this game runs worse than Totori Plus
great accomplishment
Totori Plus runs ok once you swap out of default costume. I can only assume that the translucent skirt ate up too much memory bandwidth.
Think I'm gonna splurge and just pay the 40 for this.
Wait a week or 2 for the 10%.
So, is the story a focus in this game, or is it mostly about crafting items?
I was intrigued by a review that praised the somewhat grim setting. That it was apparently inspired by the 2011 tsunami caught my eye in particular.
However, ever since seeing that review, I have been unable to find many second opinions verifying the quality of the story in this game. All I've come across have been various statements praising (or denouncing) the crafting system or combat. As I understand it, the combat is a lower priority than in most JRPGs, how does this work exactly.
Basically, I was interested in this game, checked out some early reviews that raised my confidence in it, came across some more divisive opinions, and now I am left uncertain if I'd like the game. I guess my absolute musts are:
Ayesha is the most story focused of the PS3 Atelier games. It has a pretty strong narrative pushing things along compared to most of this series, it's actually one of the things I like about it.
Cool, it seems like the narrative simply being "keep your shop in business" like I here it is in some earlier games might be a little bit too "Harvest Moon" for me.
How are the other aspects?
got me there. not a single crash so far.
framerate is the worst out of the Plus ports though
I'm currently in my first play so i could just be doing it all wrong but the setting and world has not struck me as particularly grim so far, neither has the game struck me as particularly story focused, nor has the game been very creating focused compared to previous games I've played.So, is the story a focus in this game, or is it mostly about crafting items?
I was intrigued by a review that praised the somewhat grim setting. That it was apparently inspired by the 2011 tsunami caught my eye in particular.
However, ever since seeing that review, I have been unable to find many second opinions verifying the quality of the story in this game. All I've come across have been various statements praising (or denouncing) the crafting system or combat. As I understand it, the combat is a lower priority than in most JRPGs, how does this work exactly.
Basically, I was interested in this game, checked out some early reviews that raised my confidence in it, came across some more divisive opinions, and now I am left uncertain if I'd like the game. I guess my absolute musts are:
Decent exploration element (if the only areas to fight monsters are repeated too often I may lose interest.
Good combat (doesn't have to be revolutionary, just something that doesn't bore, you know?).
Good character development (I've heard the main character remains pretty the same for most of the game, is this true? Is it true for the other characters?)
Party dynamic (Party members don't have to be permanent, but frequent interaction keeps things interesting.)
Some quests other than crafting (I bet the crafting is actually a pretty good system to customize the way the player handles things, but if every quest in the game is simply a request for "item X", then It'd be disappointing to say the least.)
This game seems interesting and initially I was ready to jump in based on faith in NeoGAF's taste. But after some double checking, I was slightly dissappointed that this game may not be right for me. So I thought I'd ask for some advice, so I can plan my spending in the PSN Anniversary sale before I do or do not get this game.
For the record, JRPGs I've played include:
Is there an easy way to tell? I have it open next to me. Assume I'm blind and will never be able to tell just by looking at the visuals.Talking about framerate, does the game run at native res?
For me, it's just "does it look fugly?". If that doesn't apply it's harder to explainIs there an easy way to tell? I have it open next to me. Assume I'm blind and will never be able to tell just by looking at the visuals.
So, is the story a focus in this game, or is it mostly about crafting items?
I was intrigued by a review that praised the somewhat grim setting. That it was apparently inspired by the 2011 tsunami caught my eye in particular.
However, ever since seeing that review, I have been unable to find many second opinions verifying the quality of the story in this game. All I've come across have been various statements praising (or denouncing) the crafting system or combat. As I understand it, the combat is a lower priority than in most JRPGs, how does this work exactly.
Basically, I was interested in this game, checked out some early reviews that raised my confidence in it, came across some more divisive opinions, and now I am left uncertain if I'd like the game. I guess my absolute musts are:
Decent exploration element (if the only areas to fight monsters are repeated too often I may lose interest.
Good combat (doesn't have to be revolutionary, just something that doesn't bore, you know?).
Good character development (I've heard the main character remains pretty the same for most of the game, is this true? Is it true for the other characters?)
Party dynamic (Party members don't have to be permanent, but frequent interaction keeps things interesting.)
Some quests other than crafting (I bet the crafting is actually a pretty good system to customize the way the player handles things, but if every quest in the game is simply a request for "item X", then It'd be disappointing to say the least.)
This game seems interesting and initially I was ready to jump in based on faith in NeoGAF's taste. But after some double checking, I was slightly dissappointed that this game may not be right for me. So I thought I'd ask for some advice, so I can plan my spending in the PSN Anniversary sale before I do or do not get this game.
For the record, JRPGs I've played include:
Tales of series.
Golden Sun series.
Persona series.
Xenoblade.
And probably half a dozen more I can't think of off the top of my head. Point is, I still have yet to really get acquainted with big names like Final Fantasy or Dragon Quest, for example.
I just looked up some Vita screenshots and it seems like it's native res with AA. Gust is reliable.
For me, it's just "does it look fugly?". If that doesn't apply it's harder to explain
Just got a Vita last week, and this is the first upcoming game that caught my interest.
Will definitely be getting this.
Just got a Vita last week, and this is the first upcoming game that caught my interest.
Will definitely be getting this.
No longer upcoming, it's been released last week.
you wasted your money on a Vita? come on, terry
I did too
It is fun, but it didn't seem very focused and that can be stressful for me personally because i know I'm racing against a clock but i don't know what to do.
On the store it just shows a more expensive special edition available for purchase, with the regular one next month.
Or am I missing something?
iamalreadydead.jpg
no, the game is 40 bucks. first month is the game plus free costumes for the weirdos. next month is just the game, still same price
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Tough tough call... especially since I still haven't beaten Meruru or Rorona (and haven't bought Rorona plus yet).
Welp. Rorona Plus changes so much for the better it really should have been called something more than "Plus".
it was New Atelier Rorona in Japan, but KT called it plus over here for some dumb reason
it was New Atelier Rorona in Japan, but KT called it plus over here for some dumb reason
no, the game is 40 bucks. first month is the game plus free costumes for the weirdos. next month is just the game, still same price
yehurdead.jpg
Atelier Ayesha Plus: The Alchemist Of Arland |OT| We're the weirdos
But really, Ateliers are like no other jRPGs. The focus solely lies in the alchemy and the planing of it (everything takes time); the story and character interactions are really mostly breathers.
How big are the areas? Do they have hidden areas you can return to after a while, like Metroid games? What I mean is, are there parts of areas that you can only enter after crafting a particular item that lets you proceed, or are the areas mostly static?
What is the main draw of the game? Simply the crafting?
Also, this is a little random, but how does the game compare to Hyperdimension Neptunia Rebirth?
I don't know why I'm going into another atelier after mildly disliking most of what was in Totori, but for some weird reason I feel like I need to play this game.
I mean, I guess I found the crafting interesting? And I respect the game for what it is even if I didn't love it.
In either case, I'm wondering how this compares to Totori? I'd be OK if it's about the same(oddly enough?) but is it much better?
Edit: Looking at the post above mine, I'm getting the imrpession that this might be significantly worse than Totori? Have I made a mistake?
they're fairly small but there's a bunch of them, and no
the main draw is fun characters (not in Ayesha tho) and a really deep and addictive alchemy system (also not in Ayesha) and strategically managing your time
and it's way better than Neptunia, I love Neptunia but it's not even a contest, Atelier's gameplay is the main selling point while it's kind of an afterthought in Neptunia
i'll put it like this, everything that people liked about Totori and the Arland trilogy in general is gone in Ayesha, but if you weren't a big fan of Totori then that might be a really good thing
Too bad to hear repeat visits are without new sections. At least there is more than just a few of the areas.
Also, if the characters and alchemy are way better in other games, how so? Should I just get one of the Arland trilogy?
Too bad to hear repeat visits are without new sections. At least there is more than just a few of the areas.
Also, if the characters and alchemy are way better in other games, how so? Should I just get one of the Arland trilogy?
In very rare cases, the areas expand a little, but that's more the exception.
The alchemy is the main focus of the gameplay, that's why it's better than in most (any?) other game. Except Ayesha, were they simplify it a bit too much. But you realy have to play it to understand, there's no good way to explain it through texts.
Concerning characters: the story being a bit in the background, they can focus on character interactions, what makes them a bit more interesting than the story-tool a lot of characters usually are. If you watch animes, think about it like this: Atelier is a Slice of Life type anime, whereas any other jRPG is more a shonen/epic anime.
Ayesha is for me (and a lot of Atelier fan) the weakest entry in the series (on PS3). Escha improved on it in every way though, and stands as my personal favorite Atelier (and would be my favorite Gust game if not for Mana Khemia 2).
So, as a newcomer, should I start with Totori (sounds like it's the best of the "complex alchemy style"), Ayesha Plus, or Escha & Logy Plus?
So, as a newcomer, should I start with Totori (sounds like it's the best of the "complex alchemy style"), Ayesha Plus, or Escha & Logy Plus?
Having not played this at all yet which version is recommended. It being portable doesn't matter to me.