Is that better than a 680? I know nothing about PCs.
I have to wonder how much of a benefit the closed system designs are going to be in the next generation.Should get reasonably close with compromises.
Lower res, or complete lack of MSAA. But this is all just speculation. We know very little about what either powerhouses are actually packing to say either way. I don't expect either to have anything close to the effective capability of the GTX 680. But it's not like they'd need it to get close.
Closed system designs.
It would be running some physics routines from what I've seen, the particle effects, the hair and cloth simulation etc.
Does anyone have a link to an HD version of Agni's Philosphy? I want to save it but haven't been able to find a good version.
You'd be getting more out of each with an approximation at 30fps methinks.Would we keep in mind that there would probably be greater optimization for consoles, and would be able to get more out of each. So it looks promising.
And FF games don't have AI so we don't have to worry about that![]()
Does anyone have a link to an HD version of Agni's Philosphy? I want to save it but haven't been able to find a good version.
Doesn't Far Cry 3 run at like 40FPS on a GTX 680? Contrast that to this demo or the UE4 demo and it's clear that we still have a very long way to go.I have to wonder how much of a benefit the closed system designs are going to be in the next generation.
After all, at this point, with 4.5GHz quad-core CPUs and the absurd power inherent in a GTX 680, the OS occupies a very, very tiny proportion of a high-end PC's total power.
Of course there are more optimizations you can do when you're programming directly for the specific hardware, but it seems to me like the returns from that just don't outweigh the massive differences in power between a console and a high-end PC.
Hell, even at this console generation's launch, PC games were already being played at above-HD resolutions...
I really doubt that this will look like next gen, in fact I'd wager it won't look like this except for some Heavy Rain type experiences (if that)
Pre-scripted sequences is not a game, and a 680 is well above the tech next gen can afford.
Well, Far Cry 3 is pretty plainly suffering from optimization issues.Doesn't Far Cry 3 run at like 40FPS on a GTX 680? Contrast that to this demo or the UE4 demo and it's clear that we still have a very long way to go.
No, that's not how RAM works. The more RAM you add, the less disk swapping you have to do. Once you hit the point where you do no more disk swapping, adding more RAM does absolutely nothing for your performance (and may even make it worse due to fragmentation).It depends if next-gen will have the equivalent in 2gb vram, preferably running on GDDR5.
Also, the ram in the system factors-in on the amount of FPS overall. What was the CPU of the build running the demo?
The more ram you add, the smoother it'll get. It's not like devs won't have kits to optimize performance for every respective system, however.
They're pretty darn close though. In some benchmarks the 7870 even outperforms the 680, moreso with the latest drivers.
Well, Far Cry 3 is pretty plainly suffering from optimization issues.
More to the point, I don't know if programming directly for the architecture would have made much difference, because it really seems like they didn't quite know where to make the savings...
No, that's not how RAM works. The more RAM you add, the less disk swapping you have to do. Once you hit the point where you do no more disk swapping, adding more RAM does absolutely nothing for your performance (and may even make it worse due to fragmentation).
But there is a difference between only having one scripting option and hundreds.That's all a game is.
[citation needed]No, the more ram you add, the less strain you put on the CPU, the more fps you get, even if the increase is 2fps. Like I said, it depends on the CPU, if your CPU can handle more ram, and use it efficiently, you can add more ram.
really? The benchmark I have seen showed 7870 is near 660ti, not even as good as 670.
You're still aces in my book Goofy.My bad, it was a 7970 -_-
[citation needed]
If you can actually explain to me, in words, how RAM removes 'strain' from the CPU, that would be very nice.
Exactly as is? That's unlikely.I expect next-gen will easily handle this.
And I fully expect stuff from Guerrilla Games, Naughty Dog, et. al. to blow this away.
Thank you, kind sir.
This is basic computer knowledge, what is this a joke?
No he's right.
At a certain point adding more RAM does nothing to enhance performance.
In most cases now going over 8GB doesn't improve things at all. Maybe it's because most games are still programmed with 32-bit limitations in mind.
You're still aces in my book Goofy.
Sigh.This is basic computer knowledge, what is this a joke? I don't know what school of technology your train of thought derives from, but I'm laughing.
2 - 3 years in next gen after people get over the how awesome it look faze we'll see trash games for the trash it is.
2 - 3 years in next gen after people get over the how awesome it look faze we'll see trash games for the trash it is.
Sigh.
Okay, so random access memory is active memory (as in needs electricity to function) where you temporarily store files that you need extremely quick access to. When RAM is too low in capacity, your PC has to resort to swapping files in and out of memory or just using a hard drive cache, which is obviously extremely slow (if you're playing a game, the frame rate tanks). Once you increase your RAM capacity, you eventually reach a point where you can just keep throwing files into your RAM so that you don't have to do any disk swapping.
Anything beyond that point just gives you more breathing room.
Capacity has absolutely nothing to do with 'reducing strain on the CPU'.
Absolutely nothing.
ALL of the FPS dip from having a low RAM count is from disk swapping.
ALL of it.
+3GB on the GTX380..32GB OF RAM
christ
You are really looking bad right now. You've done absolutely nothing to retort, other than put yourself up on a pedestal for no reason at all.SMH. I'm tearing-up right now Zyrusticae, you're phenomenal.
Yes.I'm just drooling at the thought of how a next-gen Red Dead game will look.
RDR still looks great to this day barring some performance and image quality concerns.
If you take out almost everything that makes it special.You guys think Wii U could run this?
Don't leave angry.You are really looking bad right now. You've done absolutely nothing to retort, other than put yourself up on a pedestal for no reason at all.
If you're going to continue to just troll around and not offer any explanation whatsoever, I'm done here.
it's definitely the best thing i've seen. i thought Samaritan was amazing but this blows it out the water. unreal engine 4 demo was super underwhelming imo.
SMH. I'm tearing-up right now Zyrusticae, you're phenomenal.
I'd go so far as to say it hindered what should have been an impressive display.I think it's more that the UE4 demo was artistically super boring.
SMH. I'm tearing-up right now Zyrusticae, you're phenomenal.
I think those are just the youtube encodes rehosted. Video doesn't look clearer.
SMH. I'm tearing-up right now Zyrusticae, you're phenomenal.
If the Wii U is a sign of things to come, expect more GPU power and less CPU power.
SMH. I'm tearing-up right now Zyrusticae, you're phenomenal.
You are really looking bad right now. You've done absolutely nothing to retort, other than put yourself up on a pedestal for no reason at all.
If you're going to continue to just troll around and not offer any explanation whatsoever, I'm done here.
Actually the slow performance you might experience on a PC with limited RAM is mostly due to disk file swapping, not the CPU being strained. Having more RAM just means the processor has a bigger "drawer" to immediately pluck data from. Otherwise it'll just be stalled while waiting for the slow disk accesses.
Why not actually engage in discussion with him instead of making lazy shit posts.