Apparently, PRO/X support is coming to Evil Within 2. No ETA tho. https://bethesda.net/community/topic/110378/no-ps4-pro-support-no-buy/5
Apparently, PRO/X support is coming to Evil Within 2. No ETA tho. https://bethesda.net/community/topic/110378/no-ps4-pro-support-no-buy/5
Besides Horizon, which other games are excellent to showcase the power of the pro?
Besides Horizon, which other games are excellent to showcase the power of the pro?
This. R&C is stunning.Ratchet and Clank is pretty much CGI in real-time. Definitely give it a go as a showcase. The upcoming GT Sport will be a good one too.
So my wife surprised me with a PS4 Pro today, and we just bought a 4K Tv with HDR last night. I haven't played anything yet. What should my first game be?
So my wife surprised me with a PS4 Pro today, and we just bought a 4K Tv with HDR last night. I haven't played anything yet. What should my first game be?
Might be a long shot, but anybody else playing Madden 18 in HDR on a B6 OLED? In HDR Game mode it looks MUCH darker than standard HDR, and this is the only game where this is such a drastic difference. Because of that it's bothering tf out of me. Every other HDR game looks great.
Thanks so much for this! I don't suppose it would be possible for you to capture some footage from them? Obviously neither game has official Pro support, but since they also aren't dynamic resolution then screenshots are very unlikely to show Boost Mode improvements. Stability of framerate is where most of that benefit happens, so even just short videos would allow me to check fps (resolution doesn't matter). It's be especially helpful if you captured stuff from a definite point in the game (chapter start, etc.) so I can compare against existing Youtube videos.So, two games not on either the Boost Mode or regular list (for perhaps unsurprising reasons), that I wanted to try and capture some screenshots for: Yakuza Ishin! and Tales of Zestiria (PS4 Version).
I have not been able to find any claims anywhere by the developer that it does. But this isn't totally uncommon, even for games that do have support.Anyone know if south park has pro support?
So my wife surprised me with a PS4 Pro today, and we just bought a 4K Tv with HDR last night. I haven't played anything yet. What should my first game be?
So my wife surprised me with a PS4 Pro today, and we just bought a 4K Tv with HDR last night. I haven't played anything yet. What should my first game be?
So my wife surprised me with a PS4 Pro today, and we just bought a 4K Tv with HDR last night. I haven't played anything yet. What should my first game be?
Thanks so much for this! I don't suppose it would be possible for you to capture some footage from them? Obviously neither game has official Pro support, but since they also aren't dynamic resolution then screenshots are very unlikely to show Boost Mode improvements. Stability of framerate is where most of that benefit happens, so even just short videos would allow me to check fps (resolution doesn't matter). It's be especially helpful if you captured stuff from a definite point in the game (chapter start, etc.) so I can compare against existing Youtube videos.
If it's not too much trouble, sure. The compression artifacts and so on of remote play don't really matter when all I'm trying to determine is the framerate. I would ask that you play the same segment directly on the console just before or after, to make sure the network isn't notably altering the framerate.The only alternative I can think of would be capturing footage via remote play on my PC, but would that be helpful?
Might be a long shot, but anybody else playing Madden 18 in HDR on a B6 OLED? In HDR Game mode it looks MUCH darker than standard HDR, and this is the only game where this is such a drastic difference. Because of that it's bothering tf out of me. Every other HDR game looks great.
If it's not too much trouble, sure. The compression artifacts and so on of remote play don't really matter when all I'm trying to determine is the framerate. I would ask that you play the same segment directly on the console just before or after, to make sure the network isn't notably altering the framerate.
I understand completely if you don't have the time or inclination to do this, and really appreciate your input no matter your choice. Thanks!
Whatever happened to Sony mandating all games released after the Pro is out must have Pro support on launch? Or am I misremembering?
The box doesn't say "PS4 Pro Enhanced", but I grabbed two screenshots from the beginning if somebody wants to do some counting. Taken on a 4K TV.Anyone know if south park has pro support?
Those screenshots are native 2160p according to my pixel count.
Those screenshots are native 2160p according to my pixel count.
I have no idea why mouths and fonts have such low res, it's really weird.
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EDIT: The sharks in the first pitcture (bottom left) seem low res too, maybe some elements aren't running in real-time? I'm gonna wait for people more competent than me for a definite answer.
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This is a 20 pixels sample, easy to see the 2160 here.
I don't think it was ever a mandate, except maybe for Sony games. Hell, even then if I recall correctly Nathan Drake Collection still doesn't have a Pro patch.
Yeah, that's true. Would love for it to be in 4k though.That collection came out a year before the Pro.
Anyone know if Street Fighter V: Arcade Edition will bring Pro support?
Thanks! Do you happen to have the game, or just saw the news about patch 1.03? There are no screenshots out there I can find yet.Race The Sun just got a Pro patch bringing native 4K support.
Would it be possible for you to take a 4K screenshot and post it? You can post to cubeupload or abload. (A JPEG is fine, if a PNG is too big.)South Park is PS4 pro enhanced. It's on the box, but I can't find anything in options for graphical settings.
I'm on a 1080p tv btw.
In a strict sense, of course pixel counting can only tell you the resolution; that's all that it was designed to do! However, it's not true that pixel-counting-esque techniques of analyzing the image can't tell how it was rendered. Our analysis must be provisional, since we don't have direct knowledge (and because that's just good method). But we don't have to throw our hands in the air.Pixel counting only tell you that it's 4K but it don't tell you what method is being used so it could be Checkerboard rendering , Geometry rendering or some other technique.
I have an E6 and it looks amazing. Madden and Battlefield have the best HDR to date imo.
HDR Game Mode is dimmer than Standard. Try this guy's settings. They are VERY good IMO. https://www.avforums.com/threads/best-settings-for-oled-2016-hdr-game.2121116/
It will have a new physical release, right? Then I'm pretty confident it will receive a patch. Finally... I might even give it another try. Other than the very lacking single player content at release it was also its ugly look on PS4 that lead me to drop the game after a couple of weeks. That aggressive shadow dithering all over the characters... D:
Would it be possible for you to take a 4K screenshot and post it? You can post to cubeupload or abload. (A JPEG is fine, if a PNG is too big.)
Thanks! Do you happen to have the game, or just saw the news about patch 1.03? There are no screenshots out there I can find yet.
Would it be possible for you to take a 4K screenshot and post it? You can post to cubeupload or abload. (A JPEG is fine, if a PNG is too big.)
In a strict sense, of course pixel counting can only tell you the resolution; that's all that it was designed to do! However, it's not true that pixel-counting-esque techniques of analyzing the image can't tell how it was rendered. Our analysis must be provisional, since we don't have direct knowledge (and because that's just good method). But we don't have to throw our hands in the air.
Every game for which we've gotten sufficient testing material has settled on an answer, though there may be differing opinions at first. It's important to note how disagreement proceeds. When multiple answers are given, back-and-forth in the form of closeups and explicit hypotheses ensues. Some of this information convinces others, and the level of disagreement diminishes. This iterates until a consensus answer emerges, on the strength of convincing evidential data.
To the best of my knowledge, only conjectures by individuals have ever been overturned later; analyses agreed to by multiple parties have never been. no such endstate agreement has ever been overturned by new data. Even if they had--or hidden error persists undetected right now--it's clear that such issues aren't rampant across the whole field. (There's no crisis of confidence in PC graphical analysis sites that've been running for years, for example.)
The game to hand is no different. After analysis, my strong belief is that SPTFBW is using 4K geometry rendering. The vast majority of objects onscreen have single-pixel detail at 3840x2160, even including some details on characters. In a game those would normally be textures, which geometry rendering could not achieve the higher res for. However, South Park (the show) uses rendered geometry for these details, down to individual lines, and TFBW does too--in fact, they directly brought over the show's animation rigging. (Stick of Truth used a different approach.)
My conjecture is that mouths (and blinking eyes) actually are animated textures, though, which is why they resolve at quarter-resolution. The same is true of some other elements, such as the chalk drawing in the screenshots, and some text that's actually flat texture billboards. (Other UI elements, such as button prompts and meters, are at full res.)
The noise textures used to "push" the level geometry perceptually back from the characters and props also overwhelmingly resolve at quarter-res. There is single-pixel detail scattered sparingly in them, but I think this might be due to full-res post-process AA (which also causes displaced pixels at probable vertices).
In other words, there's plenty of evidence to strongly suggest exactly what method the game is using. Now, I have no training in this field, so you should take my conclusions as tentatively as that warrants. But it would be perverse to pretend that all possible answers as to how TFBW achieves its ends are still equally possible. There is evidence, even in as little as two screenshots, that heavily constrains our analysis.
You having a 1080p display is exactly why I could use a screenshot from you! It'll tell us whether the game downsamples or not. You can still set your Pro to take 4K screenshots, even if the video output is 1080p. The absolute best would be from the same area as ToiJu did, but anything is fine if that's not possible.I don't have a 4k tv so I can't. There are no graphical options in the game other than a brightness slider and I don't have a normal ps4 to compare it against so not sure if it even benefits 1080p users on this game.
Sure, "pixel counting" in the sense of steps-over-pixels ratio only gives us the resolution. But people sometimes use "pixel counting" in the general sense of looking closely at screenshots, and I wanted to get across that your point doesn't apply to that larger meaning. There's no reason to strongly doubt analysis, provided there's multiple sources for it.I know I was just pointing out that the pixel count don't tell if it's 1:1 sampled 4K because even the undersampled techniques show the same pixel count of 4K.
This is exactly the kind of imprecise language I was working against, which can cast undue doubt in people's minds (even if, as I surmise, you didn't mean it that way). My analysis could be very wrong, but it isn't a guess. I'm not saying that out of wounded pride, it's just a description of my post's character. It's based on explicit evidence from the game.Also my guess would also be geometry rendering because it make sense to use it with a game like this.
Well I botched that! This is purely a mistake, I copy and paste these blocks as I build for new games, and I didn't change everything after I did.According Eurogamer GT Sport performance mode is 1080p MSSA 8x. But on the list is 1440p MSSA 2x. Where op did get that info?
It will have a new physical release, right? Then I'm pretty confident it will receive a patch. Finally... I might even give it another try. Other than the very lacking single player content at release it was also its ugly look on PS4 that lead me to drop the game after a couple of weeks. That aggressive shadow dithering all over the characters... D:
If I set my output resolution to 1080p, is the result same? I took this one with output resolution set to 1080p.You having a 1080p display is exactly why I could use a screenshot from you! It'll tell us whether the game downsamples or not.
If I set my output resolution to 1080p, is the result same?]
Well I botched that! This is purely a mistake, I copy and paste these blocks as I build for new games, and I didn't change everything after I did.
It's fixed now. There's no 1440p mode, and the standard PS4 is 2xMSAA, while the Pro--in quality mode, when set to 1080p--is 8xMSAA. I'm really sorry for the error.
Unfortunately no, that's a 1080p pixel count, no doubt about that. So no downsampling.