Vulcano's assistant
Banned
Cutscenes, Yes!
Wait what batman game wre y'all talking about?
Having watched Time Cop - I do not remember this part in the movie.
What causes someone to want to speedrun a shit game that no one else in the world speedruns? It's like being the best at stuffing hot dogs up your ass.
to you it's a shit game.What causes someone to want to speedrun a shit game that no one else in the world speedruns? It's like being the best at stuffing hot dogs up your ass.
What causes someone to want to speedrun a shit game that no one else in the world speedruns? It's like being the best at stuffing hot dogs up your ass.
What causes someone to want to speedrun a shit game that no one else in the world speedruns? It's like being the best at stuffing hot dogs up your ass.
Because it can be fun to watchWhat causes someone to want to speedrun a shit game that no one else in the world speedruns? It's like being the best at stuffing hot dogs up your ass.
I mean, I guess it's an easy WR?
If there's only one person on the leaderboard, that person is technically the best!
I didn't want to put in the time commitment to speedrunning, so I just wrote a text adventure and got the WR in it. Next-level lazy speedrunning.
Amazing how a game that can be finished in less than 20 minutes could have been released in 1992 or whenever that was for $50-60.
And that was probably two months work for like 3 people.
Games have really changed. The only good I'll say about that Bullwinkle game was there was some decent colorful graphics. Almost no actual game design, just haphazard enemy placement and movement and levels that are just thrown together.
Those kind of shitty cash in platformers from the 16 bit era always get forgotten. People think it was all street fighter and chrono trigger.
I wonder if those games were made and mainly marketed at the rental market.
fuck this Dragons Lair game looks like total shit.
never played this version thank god.
It's not like it's gone. They just moved to mobile platforms mostly.Amazing how a game that can be finished in less than 20 minutes could have been released in 1992 or whenever that was for $50-60.
And that was probably two months work for like 3 people.
Games have really changed. The only good I'll say about that Bullwinkle game was there was some decent colorful graphics. Almost no actual game design, just haphazard enemy placement and movement and levels that are just thrown together.
Those kind of shitty cash in platformers from the 16 bit era always get forgotten. People think it was all street fighter and chrono trigger.
I wonder if those games were made and mainly marketed at the rental market.
Protip: All versions of Dragon's Lair are shit games.
The NES version is even worse than this one.
The arcade original was marginally less shit.
negative. the arcade version is a classic.