I wonder how After the Fall's sales are going. The game is not my thing/mood atm but it seems a bit better than I expected from Vertigo Games (I was never a fan of Arizona Sunshine either, I'd pan it more if it wasn't somewhat excused by its age), plus it seems to have a solid plan for its GAAS shenanigans to keep it relevant over time, assuming of course they make enough money to keep supporting it. Although it's probably selling slower than the studio hoped in general, on Steam it has around 460 user reviews (at the time of writing) and on the Oculus Store on Quest about 520 (and some double digit number on the Rift side, nobody buys games on the Oculus Store on PC, duh) so it seems to be among the titles that are able to keep up on PC. It has had decent coverage overall, people who care about VR know it exists, it's likened to great PC games like Left 4 Dead and so on (yet it also hasn't been pimped so much and served to every user by Facebook itself to make it some runaway hit on their platform, not yet at least). So far it seems that we have 3 tiers for comparisons, games like Beat Saber, Alyx and Boneworks that got super hyped and matched or surpassed the sales of the top sellers on Quest (including Beat Saber there), games with lower hype than that like Pistol Whip which sell less than on Quest but still a very good chunk of 1/2nd or 1/3rd meaning that version is more than valuable to the developers still and then finally the chaos with next to no sales on PC and only the Quest as a potential profitable platform, assuming you're lucky enough for Facebook to approve your game of course, it's still a closed ecosystem unlike PC where any indie can release and try their luck. To me it seems to be a matter of the current dodgy VR media not really covering PC VR at all, only what Facebook serves on a silver platter or a big production gets any mention at all, PC VR as a platform is panned left and right, the cable issue is way overblown (and yet the same places make sure Virtual Desktop has been a best seller on Quest, like er, what do you access with it if not PC VR) and the actual mainstream gaming media once again don't really cover VR yet to counter act that. So basically it's a matter of visibility that means even enthusiasts if they aren't obsessed like me here don't know what's up and what's good and of course the actual competition with flat games, since to get into VR something has to be more special than usual to beat playing the very best flat games you have access to on the platform, when a casual Quest user only gets that by default. The constant PC VR is dead narration doesn't help, leading to a self fulfilling prophecy cycle of PC VR not getting promoted, then speaking of its lower sales (ignoring examples showing different), ad nauseam. I think that once VR goes mainstream for real, as accepted as non VR games, not how Facebook is trying to brute force it, PC VR will be in the same situation as PC flat gaming, getting every game by default as a platform almost required for success. The users are there to convince as some of the games mentioned already prove, people didn't throw their Indexes (and Quests, you can't beat the price and it does connect to PC) away.