conman said:
Depends on how you define "challenge." Finding the glyphs is challenging. Solving the glyph puzzles is challenging. Playing without the HUD is challenging (and perfectly do-able). Finding the feathers is challenging. Finding all the secret locations in the tombs is challenging. There are all kinds of challenges in the game.
Most, or all of what you mentioned is optional stuff. Pretty much any game can be challenging and/or lengthy if you go through the trouble of getting everything in it. Besides, finding the glyphs isn't really challenging, nor is finding the feathers (unless annoying is another synonym for challenging).
If you're referring to combat, that's because the game's not designed to be challenging that way. Combat is more of an inconvenience and a bother than anything else. The "challenge" in combat is in keeping your notoriety low enough to make traveling through cities easier. Combat is an obstacle, not because it can kill you, but because it slows you down and keeps you from getting to where you want to go. I found my notoriety level to be a much bigger source of tension and danger than my health bar (I kept the HUD off so I never knew what it was anyway and never died from combat). I thought it was a great substitute for the traditional "motivate-by-threat-of-death" design philosophy.
I'm not just talking about combat. I'm also talking about the generous time limits you're given for anything. I'm talking about in the mission where you need to protect a boat, being able to complete the mission successfully despite killing only some of the attackers. I'm talking about pursuing a guard in the tombs, falling through a gap, talking 5 minutes to get back up again and still finding the guard waiting for you to continue the chase. In other words I mean screwing up big time and still being given a pass.
I'm talking about every mission being broken down into small chunks and being told explicitly what you're supposed to do. Rather than being told "infiltrate the stronghold and assassinate this guy", you're told to jump over this wall, go through this door, pull this level, kill this glowing target, etc. There's no sense of figuring out stuff yourself.
And even with my notoriety level high, I rarely got bothered by guards, and even then it's so easy to get rid of them that I have yet to hear the chase music for more than a couple of seconds! (the one where the circle on the map turns yellow).
What kills me is that I'm totally in love with the art of this game. The graphics and music are amazing (my favorite thing to do in the game is walking around the wetland in the evening), the story and characters intriguing, and the glyph puzzles so fucked up (especially when you're high!), that finishing the game without feeling any sense of accomplishment is such a shame.
Anyway, thanks for sharing your point of view about the game's challenge, even if we don't agree.