Unfortunately I gave my standard PS4 to my brother. I can try and dig up some old screenshots I took back when the game first launched.
Edit: Nvm. Guess I never took any screenshots of the game lol.
No problem, thanks for the help you've been giving the thread. It's much appreciated! In any case, due to my brief posting hiatus
NXGamer has put out a more detailed comparison that proves 4K for
Battleborn, along with much better framerate and downsampling when in 1080p mode. I've added the game to the OP.
So, is this the first game that utilizes the ID buffer?
The ID buffer is only necessary as an error-correction aid for checkerboarding. Geometry rendering as with
Gravity Rush 2 doesn't require it. There's some explanation as to what the ID buffer is for in
my CBR thread.
Hmm.... guess I pass on the pro then.
Obviously it's your choice, but this thread shows 30+ games with better framerate on Pro than on standard PS4, even including a couple that go from 30fps to 60fps. If framerate is your main consideration, Pro will certainly be the best place to play many games now and in the future.
Darksiders has a 1620p resolution on the Pro, not native 4k. Helldivers 2160p checkerboarding. Let it Die 1440p 60fps.
They were mentioned here:
https://www.youtube.com/watch?v=FzaNHztNt4w
Thanks for posting! Just a couple notes about this Digital Foundry report:
They mention
Farming Simulator 17 in the accompanying article, but not the video. Both article and video don't discuss
Hatsune Miku: Project Diva X HD and
RIVE, which I believe may both possibly be 2160p60 (though my analysis on them is uncertain due to low amounts of testing material). The article also misses
Battleborn as a 4K (but not simultaneously 60fps) game; I presume the update was too recent to make the cut.
I've updated
Darksiders to the correct resolution. I must admit that this is an instance where I didn't do analysis, but took the developer's word. So Digital Foundry's point is well taken, when they remind people that the phrase "4K support" doesn't necessarily mean full 3840x2160 rendering. But in my defense, that's not all that THQ Nordic said about the
Warmastered edition.
Their official press release also says "Console players are catching up 4K for Darksiders Warmastered Edition NOT reserved for PC only" and "Say hello to THQ Nordics first (but surely not last) 4K console game." Those really do look like claims for native 3840x2160, which is what I assumed.
That said, I apologize to readers for being trusting, especially since pixel counting of shots
like this one immediately shows the game as 1620p. In the future, I'll avoid posting details without objective evidence from my own or other analysis.
After some discussion in this thread, I concluded that
Helldivers is actually geometry rendering like
Bound. This is why textures don't seem improved at all. Digital Foundry thinks it's CBR instead because there are artifacts on edges, but these could come from non-ordered samples in the geometry method. However, it is possible that DF is right and this is from unshaded samples in CBR. (Though if the render budget for shading all samples is too high, why not just CBR a lower resolution to begin with?)
Finally, they agree with my analysis on
Let It Die, which is good confirmation.
Gravity Rush 2 is out now, you should add it.
Done! I've also added
Rez Infinite, which I previously only had as improved in VR on Pro. And I've made slight adjustments to a bunch of other games as well.
Liabe Brave, for Lara Croft Go do you need some screenshots? Is that what I am understanding from your OP?
If so, I will happily oblige.
Yes, screenshots would be great! The best is comparisons--as similar as possible--with your Pro set to 4K output and to 1080p output. (Or, if the game lets you choose in an internal settings menu, that way.) The shots themselves should be 4K no matter what the console output is set to. Any impressions you can give of other notable differences (framerate, shadows, particles, etc.) are also helpful.
Thanks a lot! Input from users like you helps me keep the thread updated despite not having a Pro. I've made some changes to the OP to make it clear about the status of unlisted games, and what's necessary to get them into the main lists.