Gore and limb dismemberment was disappointing, but at least it didn't feel like you were cutting through paper. Enemies had weight to them and parrying was very solid. Don't remember scripted death animations, but regardless, I think your opinion is in the minority. The combat wasn't deep but it was satisfying, and the game did a good job making you feel like a badass all the way through. No AC game comes close to Ghost's combat, and Ghost isn't even great, only good
The game only has precanned death animations, not sure how didn't noticed that you have zero dynamic animations when enemies die, you deplete their invisible lifebar and the long, theatrical animation start without any chance of changing it, no matter the direction of the final blow nor how many time you hit them after the animation start, the game has the most noticeable precanned death animations of any triple A from past gen, and when the animation end, the enemies just glue on the ground even if their body is half out of the surface instead of falling down (that's the no ragdoll), the whole thing feels silly\fake as fuck unless you are an old samurai movie aficionado or just don't put much weight on these details.
Sucker punch just hate to use ragdoll for some reasons, infamous 3 had the same problem, the same 2-3 death animations repetead for an entire game with zero ragdoll, even in a game where you blast enemies left and right with powers and ragdoll should be fucking in.
I think my opinion is shared by whoever hates silly looking precanned death animations and no ragdoll in 2024, i'm not talking about the mechanics of the combat, those were ok.
( i mean there is a reason why 99,99% of games were you kill stuff has ragdoll, even kiddy games like the last 2 zelda, imagine helldivers 2 if enemies just had their samey death animations and glue to the ground instead of what you have now)
But tbf, i'm kinda anal with this shit
To return to the original point, i hope it's nothing like tsushima, that one was too much parry based, mono-weapon for dozens of hours and the stance system was a joke, it was just a damage multiplier for certain type of enemies, i admit that it was ok\fun but it was not my cup of tea.
i prefer if they refine (a lot) what they had in origins.