krypt0nian
Banned
Gave them my monies!!
SQUEEEEEE!
SQUEEEEEE!
I don't understand why they need the Amplitude IP for this. Can't they just call it Wavelength or something? People will know what it means.
Although the biggest problem for me is that current and previous generation controllers aren't going to be very good for this - you really need the three digital shoulder buttons the PS2 controller had.
Pretty damn weird lol
Good job!
First KS pledge ever for me. Amplitude was so awesome.
the goal seems too high, maybe overestimating this IP a bit... we'll see I guess.
I don't see how harmonix benefits from this either, doing all the work and funding but somebody else owns everything anyway, that just goes against why everyone goes to kickstarter in the first place, lol.
So you don't want the game? You don't make money by just angel investing every remotely interesting project. The money the Kickstarter raises is Harmonix's money and it's a good interest gauge and fairly low risk.You gotta be kidding me? Sony asking fans to fund this game? You have the money why don't fund it yourselves instead of begging fans for money?
Just because a developer is working for Disney or someone doesn't mean they are swimming in the kind of munnyhz that they could put almost one million dollars into the development of a game just like that (and who knows, maybe they are spending some of their own money and that's why they aren't asking more than 700k).Why does a company like Harmonix, that works with Disney and had the best selling Kinect series, need Kickstarter?
I can just imagine that Sony might be willing to throw some money/marketing behind it if they can prove that there is enough interest out there.I don't understand why they need the Amplitude IP for this. Can't they just call it Wavelength or something? People will know what it means.
Although the biggest problem for me is that current and previous generation controllers aren't going to be very good for this - you really need the three digital shoulder buttons the PS2 controller had.
Seems a bit harsh to only offer codes for the game to the first 1000 $15 backers. Can see the numbers drying up once they're all gone and people realise they're not getting a copy of the game out of it.
I would back at $15 but I'm sure it'll release at $15 anyways.
Double Fine got $4 million based on an idea alone. I think $750k is alright.
Because if people are going to give them free money, they'll take it?
I would back at $15 but I'm sure it'll release at $15 anyways.
Yea, that's usually where most backers end up and they're already almost gone. Weird to set it to only 1000 people.Seems a bit harsh to only offer codes for the game to the first 1000 $15 backers. Can see the numbers drying up once they're all gone and people realise they're not getting a copy of the game out of it.
with sony owning the ip, i don't really understand why they didn't just do a thinly disguised spiritual successor
$4,188,927 Torment: Tides of Numenera (*)
$3,986,929 Project Eternity (*)
$3,845,171 Mighty No. 9 (*)
$3,336,372 Double Fine Adventure
$2,933,252 Wasteland 2 (*)
£1,578,316 Elite: Dangerous (*)
$2,485,506 Homestuck Adventure Game
$2,278,255 HEX MMO Trading Card Game
$2,232,933 Camelot Unchained (*)
$2,229,344 Planetary Annihilation - A Next Generation RTS (*)
$2,134,375 Star Citizen
$1,919,276 Shroud of the Avatar: Forsaken Virtues (*)
£1,106,371 Kingdom Come: Deliverance
$1,836,447 Shadowrun Returns
$1,578,950 WARMACHINE: TACTICS
$1,538,425 Dreamfall Chapters: The Longest Journey (*)
$1,321,306 Obduction (*)
$1,229,016 Double Fine's MASSIVE CHALICE
$1,091,194 Pathfinder Online: A Fantasy Sandbox MMO (*)
$1,014,600 【Project Phoenix】 Japan's indie RPG feat. AAA talent!
$974,578 Armikrog.(*)
$944,283 Divinity: Original Sin
$926,112 MYTH
£526,563 Project GODUS (*)
$776,085 Shantae: Half-Genie Hero
I would back at $15 but I'm sure it'll release at $15 anyways.
It's not free money.Because if people are going to give them free money, they'll take it?
Hahahaha, are they seriously trying to say that they can't get some money out of the RB and RB DLC pile to fund a $700K game?
I wonder if that amount has anything to do with convincing Sony that an appropriate deal is worth cutting. It would demonstrate a certain amount of interest after all, and maybe Sony aren't interested in selling the IP back to Harmonix.
For reference: I made a list with video game projects with more funding than $775K
(starred ones also have an intial goal higher than this)
Number of games not on PC: 0 (unless I missed something)Code:$4,188,927 Torment: Tides of Numenera (*) $3,986,929 Project Eternity (*) $3,845,171 Mighty No. 9 (*) $3,336,372 Double Fine Adventure $2,933,252 Wasteland 2 (*) £1,578,316 Elite: Dangerous (*) $2,485,506 Homestuck Adventure Game $2,278,255 HEX MMO Trading Card Game $2,232,933 Camelot Unchained (*) $2,229,344 Planetary Annihilation - A Next Generation RTS (*) $2,134,375 Star Citizen $1,919,276 Shroud of the Avatar: Forsaken Virtues (*) £1,106,371 Kingdom Come: Deliverance $1,836,447 Shadowrun Returns $1,578,950 WARMACHINE: TACTICS $1,538,425 Dreamfall Chapters: The Longest Journey (*) $1,321,306 Obduction (*) $1,229,016 Double Fine's MASSIVE CHALICE $1,091,194 Pathfinder Online: A Fantasy Sandbox MMO (*) $1,014,600 【Project Phoenix】 Japan's indie RPG feat. AAA talent! $974,578 Armikrog.(*) $944,283 Divinity: Original Sin $926,112 MYTH £526,563 Project GODUS (*) $776,085 Shantae: Half-Genie Hero
It's not free money.
Boyes, you better make sure this reaches funding in time.