Lumpyoatmeal
Member
I know what you're saying. Epic Games have always made excellent progress for content creation with their Unreal Engine iterations, but there is no magic button. There's a lot of yall on this message board that totally overlooks how much work goes on behind the scenes for these games. You can download the same tools that Square Enix is using and just get a general idea of what it takes to build this stuff, it's dumb hard and extremely time consuming. Let's use that Infiltrator demo as an example, you need artists to make concept work, next you need artists to model the meshes, after that you have to optimize and fit it into the hardware, then you need artists to place all of those meshes together inside the game world, then you need artists to make all the sounds, then you need people to place all of those sounds inside the game world, now you need a scene so we have to animate, next we need people to script all that animation work including the visual effects, audio bytes ect.Re-read the statement again. I said it can speed up the process.
This is just to give you a rough idea from experience, go download the Unreal Engine and try it out. I'm not sure what their lighting model is like these days, but I remember making UT maps back in the day doing all nighters just to literally light the maps with hundreds and hundreds of light placements to get that visual fidelity players expected.