I've already provided examples which were conveniently ignored. Games that give achievements for turning the system on, playing 5 minutes. I think a few of the examples include movie tie ins like the Avatar cartoon game, or maybe the blue alien one as well.
James Cameron's Avatar: The Game wasn't affected by having shitty achievements at all. That game would have existed with or without achievements.
Avatar: The Burning Earth actually has a story behind those achievements. Unfortunately I can't find it. Was in a reddit AMA at some point. The gist of it was that they originally tied the achievements just to story progression, but they ran into a problem where they didn't trigger. Because it was implemented so late in development, the team just said 'fuck it' and made the five easiest to test achievements they could. It wasn't about getting sales, or destroying the sanctity of achievements, or pandering to gamers. It was simply, they fucked up, Microsoft requires them to be in the game, they implemented achievements right bang at the end of development (like all games do for fuck's sake), so they just made ones that they could implement, test in a few seconds, and be done with.
We now live in a market where people will choose to buy or rent cheap and easy games that have such achievements over games or versions that do not. That in principle shifts the balance onto releasing games that encourage getting more meta-points, rather than designing games that have rewards for progressing through the levels, be it a narrative or gameplay payoff.
If people want to buy shit games, it's their choice. Unfortunately, you don't get to stop people buying shit games just because you don't want them to. No, you don't get a choice in the matter. That isn't how choice works. You do not get to complain about people being anti-choice while simultaneously complaining that people
choose to buy things you don't want them to.
Nobody is designing their game around having easy achievements. Nobody is going to pitch a game with zero content, 1000 easy achievement points, and just hope it sells. It's pure lunacy. No game encourages getting meta achievements. Unless you want to make the argument that Call of Duty weapon skin unlocks for getting 100 headshots with a weapon is an 'achievement' in this same sense. If that's so, you're welcome to make that case.
If you cannot see in principle how that would harm game design, then there is no common ground here. This is completely different to previous generation games with in-game achievement lists of sort, like say, Ace Combat 2 which had medals for beating the missions on various difficulties. You actually got rewards for doing that, such as extra branching missions, more planes to fly, and in future games in the series, more customisation. That kind of bonus mentality in games is diminishing because once people get the 1000/1000 or platinum, the draw to come back is gone for a lot of people.
Well in Call of Duty you get weapon attachments and skins for completing their arbitrary metagame achievements which I just mentioned. In Alan Wake, one of the types of collectables genuinely adds content to the story. Those games tie some of those awards into system level achievements, while others are still relegated to the game itself.
Team Fortress 2 has a couple hundred achievements, but certainly isn't lacking for content. It has twice as many unlockables that can change how you play the game, or can change how your character appears aesthetically. And yet, it
also has heaps and heaps of achievements. Some of which unlock items (only a few do this). Most are there just as arbitrary goals you can complete
if you want to.
In uncharted, you unlocked a bunch of bonus renderers and models to play as in the game. You got collectables and other trinkets in multiplayer. There's loads and loads of bonus content. There are also achievements. Some of those achievements are awarded for getting the collectables, some aren't.
Now, my point is, the people who would play through uncharted 2 or 3 and call it quits after beating the story aren't going to stop playing early because of achievements. They might, however, get extra value from the game by playing it longer to get some.
They also might decide, hey, fuck the achievements, how about I play it to get the ingame bonus weapon attachment or player model. They'll probably still get an achievement from it, but who cares. Since they didn't need a pat in the back, they can turn the notifications off. Y'know. Or, maybe they just don't care. In either case, they've gotten more content out of the game from an aspect that games have had in them since the start of games existing. They've collected some bullshit and seen some easter eggs and now get to play with cheats activated or with a fat nathan drake model or something.
There is no negative side affect from that game having achievements. At no point did Naughty Dog subtract content from that game because they could just give 100 character text strings to the players with a little 20x20 .jpeg of a trophy.
Games as a whole aren't being affected negatively by having achievement systems. By the time a player has gotten 100% of achievements in a game, they will have
already played the game longer than they intended to get them, unless it's a game where the achievements are just tied only to story progress (the walking dead), in which case... who cares? Achievements didn't affect that player's progression in the slightest. If the achievements didn't exist in the first place there would
still be no additional motivation beyond the player's own desire to repeat that content. (And the player should have the desire since Walking Dead provides minor alternatives to situations based on your choice)
There is not a single scenario in existence where a player is going to play less of a game because they wanted to get all of the achievements. So what if the draw to go back is lessened after completing
all of a game, including meta elements?
No game is going to have less content in it because they can drop in achievements. No, not even Avatar. Do you seriously think that Avatar would have 4 hours extra content and collectables and player skins if achievements didn't exist? No? Maybe you do. You should probably give some fucking examples because even when I'm trying to empathise with your argument you seem like a strawman.
Either way, this is my last word on the matter since it's obvious some people would rather be flippantly dismissive of the issue. In a world where it's supposedly about choice, I'm apparently not allowed to have a choice because hamchan hasn't seen a bad achievement.
there are bad achievements and there are good achievements you can turn them off and ignore them or you can leave them on and ignore them or you can embrace them.
You are not negatively affected by their existence and neither are games as a whole. Most games add achievements at the end of a game's lifecycle. Most games don't give forethought to them, for better or worse. The bad achievements don't remove anything from the game, the good achievements add playability to the game, if you don't like seeing the pat on the back which you mentioned so very often you can turn them off.
Also a bonus congratulations to kritz for missing the point with style.
seriously don't know if you're self aware or not
It's not about turning off the notification; it's about the implications for game design outlined above. If people had the ability to opt out altogether, just like uninstalling Home, the impetus for publishers to include them in games that don't need them or where no good reason exists, would diminish. Ideally making for better and more rewarding games.
No game is going to become more rewarding by removing a meta element to the game.
You have the option to opt out by not buying platforms that have platform wide rewards for playing games on their platform. And I'm going to take a wild guess and say you do that already.
DayZ wouldn't be less rewarding if it had achievements. STALKER, The Witcher are the same. If I got a popup in STALKER that said, "congratulations, you entered the scary tunnel", it'd be dumb and unneeded sure, but I wouldn't for a moment believe that the time they spent making that achievement would have been used to make the game any better. And also I could turn the notification off. I know you say that isn't the point you're making but you really should know you can turn them off.
y'all.