I think that this conversation is going in circles and always will if we don't specify numbers. How much do you think the Wii U will sell at in one year's time with the current Nintendo strategy and how much do you think would be reasonable for it to sell to label it as satisfying?
I suspect the answer to these two questions, especially the last one, varies wildly depending on who you'll be talking to. When the posters earlier said there is a market for the console, I understood gamecube level sales, not Wii level sales but you seem to be thinking the latter.
When I say there's "no market" for the platform, it's exaggerated sure (there's even a market for Vita, as small as it may be) and what I really mean, but may not have presented fantastically is that Nintendo have seemingly released a product without basic market validation.
There's a gulf of difference between the GameCube and the Wii; while comments don't necessarily imply Wii-like sales (I don't think anyone reasonable expects that now) people's comments do not generally imply they foresee this system selling around GameCube levels, despite that GameCube levels would actually be a substantial improvement.
Looking at past "turnarounds" for systems, I don't think there's one that one can point to where the baseline sales tripled or quadrupled, and that's what the system needs to do to match prior last place systems. I don't think there's one that one can even point to where sales doubled. In terms of what precipitated these turnarounds, the lever was largely price - but the Wii U is not actually particularly expensive. The only example perhaps is the NDS, but that was essentially precipitated by catching lightning-in-a-bottle, and I maintain that to expect such is folly.
I currently see potentially sub-GameCube sales, but for a longer generation, resulting in a GameCube like total. I'm open to being wrong or changing this view when something