What's this feud between Kunos and SMS that I keep hearing about? Apparently this tweet was a response to digs from Kunos or something..?
https://twitter.com/projectcarsgame/status/768458053607915520
Anyone that played Project Cars with a controller can compare it to this? Is it just as terrible?
Controller handling is the most important thing to get right because that's what the majority of your customer base is going to use.
What's this feud between Kunos and SMS that I keep hearing about? Apparently this tweet was a response to digs from Kunos or something..?
https://twitter.com/projectcarsgame/status/768458053607915520
You know who the guy is? I don't really get the pun...
That's Ian Bell, owner of SMS.
No G29 support for the PS4 version? It's a freakin PS4 wheel...
That's Ian Bell, owner of SMS.
Because the release of PCars on console went really well to start with didn't it.
Yeah, I'm not sure what this feud with Kunos is all about. It was alluded to on the official pCARS forums but I don't visit there much anymore after having some critical posts deleted by militant mods.
I stopped going there a while ago, that place is properly toxic.
Bell is just a big head, it doesn't surprise me to see him taking a jab at Kunos.
Their position seems to be that Kunos has been firing all the shots. I'll see if I can find the thread.
Edit: http://forum.projectcarsgame.com/showthread.php?47635-Assetto-Corsa-car-list-for-consoles/page8
Starts at post 286. Anyone know what it's all about?
Edit 2: seems to be about some tweets that Kunos made.
Video I just took with an X1 pad with the Formula Abarth at Mugello:
https://www.youtube.com/watch?v=L4rf_AMYq2Y
I did a 1.52.xxx, within 2 laps and on mediums.
Leaderboard:
http://www.radiators-champ.com/RSRLiveTiming/index.php?page=rank&track=5&car=18&rank_type=all&tyre_type=all&controller_type=all&community=all&friends=all
We can see this guy with a 360 pad went from a 1.52.xxx down to a 1.47.7xx
http://www.radiators-champ.com/RSRLiveTiming/index.php?page=laptime_improvement&trackId=5&carId=18&driverId=9662
World record is a 1.46.xxx
Average around 1.48.xxx
Lot better imo.
I did a comparison a long time back:
https://www.youtube.com/watch?v=uOnylsUT1_c
Do the rumble triggers work? That's one thing that'd probably really help when using a controller. I love them when playing Forza 6, it's almost like mini FFB telling you when you're starting to lose grip.
Just from the steering wheel acceleration and degree of rotation, I'd say AC definitely does look better with a pad than pCARS. Thanks for the video.
I can already confirm that the CSW will not be compatible with PS4 on any new games. This is part of the Agreement with Sony and enables us to get a license for PS4. There will probably be a dedicated CSL Elite base for PS4 but I cannot confirm anything until the contracts are signed.
We are not making those rules
And finally a word to the PlayStation situation. We know that a lot of people want to know what the status is but we cannot announce anything before the contract is signed. We have a good relationship with Sony but we need to follow the rules and although there are absolutely no points of disagreement, sometimes things takes a while because of procedures and work flows. I am confident that we can announce a PS4 Version of this Wheel base soon.
Again, this pretty much cements the fact that if you want to enjoy sim racing, you are better off making the PC your home. Forza MS # is coming to the PC. So basically you are only missing out on GT Sport, which is has a lot prove to make it worth a $500+ investment.
Just from the steering wheel acceleration and degree of rotation, I'd say AC definitely does look better with a pad than pCARS. Thanks for the video.
It probably will but it won't be content that was created well before release and held back just to be sold as DLC. But it's hardly the point when GTS will have much more content period. Plus online, plus night racing just about everything AC would have if they spent more money developing it.
I don't know if it's ok to ask this here but... is there any racing game where you can drive a Renault 12 Break??
Wait you can't change your buttons around? No shift up and down using the face buttons?cooldawn said:However, I'm really, really chuffed to say this version of the Nordschleife is absolutely brilliant. Not since Gran Turismo have I been so impressed with the way this legendary track has been realised in a racing game. A perfect marriage of this circuit and this physics model makes it feel alive. I had a tonne of fun in the 4C around there last night.
Thank you KUNOS Simulation.
DualShock 4 controls seems to be fine out-of-the-box. I didn't need to adjust anything but I imagine I'll need to make some adjustments for higher class cars that may be more sensitive to my inputs. With the 4C though, it was absolutely fine.
However, not being able to customise controls at all is really annoying. Believe it or not I shaved off more time and won more online races in Project CARS using D-Pad, face and shoulder buttons so this is a step back for me. Yes, changing gears using L & R buttons is much more intuitive, but whatever, I've got used to it somewhat already. Some customisation would be nice, though.
I don't know if it's ok to ask this here but... is there any racing game where you can drive a Renault 12 Break??
I don't know if it's ok to ask this here but... is there any racing game where you can drive a Renault 12 Break??
WOW, that's some REAL shit! WTF, Kunos. Only way I can drive with a pad is triggers for gas and X+B for gearshifts, that way you can even use A for clutching.Wait you can't change your buttons around? No shift up and down using the face buttons?
That sucks!
I'm going to need some consoling:
Sony, why you do this?
So if you want a Fanatec wheel on the PS4, you will likely have to buy an entirely new wheel base and wheel.
Again, this pretty much cements the fact that if you want to enjoy sim racing, you are better off making the PC your home. Forza MS # is coming to the PC. So basically you are only missing out on GT Sport, which is has a lot prove to make it worth a $500+ investment.
And people wonder why sim racing doesn't succeed (outside of GT and its marketing budget) on consoles.
Just going by the reports here. I pray the gas isn't on the stick. I use x and b to shift like you do. Like most do I think. Never got on with shifting with bumpers in games.Aside from Alpine A110 and Renault 5 Turbo, it's hard to find ANY old Renaults even in games like GT6 with (officially) over 1200 cars.
The closest thing that I've ever driven in a racing game is probably the Peugeot 504 mod for PC Assetto Corsa (one of the very few car mods that is actually really damn good).
WOW, that's some REAL shit! WTF, Kunos. Only way I can drive with a pad is triggers for gas and X+B for gearshifts, that way you can even use A for clutching.
So the unchangeable default setup has gas on the right stick then, where you can't brake and rev-up at the same time?!?
Is the gas on right trigger? Shift on bumpers?OK after 2 hours of tweaking some PS4 controller settings.
Steering sensitivity 10%
Steering speed 0%
Steering deadzone 5%
Steering filter 30%
Steering gamma 200%
As for the rest of the game, what a mixed bag, some tracks look great (Barcelona for example) others look a bit dull, car models look fairly good.
Not noticed any framedrops yet, noticed the track map is running at about 15fps though.
Sounds I am not a huge fan off, while they are visceral they have a synthetic feel to them which breaks immersion a little.
Physics shine though, outside of the really good tyre physics there is a lot of other stuff going on under the hood, first game I've played where you can actually feel the aero model increasing downforce as you get faster.
All in all, after all the wailing and gnashing of teeth about the game, I am pleasantly surprised.
Throttle & brake on triggers shifting on X and Square.Is the gas on right trigger? Shift on bumpers?
I can't believe you can't change the setup.
OK after 2 hours of tweaking some PS4 controller settings.
Steering sensitivity 10%
Steering speed 0%
Steering deadzone 5%
Steering filter 30%
Steering gamma 200%
As for the rest of the game, what a mixed bag, some tracks look great (Barcelona for example) others look a bit dull, car models look fairly good.
Not noticed any framedrops yet, noticed the track map is running at about 15fps though.
Sounds I am not a huge fan off, while they are visceral they have a synthetic feel to them which breaks immersion a little.
Physics shine though, outside of the really good tyre physics there is a lot of other stuff going on under the hood, first game I've played where you can actually feel the aero model increasing downforce as you get faster, take the Alfa 155 down a straight and you can feel the aero package forcing the car into the track.
All in all, after all the wailing and gnashing of teeth about the game, I am pleasantly surprised.
Just going by the reports here. I pray the gas isn't on the stick. I use x and b to shift like you do. Like most do I think. Never got on with shifting with bumpers in games.
IIRC, on PS4:
Gas are on R2. Brakes on L2.
Shift up on x
Shift down on square
Perfect!Throttle & brake on triggers shifting on X and Square.
You can customise the setup (damn LS3 horn!) but there are some preset profiles.
I also think a lot of settings from the PC version are missing in the console versions.
Heres what I use on PC with an X1 pad, its pretty much stock except gamma (default is 2).
STEER_THUMB=LEFT
STEER_GAMMA=3.5
STEER_FILTER=0.75
SPEED_SENSITIVITY=0.2
STEER_DEADZONE=0.22
STEER_SPEED=0.2
Also Why would need a horn button?
Race cars don't use horns!To sound the horn ;-)
Horns but no "flash lights", it kept popping up until Stefano implemented it. I think he mostly was annoyed because they planned on having lights that actually work as a light source and then add night racing.Race cars don't use horns!
PC guys are lucky they arent getting the console UI, it's barebones as fuck!Horns but no "flash lights", it kept popping up until Stefano implemented it. I think he mostly was annoyed because they planned on having lights that actually work as a light source and then add night racing.
In other news, the console UI doesn't seem to come to PC. I think I'm gonna write a list with questions for you guys about how stuff works and is accessed in the console version.If we work out the differences we can bug Kunos with what is needed on console. Like FOV not lower than 50(wtf?), what kind of joke is that? No FOV options at all would have been less of a fuck you in my opinion.