Vigilant Gambit
Member
There is no way we're gonna practically double the funding amount in less than two days to get all the extra playable characters, and that bums me out.
There is no way we're gonna practically double the funding amount in less than two days to get all the extra playable characters, and that bums me out.
There is no way we're gonna practically double the funding amount in less than two days to get all the extra playable characters, and that bums me out.
I imagine no console ports is hurting it. Thats the reason my friends and I are arent pitching in anyway.
Yesss
Shark girl 😬
What are the chances of them adding the ones that didn't make eventually...?
Final 10 hours.
$308808 with 2 hours left. This has been fantastic. Original goal was $100000 and it has more than been tripled by this kickstarter. Thank you so much everyone who also contributed. I've been a big fan of how this game plays since I got curious several years back, watched AnimEVO as Greats played Dorothy, and decided to give the game a session in training mode and start looking up stuff on Arcanas.
The game series blew my mind. So much you could do in it. The movement was insane with the homing dashes, homing dash cancels, the crossup stuff from super jumping over top of someone then homing dashing straight down and steering the dash left and right rapidly...and the arcana. The ability to select an entire character's worth of special moves, super moves, ultras, passive abilities was just nuts. Plus each had its own unique "Xfactor like" comeback mechanic called Extend Force. When I found out Six Stars existed as an arcade only update I was bummed because as a westerner I'd never get to play the new character/arcana and balance patch.
Now look at us. One kickstarter, and this holiday season Six Stars will come out with continuing content coming that goes beyond even what the arcade edition had in terms of characters, arcana, and balance changes.
Thanks everyone. This kickstarter has meant a lot to me as a fan of this game's amazing gameplay. So glad to see it supported here in the west.
Funny thing Japan are the ones that pitched in the most.So glad to see it supported here in the west.
Successfully raised $324,534 with 2,987 backers.
Really respectable. Thought the funding would slow down after hitting Shark Girl but it it raised another $60k. Those add ons really helped. I wonder what would've happened if they were there early.
Funny thing Japan are the ones that pitched in the most.