This thread is amazing. I've gotten so much good info here. Do we know if Nex Machina will have any Pro enhancements?
Any PS4 Pro deal on USA?
http://p4gamers.com/nex-machina-review-twin-stick-awesomeness/
1080p on a 1080p display (900p on base PS4)
3360×1890 on a 4k display
Pretty huge res boost for 4k. That's almost 4.5x the pixel count
No supersampling for 1080p displays? IIRC, Resogun got a supersampling patch.http://p4gamers.com/nex-machina-review-twin-stick-awesomeness/
1080p on a 1080p display (900p on base PS4)
3360×1890 on a 4k display
Pretty huge res boost for 4k. That's almost 4.5x the pixel count
http://p4gamers.com/nex-machina-review-twin-stick-awesomeness/
1080p on a 1080p display (900p on base PS4)
3360×1890 on a 4k display
Pretty huge res boost for 4k. That's almost 4.5x the pixel count
This thread is amazing. I've gotten so much good info here. Do we know if Nex Machina will have any Pro enhancements?
Yooka-Laylee remains one of the biggest profile game to just completely abstain from Pro support well after launch of the console.
Shameful for Team 17 and Playtronic, IMO.
Only one source though, I would wait a bit...Oh goodie, another game to throw on the lack of downsampling heap
it's like they just ported the game over from ps3 without using the extra VRAM for better textures
That's exactly what they did. The only difference between the PS3 and PS4 versions are resolution and load time.
So DOOM is getting a Xbox One X update any word for PS4 Pro?
So DOOM is getting a Xbox One X update any word for PS4 Pro?
Only one source though, I would wait a bit...
I tried searching and couldn't find a source for this, can you share it please ?
If they're doing an XB X patch, no point why there won't be a Pro patch.
Note that RESOGUN's lower-resolution mode doesn't look like normal downsampling. So there's a possibility that Nex Machina uses the same method--with results not quite ideal--and that was misinterpreted. (Or, there's a possibility the prior game was misunderstood, and neither downsample.)Only one source though, I would wait a bit...
There's a list in the OP for reported problems, which is very short. This should not be taken as gospel, though, because it's even more anecdotal than other elements of the lists. But over time, the list has gotten shorter as stuff reported to have errors or crash turned out to be stuff that was happening on standard PS4 too, and not due to Boost Mode. (Plus SOMA, the most notorious problem child, was patched to fix it.)So I have actually completely ignored boost mode. I remember it having a negative effect on a couple games. Does that still stand true?
I'm pretty sure it defaults to off. Yes, you should turn it on and leave it that way. It improves framerates on very many games--likely hundreds more than I have listed--and there seems to be very little drawback. Like it says on the option itself, only turn it off for specific games if you encounter errors.Maybe it's just default set to on and I don't even realize It.
I assume I should just use boost mode on all the time?
Pro support is much less dramatic on 1080p displays even when present. And because there were years of games before Pro was even a thing, it is definitely the case that most PS4 games don't really take advantage.Second question. I keep hearing the pro support has sucked but the last ps4 game I bought was horizon.
Are they talking strictly for 1080p games or is there a ton of games just not taking advantage of the pro at all?
Liabe Brave, just want to thank you for all the hard work you continue to put into this thread. It really is helpful for all of us pro owners to have a comprehensive list like this.
http://p4gamers.com/nex-machina-review-twin-stick-awesomeness/
1080p on a 1080p display (900p on base PS4)
3360×1890 on a 4k display
Pretty huge res boost for 4k. That's almost 4.5x the pixel count
Sorry for the delay updating, E3 and real life intervened. I've added games as listed in the OP, but with a couple notes. First, I don't know the true resolution of FF XIV: Stormblood in the high-res mode. The material I found indicates at least 1440p, but it may be higher. If anyone can post 4K screenshots, I can do further checks to nail this down.
Yep, fire and forget. It's pretty fantastic.So I have actually completely ignored boost mode. I remember it having a negative effect on a couple games. Does that still stand true?
Maybe it's just default set to on and I don't even realize It.
I assume I should just use boost mode on all the time?
Yep, fire and forget. It's pretty fantastic.
Same here, working perfectly since day one.I've hit that switch exactly once, never faced any problems.
Same. Been using it since the beta with zero issues.I've hit that switch exactly once, never faced any problems.
Same here, working perfectly since day one.
Any idea when the witcher 3 patch will drop?
Oh goodie, another game to throw on the lack of downsampling heap
Yes, with one caveat. As with all multiplayer games/modes, some of the framerate drops in Stormblood could be due to erratic online performance. This may differ in the material being analyzed. So the true gap, if your network connection is smooth, may not be so significant.So no downsampling for FF:XIV, but you get much better fps on an 2K-display in comparison to a 4K-display?
Just playing Rocket League on PS4 Pro, and even though it's 2160c, the image quality is pretty poor.
Just playing Rocket League on PS4 Pro, and even though it's 2160c, the image quality is pretty poor.
Are you on a 4K TV? It looks pretty damn great to me. Especially the textures on things like the ball and ground.
It's because they don't use proper AA if any...They could have used TAA to clean the jaggies which can be done much easier when you use CB, but nooooo.....One thing is clear, you still need AA at 4k...Fifa 17 has some shimmering too, that otherwise spoils a crisp image..Just playing Rocket League on PS4 Pro, and even though it's 2160c, the image quality is pretty poor.
Got my Pro two days ago and this thread already helped me out a lot. Thanks for the great work!
The first game w. Pro support that I tested where I knew that supersampling was activated was Killing Floor 2. It was crazy how quickly I noticed the difference in quality. I played it the day before on my old base PS4 and that came nowhere close to the awesome IQ that it has on the Pro with my 1080p screen, plus the higher framerate.
It would've been amazing if supersampling was mandatory. For now I don't really get the full potential of the Pro, except for games like Horizon or Killing Floor 2.
Any chance Doom will get PS4 Pro enhancements? I think it is on the list for Xbox One X.
Removed? Why?I made this thread in reddit: https://www.reddit.com/r/PS4/comments/6jaspx/doom_ps4_pro_patch/
I got no answer.
I think many should tweet them until we get a response.
Specially when you are using Checkerboard Rendering. It helps a lot with CBR artifacts and else.It's because they don't use proper AA if any...They could have used TAA to clean the jaggies which can be done much easier when you use CB, but nooooo.....One thing is clear, you still need AA at 4k...Fifa 17 has some shimmering too, that otherwise spoils a crisp image..
I made this thread in reddit: https://www.reddit.com/r/PS4/comments/6jaspx/doom_ps4_pro_patch/
I got no answer.
I think many should tweet them until we get a response.