If I had to recommend *monitors*, I've been rocking these for a few years and love the shit out of them:
I think they're going for around $200 each (not as a pair) these days and have a number of adjustments on them so they sound less clinical and more enjoyable. But being 5" drivers, there's very little bottom end to them. I'm still working up the courage to buy the matched sub, which is still going for around $600 (and I will when I finally start making music and not just listening to it).
I was wondering this too. It turns out that the discs themselves are somehow individually identifiable, so no code is needed.Where did they put the cross buy code for the vita version?
I assume so.Digital manual right?
I was wondering this too. It turns out that the discs themselves are somehow individually identifiable, so no code is needed.
Oh fuck. PS4 used game strategy confirmed.
Surely this is the way to do it, provide a 'bonus' to those that purchase full retail, don't gimp the actual product itself.
I'm not sure if you were joking or not, but this isn't new. Sony Japan has a program where owners of PSP UMDs can get a discount off the PSN version to be used with their Vitas. The PSP would read the unique identifier off of the disc and issue a discount for the PSN version. That game could no longer be used to redeem a discount. This caused a little bit of a gamble for people buying up used copied of UMDs trying to get a cheap PSN version.Oh fuck. PS4 used game strategy confirmed.
I'm not sure if you were joking or not, but this isn't new. Sony Japan has a program where owners of PSP UMDs can get a discount off the PSN version to be used with their Vitas. The PSP would read the unique identifier off of the disc and issue a discount for the PSN version. That game could no longer be used to redeem a discount. This caused a little bit of a gamble for people buying up used copied of UMDs trying to get a cheap PSN version.
I think the answer is most likely because it's easier to create codes that someone puts in rather than have a database of disc identifiers. It's possibly also because consumers may feel differently about "buying a code" rather than some Big Brother-ish disc recognition system. Also, because Online codes were publisher-based and this would be System based?So ... its obviously the method that could be used to tie games to accounts and it is already there, waiting to be used. The only question is, why did they even bother using printed codes for online pass in the first place?
http://m.fasterlouder.com.au/news/local/34854/Tool-Australian-tour-announced
FFFFFFFFUUUUUUUUU!!!!!!!!
Rod Laver?http://m.fasterlouder.com.au/news/local/34854/Tool-Australian-tour-announced
FFFFFFFFUUUUUUUUU!!!!!!!!
It would (hopefully) put an end to EB Games' practice of opening all games to put behind the counter. In an ecosystem where a new game is mandatory you would be foolish to a) open games if you are a shop owner, and b) equally foolish to accept a game that wasn't shrink wrapped.Who knows. In either scenario though, it does add an element of doubt as to whether a game has been used before or not (eg stores with return options). A code on a piece of paper might have been claimed already, or photographed if left in the case. A disc might have been used, claimed and returned. Neither confers a sense of security to a potential purchaser unless the shrink wrap is present.
In that sense, both methods serve the same purpose of dissuading second hand sales in that you get an inferior product. (Granted, Sly 4 doesn't do this, rather it offers a benefit to the new customer).
But I'm assuming this is going to become the norm on PS4/XBox3.
In the end it comes down to one question: which publishers will use the carrot, and which will use the stick?
Adelaide? What is the world coming to?
Adelaide? What is the world coming to?
Not complaining though, means I don't have to spend money on flights and a hotel.
It would (hopefully) put an end to EB Games' practice of opening all games to put behind the counter. In an ecosystem where a new game is mandatory you would be foolish to a) open games if you are a shop owner, and b) equally foolish to accept a game that wasn't shrink wrapped.
I think the code on disc thing is probably a way of stopping people from buying the PS3 version and then selling off the Vita code.
Or the opposite I suppose buying the PS3 version and selling it off while keeping the Vita code.
They can still have and empty case on the shelves but just put the stock in the back room.Out of interest, how would you propose they display what games they have?
Once you've downloaded the Vita version there is nothing stopping you from selling the PS3 disc.I think the code on disc thing is probably a way of stopping people from buying the PS3 version and then selling off the Vita code.
Or the opposite I suppose buying the PS3 version and selling it off while keeping the Vita code.
If so, it will be the last one I have anything to do with.
Can't think of a more perfect time for you to come to the light side of the PC then, welcome brother.
I can deal with the downsides of digital distribution on Steam (no resale) because I get the advantage of hugely discounted prices.
If console publishers are planning on implementing all the downsides of a digital distribution system into retail, but with none of the upsides, there's practically no chance I'll buy a PS4 or 720.
I was already leaning towards just going towards PC/Wii U, but it's getting firmer every day.
PC is the worst for the sorta thing he is complaining about though, pretty much all games are linked to some form of online account, even multiple at times (although this is slowly going away) and there is 0 resale market.
Sure there are DRM free options, but that aren't what you would call mainstream.
Yeah, but the prices compensate for that.
Once you've downloaded the Vita version there is nothing stopping you from selling the PS3 disc.
They can still have and empty case on the shelves but just put the stock in the back room.
If my console goes off of a disc identifier I'm not going to be comfortable buying an opened game (especially from a retailer with a 7 day return policy) and as a retailer, I would no longer have a return policy unless the shrink wrap is unbroken. I'm not willing to take the chance that the disc has been used.
Can't think of a more perfect time for you to come to the light side of the PC then, welcome brother.
I can deal with the downsides of digital distribution on Steam (no resale) because I get the advantage of hugely discounted prices.
If console publishers are planning on implementing all the downsides of a digital distribution system into retail, but with none of the upsides, there's practically no chance I'll buy a PS4 or 720.
I was already leaning towards just going towards PC/Wii U, but it's getting firmer every day.
PC is the worst for the sorta thing he is complaining about though, pretty much all games are linked to some form of online account, even multiple at times (although this is slowly going away) and there is 0 resale market.
Sure there are DRM free options, but that aren't what you would call mainstream.
whoa mini home studio?
or is that like the average audiophile setup?
I think they can actually do this with all PS3 games. Back when they were trialling the PS Rewards program, one of the ways to earn points was to play a game off a new disc. They made a point of saying that this was for games that were newly purchased rather than new releases, or whatever. Unfortunately, the update delay for PS Rewards data was so long that it was impossible to tell exactly what you were receiving points for, or whether your games were being detected as new or not.But the Sly 4 example is the first time I'm aware of where they have kept the redemption code on the disc itself (outside of the Jp PSP example you mention).
Yeah it's my 'studio', which is really just one end of my living room and isn't sound-treated so actually isn't a studio at all but it kind of feels like one so I dig it.
Yeah it's my 'studio', which is really just one end of my living room and isn't sound-treated so actually isn't a studio at all but it kind of feels like one so I dig it.
PC is the worst for the sorta thing he is complaining about though, pretty much all games are linked to some form of online account, even multiple at times (although this is slowly going away) and there is 0 resale market.
Sure there are DRM free options, but that aren't what you would call mainstream.
I don't think I've bought more than one or two new games from EB or any other retailer that does this. While this is mostly from a price point of view, it's also because I don't agree with the practice, especially from a retailer that heavily promotes what comes down to a free 7 day rental program. I don't like paying full price for a new item when it may not be.It's not really plausible to have display cases for every single game in inventory. There are thousands of different titles. If you're not happy to take the risk (fair enough) shop elsewhere or request specifically an unopened game. But from a practical standpoint, some boxes will always need to be opened.
Sonic Racing 2 was $49 at launch on consoles!
Also it came out last year
Damn good prices from GMG though!
$40 on Steam is the typical $10 less than console price tag.
Is that a Cort bass? You could be AusGAF Cort Bass member #3!
How do you like the Dark Terror? Do you have to get it loud for it to sound good?
may I ask what you do in your studio?
It would (hopefully) put an end to EB Games' practice of opening all games to put behind the counter.
Re. audio guys, remember that a properly matched amp is also really important.
The HS-50s seem to review a little bit better than the 80s, so nyerYes to the Vita, no to the exploit I just wanted to buy the game while it was on sale. What does the exploit let me do?
Btw those HS-50s look cute! Here's my big boys:
The HS-50s seem to review a little bit better than the 80s, so nyer
I just fake it too. I took it up when I lived in a share house for a few years were we had a few guitar players, drums, and a guy who could sing pretty well, and a shed to play and record in. I always played guitar, but I had a shitty $50 bass and it was fun as hell to jam with, so I bought a decent one and took lessons so I could do proper fingerstyle rather than just playing it like a guitar. Then I became a boring family man and so did my jamming buddies and the bass doesn't get played much because it's sort of boring to play on it's own. I never did get around to learning slap/pop.You play bass? I'm not much of a bassist, I'm just fake it. What style do you play? Can you slap and pop?
I'm just trying to compensate...
Well, I can personally vouch for the Yamahas (not my pic BTW) but like I said, probably needs some decent, matched bottom end to get the most out of them. I'm not sure how the KRKs stack up, but there are enough options with it (such as frequency tweaking/cutoff) to get it sounding how you'd like without really compromising the sound in any way:I've been considering getting a pair of these or a pair of KRK Rokit 5s for my little home studio.
You seem to know your shit. Remind me of that next time I try and pull a fast one on you.the Yamaha monitors are pretty much the defacto reference speaker in the world's studios, replacing the NS-10's. That's to say, if you get a mix to sound good on them, they'll sound good on pretty much anything