Is it worth making an Uplay account and linking it to this game? I say this because I dont even have an account for it and if its not needed I'll pass. I dont even want to use the companion app. I hate that kind of stuff.
Got the game yesterday, my first AC actually. Not sure how i feel about the single player campaign but I did some coop with friends and it was fun as hell.
Misisons 12, part 1 may just ruin this entire game for me.
What's wrong with it? Was super easy.Misisons 12, part 1 may just ruin this entire game for me.
dont think ive seen a few of those animations either. espeically the first one that transitions from finisher to attacking another guy.Dead horse, but the character animation is almost fantastic. Best of the series. Very curious how they'll top this.
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Dead horse, but the character animation is almost fantastic. Best of the series. Very curious how they'll top this.
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Dead horse, but the character animation is almost fantastic. Best of the series. Very curious how they'll top this.
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http://gfycat.com/PaleBigBluebreastedkookaburra
Yea there's so many animations and variations that I'm still finding new ones everytime I play the game. Really helps the longevity. The new parry animations blend so well that it's almost like an one long full animation sometimes.dont think ive seen a few of those animations either. espeically the first one that transitions from finisher to attacking another guy.
but then i rarely use 1h sword.
spears, dawg.
Yea there's so many animations and variations that I'm still finding new ones everytime I play the game. Really helps the longevity. The new parry animations blend so well that it's almost like an one long full animation sometimes.
And speaking of spears....
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They are indeed quite badass.
yeesh, that bad?
Really? It was near impossible to do the first part without being spotted. Major pain in the ass IMO.What's wrong with it? Was super easy.
they really do need to figure out how to make the basic combo animations flow and look better
the kill animations and counter animations and the dual kill animations in 3-4 are great. Now if they can get it to flow as well as batman does, they really could be on to something.
They actually need to make them much faster and much shorter.
Fighting in an AC game as always felt very clunky and boring for that reason, and even with a system that demands more attention, because it's more punishing (like Unity has) that problem remains and, paradoxically, is amplified.
The same for for stealth, parkour and everything involving controls.
They need to tone down animation priority and give the controls some more responsiveness.
The only big game i can think of right now that has animation priority as bad as AC, in GTA and RDR, which also aren't really that great to control.
If you take for example how good it feels to move and stealth around in Last of Us or Blacklist, and AC Unity, there's a huge gap, but it's not like those games are sacrificing good animations.
open world probably doesn't help for these games. Heck batman is way less fun combat wise in the outside maps due to performance hit.
I thought that some of the animations in 4 were a step back from 3, mainly because a good amount of them were sped up versions of AC3's animations and they weren't meticulous about certain things, like double counters with a rifle having clipping or floating issues. If it were completely up to me i'd make it even harder and have it so mistakes=death, or at least have a cheat to enable that. It looks really realistic when the combat animations blend together while the enemies are all attacking. Unfortunately there's so much geometry in the game that sometimes there's a bit of floating going on or clipping. But most of the time it works. The games work with animation priority except for certain actions, it instantly responds to the parry button while trying to figure out which animation should play next, it's very contextual with positioning and other things, finishers as well. Also noticed that Arno is very responsive to R2+X to jump.they really do need to figure out how to make the basic combo animations flow and look better
the kill animations and counter animations and the dual kill animations in 3-4 are great. Now if they can get it to flow as well as batman does, they really could be on to something.
I thought that some of the animations in 4 were a step back from 3, mainly because a good amount of them were sped up versions of AC3's animations and they weren't meticulous about certain things, like double counters with a rifle having clipping or floating issues. If it were completely up to me i'd make it even harder and have it so mistakes=death, or at least have a cheat to enable that. It looks really realistic when the combat animations blend together while the enemies are all attacking. Unfortunately there's so much geometry in the game that sometimes there's a bit of floating going on or clipping. But most of the time it works. The games work with animation priority except for certain actions, it instantly responds to the parry button while trying to figure out which animation should play next, it's very contextual with positioning and other things, finishers as well. Also noticed that Arno is very responsive to R2+X to jump.
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This game is just so beautiful. I laugh every time I boot up the game and play because people are trying to push the idea that the game doesn't look nearly as good in motion as it does in stills. The game looks even better in motion to me after putting in more time into it this weekend.
Especially without the HUDThis game is just so beautiful. I laugh every time I boot up the game and play because people are trying to push the idea that the game doesn't look nearly as good in motion as it does in stills. The game looks even better in motion to me after putting in more time into it this weekend.
Ok, finished main story now, and I'm fucking pissed off. The rest of this post will contain spoilers, also for Watch_Dogs.
They did it, they fucking did what I was afraid they'd do, as posted here on the Arno Master assassin CG trailer thread. They just had to fucking kill Elise for tear jerking, well guess what UBI, it didn't work in Watch_dogs, and it isn't working here, other than pissing me the hell off that you can't have a female character in your game and not killing her off in the end. Geez, that's 2 times in 1 year, same thing. All this does is for the next game they release that'll have a female side-character, all I'm going to be doing is wondering, "wonder if she'll be killed of in this mission or not".
You had a good boss fight, felt rewarding, would've been great ending on that high note, but as soon as the cutscene started, it hit me, oh, this is where she'll die. And sure enough... fucking hell UBI, I'd really would liked to have been on your story sessions "it's important that we have a female side character for <insert game> just make sure she dies in the final act".
This has seriously pissed me off more than the performance issues, and the companion app, and the initiates problems, they all together don't come close... Damn it UBI, why?
1) the little magnifying glasses that identify an area of interest sit there even after you have visited the area. So, after going to number 4 (7 total) I turn around and they are all jumbled together on my map with no indication of which ones I have already visited. The on I just arrived at was a little out of the way so now I can't figure out which ones are still undiscovered so I am running back to each one to double check. Why not make one green once you have been there and found all the clues?
It's not compulsory, but if you plan to play other AC or Ubisoft games then I'd recommend it. It's free and there are some nice extras you can get from it.
You can still platinum the game without it and the Uplay unlocks are for low-tier items that are easily outclassed by the stuff in the game. There are some other downloadables and cosmetic items which are just extra bonuses for fans but nothing gamebreaking you're missing out on.
I actually liked the murder mystery, though it involved zero thought and effort to figure out. Or even worse - not "figure out" but rather lower my expectations to the level of the game developers and press the button.
Really? It was near impossible to do the first part without being spotted. Major pain in the ass IMO.
I finished the story recently and I had a question:Did they ever acknowledge Arno being let back into the Assassin's order? Granted, I didn't attempt to go back into the Order until after I had finished the story. But I thought it was pretty weird that the Order leaders did the whole "our decision is final" thing and then I'm allowed back in. Did I miss something?
For the record, also thought it was weird that I wore that Arno's Master Assassin costume after the game ended. How'd he become a Master Assassin if he wasn't in the Order?
Also, if the Order was so upset with him doing what he wanted? Wouldn't they send someone to kill him and stop him from just going around stabbing whatever target he wanted?
Need to know too.Has the new patch for ps4 been released yet? I have the game but haven't played it yet. Waiting for some of the bugs and frame rate to be fixed.
Woo, Initiates level 15 finally, I'll be able to unlock that final yellow chest
Which of course gives money, so useful!
*Scrooge McDuck swimming in money image*
Yea it's been working since Saturday for me.Is the Initiates thing working properly now then?
With Dragon Age and Far Cry 4 out, I've shelved this game until they release a patch that fixes performance, though I'm not sure that will ever happen.
Sad thing is I think the game would be absolutely glorious if the performance was decent...
Is the Initiates thing working properly now then?
Not for me. Still only see my Unity data show up.
Cleared up Versailles and did my first murder mystery (the monastery) during the weekend.
I actually liked the murder mystery, though it involved zero thought and effort to figure out. Or even worse - not "figure out" but rather lower my expectations to the level of the game developers and press the button.
Even though the game is pretty solid so far (PS4), I created a technical support ticket over at Ubi's support system for the companion app. Because after I synced up the companion app with the PS4 game, it effectively broke and I am now unable to progress through the tutorial. The companion app highlights the CONTINUE button, but the button cannot be pressed (as I can understand it, the app no longer detects me having any assassins).
And I cannot open the Assassins menu option from the bottom left either.
So far Ubi support is silent. I hope they can somehow reset the companion app state.