Yes.D23 said:after getting most of the achievement and played the shit out of AC II... do you think its worth it to play AC I? i never play the first assassins creed.
Buckethead said:Yes.
The story is awesome and there are locales that I like better than ACII.
But if you love, or atleast like yourself, you won't play it for achievements.
The flags alone will make you want to kill yourself.
D23 said:after getting most of the achievement and played the shit out of AC II... do you think its worth it to play AC I? i never play the first assassins creed.
CriscoDisco said:How the f*ck do II get up to that little balcony about half way up and can go no further.climb that tower in Acre?
I'm losing my mind.
CriscoDisco said:How the f*ck do II get up to that little balcony about half way up and can go no further..climb that tower in Acre?
Buckethead said:Yes.
The story is awesome and there are locales that I like better than ACII.
But if you love, or atleast like yourself, you won't play it for achievements.
The flags alone will make you want to kill yourself.
Square Triangle said:I just picked up AC: Bloodlines for the PSP, I'll give everyone some impressions once I get some time on it. I got the PS3 version at release too, so awesome exclusive content is awesome.
They still dont make sense, they just made them shorter.jett said:AC1 definitely has more interesting, "high concept" writing, but it's not as engaging as AC2. And I never understood how the speeches after you kill your targets were supposed to made a lick of sense. They go on for 5 minutes after you've stabbed their aorta.
Mana Sin said:Honestly, I don't care what point in time AC3 is set in... As long as I have my hidden blades, I'm happy. Speaking of which, the only way for the double hidden blades to exist is if the game takes place after Ezio writes the codex. Wasn't he the one who came up with the idea?Unless of course, you give the next Assassin access to the Apple of Eden and thus access to the same knowledge Altair got the idea from.
Razorskin said:Um I just finished the truth, does it get explained later in the game?
Lostconfused said:Altair is the one that came up with it and recorded in his codex.
It's not bad, per se, but it is very unpolished. For instance, the mini-map has an issue where the rotating icon radii will grow or shrink randomly over time. The auto-save is wonky too. Sometimes it will auto-save. Sometimes it won't. Not sure if you can force a save - it'd be nice to be able to restart the game at will once the mini-map is half the size it should be.Square Triangle said:I just picked up AC: Bloodlines for the PSP, I'll give everyone some impressions once I get some time on it.
Dead said:When do I get the Venetian cape? Just finished sequence 9 for what its worth and no longer have the mask/cape combo.
Yes but I was just pointing out that Ezio didn't not come up with the idea and he doesn't need to write a codex.Mana Sin said:Yeah, but didn't he write that?most of what he took credit for creating was in reality stuff he learned from studying the P.o.E
I know the Auditore cape is what you get for getting all 100 feathersZzoram said:Where do you get the Auditore cape? Is it the default?
learnedhand said:Really enjoying the game. (360 version)
Of all the improvements (graphical, more things to do, slightly varied combat, etc) the main hook for me is the narrative.
Any more these days, I need some type of compelling story to push me forward in a game. This is what I, and many others love about uncharted. In AC1, I just had a vague idea of what was going on. It just wasn't told very well and I didn't understand or didn't care about the characters motives. But in AC2, it all comes together so well. All of the places and characters are kept in a database, the missions and side missions really fit nicely together, and IMO the voice acting is great. Plus, Ezio is a much more likable character than Altair. I really hated that prick.
For a game with so many elements, both gameplay and story-wise, they do an incredible job putting it all together.
AC2 is just so much better in so many ways.
Dead said:I know the Auditore cape is what you get for getting all 100 feathers
Zzoram said:I don't think so, but this is what people have pieced together, spoilers obv.
Adam and Eve were early humans genetically modified by some ancient race of aliens or something. Their descendents formed the Assassin's, explaining their Eagle Vision power or whatever. When they rebelled against the ancients, they stole the Apple of Eden, some powerful artifact that has powers and contains knowledge. Some kind of solar anomoly wiped out those ancient aliens or whatever, wiping out all trace of their existance except the Pieces of Eden. The Templar are normal humans who want to use those things to gain power and create a new world order. Assassin's descended from Adam and Eve are supposed to protect the Pieces of Eden from being exploited and use them for their intended purpose, to save humanity from the solar anomoly that is about to happen again.
Lostconfused said:Yes but I was just pointing out that Ezio didn't not come up with the idea and he doesn't need to write a codex.
Edit: Well actually no. Altair is a skilled master assassin he came up with it on his own.he just used the apple to learn how to make stronger alloys
I think the confessions are supposed to be between the assassin and the target. It also might be a glitch in the animus becausejett said:AC1 definitely has more interesting, "high concept" writing, but it's not as engaging as AC2. And I never understood how the speeches after you kill your targets were supposed to made a lick of sense. They go on for 5 minutes after you've stabbed their aorta.
Aspiring said:Never played the original but i was thinking of picking this up. However i know it continues on from the first game. Does it make a lot of references to it? Would i be missing out on story had i not played the first?
Korey said:Do the buildings in the villa upgrade visually as you upgrade them?
Korey said:Do the buildings in the villa upgrade visually as you upgrade them?
Well even afterjett said:The confessions in AC1 are just ridiculous, especially when A LOT of the assassinations inevitably occur in the middle of a big crowd of people. At least in AC2 they're limited to one or two lines, the dying words of a villain, movie-style.
Toski said:Well even after, I liked the longer confessions because the targets in AC1 all had different reasons for their actions unlike this game where we already knew why the targets were doing what they were doing and that made their "confessions" useless.you jump on Borgia from 40 feet in the air and stick a blade in him he still lives
Look under the brige, you have to swim to see it.Sean said:Can someone please tell me where in the hell is the glyph at Ponte Di Rialto (a bridge area in Venice)? I looked on both sides and on the roofs for like 10 minutes and I can not find this fucking symbol anywhere. Is it actually on the bridge or somewhere nearby? Last one I need and it's driving me crazy.
brandonh83 said:good lord how the hell does one get back to the Sanctuary?
jett said:You mean the catacombs? You have to reload them from the DNA option in the menu.
beatenbrandonh83 said:yeah where you put the seals, I just found the last one and I'm itching to put them all in place :lol
Mana Sin said:The seal place is the Sanctuary? Huh, I was wondering what that was... Anyway, you get there from Mario's office/the Codex room.
Toski said:Look under the brige, you have to swim to see it.
FlyinJ said:Ok, I can't figure this part out (Around memory chain 6-7):
I go into the dream sequence as Altair, and I chase his target to a tower that the target goes into. I then climb up this tower to a balcony... directly above me is a wooden plank sticking out, but I can't for the life of me get Altair to jump/reach to it. It's literally 6 inches from his hand, but he won't go to it. Have I missed some control along the way that allows me to grab things directly above me, or jump straight up and grab something?
Irish said:You can either stand still and hold R1+X/let go or climb up on either side, run up the wall and then hit the jump button.