A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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He was one programmer on that team, so who knows how much he did on that game. We should judge him based on the games his studio made. Joe Danger was an OK game and he seemed like a likable fella, but the shit he pulled on NMS, his narcissistic behavior (The dude uses NMS's twitter handle to promote his own name and calls himself 'The Susan Boyle of game development there... yuck!), the way he reveled in the hype and mislead his customers that just paid 60 bucks for his game that isn't what he made people believe AND now went radio silent, completely ignoring this shitstorm just to get more sales makes me think he's a total ass.

This has to be parody.
 
I am absolutely amazed at some of the vitriol in here. I have no coin in this game, it's just not my thing. But acting as if a single feature is the entire value of a purchase is insane. Features get cut all the time, even more that people don't even realize. An obvious example is the seriously incomplete crafting in the tomb raider reboot. And it's a shame features get cut, but they do get cut and it's no reason for some of the absurd hyperbole in here. It's one thing to be sad that the feature was cut, assuming that's what happened, and it's quite another to act like your a victim of some grand conspiracy.

Then say it got cut...
 
Technically that quote isn't wrong, every star you see on the galaxy map you can go to. Ya you can't fly into the actual star itself, but that quote doesn't say you can do that.

When paired with the "the edges extend out into a lifeless abyss that you can plunge into forever" which is -absolutely- a lie, it's easy to see what he was implying.
 
I kinda wish the planets were a bit further apart. Not realistically far, but at least to the point where they were never larger than the size of our Moon when you're on a planet.

My starter planet didn't have other planets on sight. Yet there were three planets on the system. The other two were more close between each other.

The actual system where I'm on, one planet can see the other three as the size of our moon.
 
Sean is part of the pantheon now

7EV9fXU.jpg


Unfair to the other two honestly.

How so?
 
When paired with the "the edges extend out into a lifeless abyss that you can plunge into forever" which is -absolutely- a lie, it's easy to see what he was implying.

Well you can plunge into that abyss. You just remain in the system you started the plunge in.
 
This is the problem, people keep talking like Hello Games hyped the coop feature but that's on people, if anything Sean Murray wanted you to avoid that feature at all.
Is not Disneyland, is not, it's McDonalds.

"We're going to Disney!"
"Can we go to McDonalds too?"
"Yeah but... why would you want to go there, you'll be in Disney, I mean Disney man!"

"Because you told me we were going to McDonalds"

I think this is not a big deal but really he should just have said no when asked about this.
 
Sean Murray definitely did say it was possible to manually fly between systems and also that there would be stuff to find in between, like dead planets etc.

I'm pretty sure that's not possible either. The warp takes really long (it's basically the only load time in the game), and I suppose that's because it's generating the planets in the system you're warping to. That suggests you can't just fly to the next system (no matter how long that would theoretically take), because that's not how the game is made. All that really exists is the system you're in, and the star map. Those things are completely separate IMO.
 
I kinda wish the planets were a bit further apart. Not realistically far, but at least to the point where they were never larger than the size of our Moon when you're on a planet.

Every system is different. Some are close, some are far, some have 7 planets, some have 3, some have many moons, etc., etc..
 
Ok, so I'm assuming there was an avatar bet that happened recently involving those weird green almost-yoda faces. Some one care to explain what happened?
 
Technically that quote isn't wrong, every star you see on the galaxy map you can go to. Ya you can't fly into the actual star itself, but that quote doesn't say you can do that.
He talks about other games blocking the player with the skybox and NMS does the same damn thing
 
No, but that quoted press statement doesn't imply that you could. Stop pretending it does and stop pretending that Murray is the next Molyneux.

How can we know if we can't ? Did someone tried to do it yet spending weeks/months doing it ? Sorry if already explained but didn't follow this whole thread until very recently.
 
The price of the game is 60 euro. For AAA price I expect AAA support. If they can"t provide it, they should have charged 20 for the game and 40 for support and hire some more people for support.

How is it that everyone refers to HG when talking about marketing, publishing issues, and pricing?

It's a SONY-published games. It's their fault, not HG.

Or you want me to believe that a 15-devs team can dictate terms with Sony?

Come on. You should all get a grip.

He talks about other games blocking the player with the skybox and NMS does the same damn thing

Has anyone actually tried to travel near a star without warping? Or since one feature is missing we're going to pretend like everything they ever said is a lie?

Hell, even circling a planet without it takes ages.
 
Will Wright is still an industry legend who made great games in the past. Same is true for Peter Molyneux and Todd Howard.

Sean has some of the worst qualities these guys have, but none of their background to back him up.

Whatever anybody is saying here, if you talk about a feature for YEARS and even parade it live on Stephen Colbert and then you NEVER announce to anybody that the feature isn't even in the game, you just pulled a Molyneux, simple as that. And we've seen how well that strategy worked for Peter.

Also this:
https://twitter.com/nomanssky/status/762688708764135425
WIsxvgg.png
 
He was one programmer on that team, so who knows how much he did on that game. We should judge him based on the games his studio made. Joe Danger was an OK game and he seemed like a likable fella, but the shit he pulled on NMS, his narcissistic behavior (The dude uses NMS's twitter handle to promote his own name and calls himself 'The Susan Boyle of game development there... yuck!), the way he reveled in the hype and mislead his customers that just paid 60 bucks for his game that isn't what he made people believe AND now went radio silent, completely ignoring this shitstorm just to get more sales makes me think he's a total ass.
I'm inclined to agree.
 
Then say it got cut...

Maybe it wasn't cut. Maybe it was a bug introduce in a later build that they didn't realize due to how unimportant the feature was and difficulty to test.... And they haven't responded yet because it's only been a couple days and they haven't resolved if they can fix it or not. The are many perfectly reasonable explanations, none worth the vitriol of some of those so worked up in here about a feature that was never important to the core gameplay itself
 
So the planets exist in a skybox that you warp out of not another skybox?
I've defended this game hoping updates might fix it but if that's true then it's just another thing he lied about that being the lead dev gives him zero credibility.
At this point I can't recommend anyone buy the game.
 
So Sean Murray is the new Will Wright?

If this thread keeps going, he will be turned into something much worse.

The subject of the thread is worth discussing, but there is a loss of perspective here, and we really ought to ask ourselves if the devs really have acted with malicious intent.

People keep swinging Molyneux-comparisons within days of the games release... I know that some find enjoyment in passing judgement, but come on now.
 
alright, fair. maybe it is some super obscure easter egg. weve seen only evidence to the contrary. but okay. fine. lets say it is.

but if friday, post PC release, they come out and officially say "youll never see another player" can you tell me how you would feel then?

Sorry, I missed this.

I would ask "Why wait so long?" and if I didn't receive a response by the end of the weekend then that would put an end to my trust in the developer.

I am fully capable of changing my position based on new evidence, NBD.
 
I think you guys are too naive. You were mislead by ambigous and misleading statements by Sean Murray. This happens all the time by other developers. EA does it, Ubisoft does it, Bungie does it, Molyneux does it, and many other developers.

Learn your lesson and don't buy into the hype until a game is out and you can read reviews and see actual gameplay. And STOP pre odering games.

Devs, marketing, and PR will continue to lie and mislead you. It will not stop. So protect yourself.
 
He talks about other games blocking the player with the skybox and NMS does the same damn thing

Let's say this wasn't the case, and you could travel between solar systems manually. Why would it even matter? People would die of old age IRL before you'd actually make it there.

You're getting upset at a feature that actually has no real world value, other than to bitch that you can't do it.
 
He did say that there a no skyboxes and everything is physical and reachable. But if you can't even reach the sun of the system you're in, I have a hard time believing you could reach another system without warping.


http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/

Thanks for bringing up this interview, I especially like this part:

“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.”

So exactly like NMS then, huh?
 
People still can't see each other right?

My friend told me he saw two people meet up on a stream and that they saw each other.
 
This is the problem, people keep talking like Hello Games hyped the coop feature but that's on people, if anything Sean Murray wanted you to avoid that feature at all.
Is not Disneyland, is not, it's McDonalds.

"We're going to Disney!"
"Can we go to McDonalds too?"
"Yeah but... why would you want to go there, you'll be in Disney, I mean Disney man!"

Exactly. Sean lied, sure. But getting excited about that lie? That's the player's fault.

He didn't force anyone to get excited about it.

He didn't make it up to get people's money either.

He just made it up. Nothing wrong with that. It was an accident he repeated a lot.

If Sean gives you a hug and his hand accidentally slips into your pocket during that hug and steals some gum, who cares? Gum isn't that important and the hug was really nice anyway.
 
Yeah. All of this crying about being misled is ridiculous. Especially when he emphasized again and again not to buy the game if meeting up with someone was a core appeal for you.

I can't speak for others, but it's the dishonesty put forth that bothers me more. If he lied about this, what else is he likely to lie about?
 
He was one programmer on that team, so who knows how much he did on that game. We should judge him based on the games his studio made. Joe Danger was an OK game and he seemed like a likable fella, but the shit he pulled on NMS, his narcissistic behavior (The dude uses NMS's twitter handle to promote his own name and calls himself 'The Susan Boyle of game development there... yuck!), the way he reveled in the hype and mislead his customers that just paid 60 bucks for his game that isn't what he made people believe AND now went radio silent, completely ignoring this shitstorm just to get more sales makes me think he's a total ass.

Shitstorm? What shitstorm?

If you guys bothered to look outside of this echo chamber of a thread you'd realise the only shitstorm is this thread itself.
 
I think you guys are too naive. You were mislead by ambigous and misleading statements by Sean Murray. This happens all the time by other developers. EA does it, Ubisoft does it, Bungie does it, Molyneux does it, and many other developers.

Learn your lesson and don't buy into the hype until a game is out and you can read reviews and see actual gameplay. And STOP pre odering games.

Devs, marketing, and PR will continue to lie and mislead you. It will not stop. So protect yourself.

If you are listening to this, you are the resistance.

You know some people, I'll risk to say that a lot of people, did get what they expected from the game, right?
 
After saying "yes" for more than a year.

I honestly can't understand how you could possibly think you have an argument here.

If I tell you for a year we're going to Disneyland, you get time off from work and make travel plans, then the morning of the trip I text you "Actually, we're just going to McDonalds. We probably knew we were only going to end up going to McDonalds months ago, but we didn't tell you." Would you be like: "Well it's ok, because you told me in advance."

This is more like telling a friend for a year that you're going to Disneyland and maybe you can pick up some McDonald's for the road. On the morning of you text your friend that you're not hungry so you'll be driving directly to the park, and your friend gets super pissed because the main reason he was ever excited was that chance of a McDonald's pit stop.
 
Thanks for bringing up this interview, I especially like this part:

“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.”

So exactly like NMS then, huh?

I think he was talking about the planets that you see. They aren't painted, they are actually there. And the day/night cycle comes from the angle the sun is hitting those planets. You can fly to the dark side of a planet and it will be night. Fly over to the sunlit side and it will be daytime.
 
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