Dictator93
Member
Would anyone be a dear and provide an easy and identifiable location in TW3 on Pro, preferably indoors (so not time of day shenanigans) in a corner, and take a uncompressed screenshot? I would like to compare the ambient occlusion specifically vis-á-vis HBAO+ and SSAO settings on PC.
NVM, I got it:
IMO, it does not look like HBAO+ like DF mentions, rather the SSAO whose AO radius is improperly scaled with checkerbaording and the increased resolution, thus making it apply less. The Wticher 3 on PC exhibits this behaviour when you use Nvidia Ansel, when you scale up the resolution high, most of the post processing disappears (AO included) as it is tuned for a set resolution, and not upoon some other factor (like percentage of resolution or screen space or a grid).
NVM, I got it:
IMO, it does not look like HBAO+ like DF mentions, rather the SSAO whose AO radius is improperly scaled with checkerbaording and the increased resolution, thus making it apply less. The Wticher 3 on PC exhibits this behaviour when you use Nvidia Ansel, when you scale up the resolution high, most of the post processing disappears (AO included) as it is tuned for a set resolution, and not upoon some other factor (like percentage of resolution or screen space or a grid).