Hard to say. Sony announced it in their first official list of Pro-enhanced games, and the developer is on record as saying it has "improved anti-aliasing and visual FX" on Pro. The IGN list linked in the OP expands "FX" to a specific claim that DOF and SSR are improved. However, the screenshots I've tracked down don't appear to show much or any of this. (I've tried multiple times intermittently, not just at release.) And there are several user sources on the web claiming Boost Mode improves framerate, which it wouldn't if there were official support.
On the other hand, none of the 4K screenshots I've looked at even had opportunities for reflections, so that's hardly a test. Plus there
are differences from standard to Pro--very subtle, and not really attributable to a specific enhancement, but present. So my current position is that the game probably does have support, but it doesn't make a massive difference. I just haven't had access to enough testing material to suss out the details (which is very annoying). Like always, I wish I had more screenshots to try and put this to rest.
So still no infos about Life Is Strange: Before The Strom PS4 Pro support yet?
Life is strange bts ps4 x pspro comparison i think its safe to only Watch until the cloth change
https://youtu.be/rVuWngT5l1M
There's a fog on PS4 It seems, Everything Else looks the same imo, the video description says there's lightning differences and other things but i didnt noticed
The screenshot earlier and this video all indicate there's no change in resolution. As for the effects claimed to be different...well, to be honest I do not trust the analysis of that ProGaming Youtube channel. Instead of cropping, they anamorphically squeeze games side-by-side. And however they capture Pro footage, it ends up higher contrast and with a sharpening pass run on it. (I've seen this in prior videos of theirs as well, not just this one.) I think that's the only cause of the comparative PS4 "fog". Finally, I don't seem to see any volumetric lighting at all in the footage they show, much less better volumetrics on Pro. There might be improved effects, but this isn't evidence of them.
All that said, the Gamersyde video solidifies what I've found from checking other footage: the Pro runs at 60fps while all the unequivocal standard PS4 footage I've seen is 30fps. Unless there's a fps cap option in the game, it appears Pro is double the framerate. If anyone knows if such a cap option is present, please let me know.
Thanks for the information!
NBA 2K18 Prelude is out. Any word on PS4 Pro enhancement for 1080p users?
I can't find any screenshots yet, but it's likely to be 4K downsampled since last year's game was.
OP, I see you didn't believe me on For Honor. If someone has the game he can confirm this.
I believe you--after all, the patch notes specifically say there's a new mode. But you couldn't provide screenshots since the free weekend was over, and no one else has done so either. I've tried looking online, but I haven't been able to find 4K shots definitely from after patch 1.09, much less good comparisons of modes since then. Until I get material to analyze, I can't do anything. Sorry about that.
About Infamous Games: Check the official Sony videos comparing the versions between PS4 and PS4 Pro: the PS4 Pro versions added more particle effects.
I searched, and couldn't find any obviously official videos. Can you link me to them?
Knack 2 didn't just increase resolution: According to
Digital Foundry, there are better AO and improved shadow maps and increased draw distances. Look at the wind mill at distance you see water and more rods drawn on PS4 Pro.
Thanks! I did my analysis before Digital Foundry published this, but I had little to work with and missed these benefits. When next I update I'll make the changes. But I don't see where DF mentioned improved draw distance, and I didn't catch the instance you provide. Can you tell me the time stamp in the video?
Some games have stability issues with Boost enabled. Dying Light for instance, stutters like crazy with boost enabled. It's to the point where the game is almost unplayable imo.
Dying Light actually seems to be a weird case. What appears to be happening is that the game is double-buffer v-synced, which means it can only run at framerates that divide evenly into TV refresh rates. So it usually hits 30fps, but if it misses any frames at all it drops straight to 20fps, rather than smoothly varying. It can't go above 30fps unless it gets all the way up to 60fps, which on standard PS4 happens only very rarely in small interiors.
Pro Boost Mode raises performance enough that it can skip up to 60fps in more scenarios. But it can't maintain that speed at all, so it immediately snaps back down to 30fps. These huge but transient spikes are perceived as judder, even though performance is actually surging upward, not downward. (Though there might also still be dips to 20fps, but less frequently.) If the dev removed double-buffering, the game should have a more variable but less stuttery framerate...though at the expense of screen tearing.
So it's not that Boost Mode is causing the game to underperform, it's providing higher performance in a way the developer couldn't have foreseen. That meshes badly with the solution they created for the standard hardware, leading to a bad user experience. Unfortunately, it's very doubtful they'll go back to fix this.