Dr.Morris79
Member
It's lovely on the Deck
It's KirbyOne thing I need to actually know...
What is the lil dude you play as?? He sprouts from a flower, right?
The map gives a lot of clues.One of the things confusing about the map is how some areas look partially unexplored, but really it's just one area leading to another part of the map from the other side. I just realized for the first time you could place markings on the map lol no idea how I missed it and I'm almost done the game.
The pixels are too chunky (TV on PS5), scan lines just just hurt my eyes.It looks boring and the art design is terrible. I might give it a try if it comes to Game Pass. I'm curious about the reviews after the hype dies down. We'll see real opinions within a year.
I bought it yesterday…. It’s alright I guess.It looks boring and the art design is terrible. I might give it a try if it comes to Game Pass. I'm curious about the reviews after the hype dies down. We'll see real opinions within a year.
Pause screenAnyway, I got a new item after the main boss:
stopwatch? I don't see it
The save spots are often obnoxiously far and make little sense to me. The fast travel points also feel oddly placed.At its best, the game is one of the most original puzzle games in a while. At its worst, it has some puzzles that genuinely make me want to stop playing and never come back.
I think the biggest sin this game has is its save point locations. Some puzzles will kill you again and again, and you'll have to backtrack again and again, with less and less inclination each time.
The worst puzzles are the ones where you know what you need to do, but the controls and level design just make the process tedious and not enjoyable.
Can I get some VERY LIGHT postgame nudges in the right direction? Currently I:
Just got the top, but I haven’t figured out what to do with it. I found the S. Medal and the circular recess to the left of the bat. Running around filling out the map where I see gaps and finding more eggs. I got the stopwatch and the bubble wand upgrade by the final boss.
Much appreciated!Keep looking for eggs.
Use the top in every room until you find its use. The room you obtained it should have had a use for it but I can't remember for sure.
Much appreciated!
Got the Bouncy Ball, the Wheel, the UV wand, and 52-ish eggs. I've now exhausted every single open area/gap on the map that I can see. Some mysteries I still haven't figured out:
- The pile of skulls and the circle of faces in the room to the left of the final boss. I found out that the Remote will change the TV to show the faces, but I haven't actually figured out what to do with that yet. Without spoiling it, do I currently have the tools to solve that, and is the solution in the same area? Or should I ignore that for now?
- The rabbit mural with the control panel that lets me draw on it.
- I clearly need a tool to break the clear-ish blocks that are everywhere, but no idea where to look.
- Using the UV wand, I see numbers on the clock after the final boss area. I assume those are for speed runs and may be out of my reach on this playthrough?
- I haven't yet figured out a good place to use the Wheel to do anything of real consequence, but I might just need to scour the map again now that I have the tool.
Yes. More specifically, look for environmental clues that only appear when certain items are used.
- Without spoiling it, do I currently have the tools to solve that, and is the solution in the same area? Or should I ignore that for now?
And platinumed. I probably won’t do the layer 3/4 stuff, but I really enjoyed it overall. It has a real sense of “anything can happen” that’s been missing from the genre for a long time.
Yeah, I think it's a fantastic game overall, but it starts to lose me a little bit in layers 3/4 when the puzzles stop being organic to the game world and start feeling more like things that require external input.I just read about the stuff people seemingly data mined. That was enough for me, since it's really esoteric and I only have so much time and patience with all the quality games out there. I do feel I had my fill from layers 1 and 2, that was plenty. Billy Basso is great and he is going to have a successful career in game development - not just Animal Well.
Does the game have a narrative or much of a point? So far I am about 4 hours into it, gotten one of the 4 flames, and while I adore the graphical look and design - it just feels like loosely connected areas with no real reason as to why you are doing the things you do.
You gotta escape the well, bro.
It's a real gem. My favorite game out this year so far.Yo what the fuck, I started this game last night and it’s actually kind of amazing? The level design is so carefully crafted, creating micro challenges that can be bypassed once completed for traversal purposes. Not the type of consideration I usually expect from indie devs. Even Hollow Knight struggled with that a bit.
I bought this game for the meme, expecting it to be serviceable but underwhelming. I’m pleasantly surprised. I’m only a couple hours in, but I hope it keeps up the pace and quality.
I’m a 0% plot kind of guy so the dev nailing the atmosphere without text was a real joy. Not enough games out there like it. This one is probably my GOTY.Wow, this game was a real surprise for me. It's one of the best games I've played. I love how it doesn't tell you anything about what you're supposed to do, but the level design is so good that you don't feel aimless. I've beaten the final boss, but I'm going to try and 100% as I love to solve the puzzles. This is like a love letter to classic platform adventures.
Edit: I hope the developer makes a sequel/new game that goes more in the direction of Dizzy and Tomba! as I think this guy is one of few who understands those kinds of puzzles.
I’m a 0% plot kind of guy so the dev nailing the atmosphere without text was a real joy. Not enough games out there like it. This one is probably my GOTY.