playthrough and every playthrough before that. I didn't skip any text in the true playthrough. I wanted to have that fresh feeling again.HalfbrickPhil said:It's not the fact that I have to wait for the text - if I was an impatient man I wouldn't play this type of game - it's just that it ruins the pacing. Before I was getting engrossed in the story by reading every line and getting absorbed in the atmopshere, then suddenly when they want me to skip text to advance the story it hardly feels like I'm deeply invested anymore. I'm just pushing buttons to drag myself to the eventual reveal.
Also, I may have missed it, but was it ever explained as to why Snake went along with Akane's death in Seven's story?
Eh, I suppose that will have to do then.Korigama said:
Lost in translation, yes. Boob joke, no. I forget exactly what the joke was in Japanese, but I'm pretty sure it was some sort of bad J-word pun.jaxword said:Did anyone actually get the "pile o' pillows" joke?
I assumed it was a boob joke that got lost in translation?
My interpretation was that June/Akane's feelings for Junpei were more or less genuine. She is extremely smart, frighteningly driven, and unquestionably manipulative, but I think that everything she did, she did (mostly) because she wanted to live and this was the only way to do it. Uchikoshi says in the Answers a couple of times that Akane/June makes the things that happen happen because that's what she "remembers." Until she could get the "future" to match up with those memories, she'd just be stuck in the loop. Besides, being manipulative doesn't mean you don't have feelings for the people you manipulate. You could argue that she forced him into that situation, but I have no doubt that Junpei would have volunteered for it if he had/could have been asked, and it's easier to ask for forgiveness than permission.Omikaru said:So hey, I was directed here by Akselziys, and I'm about to read The Answers, but I'd just like to give my two cents on the whole thing:
This game has a really bittersweet ending. I mean, on the one hand, all the deserving people lived. On the other, the deception by Santa and Akane was truly dreadful. The main characters went through a lot, and they don't get absolute, 100% closure. Santa and Akane got away, despite their crimes, and Junpei probably won't see either of them again.
Which brings me to a question:
Was Akane/June purely manipulating Junpei? Or was there something genuine in the way she acted around him? I mean, generally the connection between two people was confined to siblings, yet Junpei was linked to Akane from nine years ago. The childhood flashbacks at least suggest they were very close back then, yet the way she manipulated him suggests to me that she'd changed by time she was older, so was it just one-sided feelings from Junpei in the "present", linking up with a more innocent Akane in the past, the current one not feeling a thing?
Right, I'm gonna read The Answers now. Hopefully, my question was answered there. If not, does anyone have their 2 cents on this?
Omikaru said:Was Akane/June purely manipulating Junpei? Or was there something genuine in the way she acted around him? I mean, generally the connection between two people was confined to siblings, yet Junpei was linked to Akane from nine years ago. The childhood flashbacks at least suggest they were very close back then, yet the way she manipulated him suggests to me that she'd changed by time she was older, so was it just one-sided feelings from Junpei in the "present", linking up with a more innocent Akane in the past, the current one not feeling a thing?
Right, I'm gonna read The Answers now. Hopefully, my question was answered there. If not, does anyone have their 2 cents on this?
Akselziys said:Now go read The Answers, mon fraire![]()
matmanx1 said:Just read though the Answers. I like everything except Akane and Junpei not ever seeing each other again. Call me a hopeless romantic and I know it's considered canon but no way do I accept that what is essentially a story about the power of love ends without the lovers ever seeing each other again.
The whole situation is huge and tragic but time heals and I choose to believe that somewhere in the future Junpei and Akane do reunite. They've been in each others heads for way too long and are too important to each other not to. But hey, that's just me! =)
HalfbrickPhil said:This is a really awesome, cool, atmospheric and interesting game.
It's interesting because of the exciting setting, unique gameplay format, the cool characters and the mystery about who is behind the Nonary Game and why.
So why did they have the add an entire level of timeline/future/realities stuff that seems to come in right at the end of every JRPG / adventure game? Why couldn't they have made it a story about 9 people trapped in the Nonary Game, as you go along you find out more about each person and why they are there, then they escape and find out who was behind it all and then everything works out?
Basically, why is this not the case - and instead we're left wondering exactly what the hell is going on and don't actually know what timeline/future/reality we are in and if the people you have been in the Nonary Game with actually exist? And what you were doing is a copy of what happened 9 years before or is in someone's mind - or is it?
I mean, call me a simpleton (hey, I make simple games) but I really do like mystery stories when everything is legitimately answered at the end!
jay said:Don't tell anyone, but I agree with both the game being awesome and your complaints. Those in the know know the safe ending is where it's at.
I feel the same way. The whole psychic time-paradox stuff irritated me because of how cliche it is. It reminded me of MGS4 with the whole nanomachines deal. (Except not as bad.) Oh well. It's still a great game.Tricky I Shadow said:Ya know what?! Looking back I think the Safe Ending blew me away more than the True Ending.
HalfbrickPhil said:My point - there was no need for multiple ending in the first place. They could have the true ending the only ending, with slight differences depending on which path you chose. That would make for a much tighter, better paced game. The multiple ending were unnecessary - and for an average consumer, completely dumbfounding.
This.AniHawk said:oh i didn't really have a personality before my brother died then i became understandably mopey but still not someone people should actively like oh and if certain circumstances are met i will kill everyone including you.
"OH MY GOD PINK HAIR BEST CHARACTER!"
GaimeGuy said:no interesting dialogue