frequency said:I'm sure I can do fine throughout the game just using the attack and counter but I feel like I'm missing out if I don't use all (or at least most) of the tools I am given. It's like playing a Musou game and just "mashing X". It's just not satisfying.
GDJustin said:Oh yeah, I forgot about the "shortcuts" ! So, there's actually TWO different controller inputs for many of the gadget moves.
Genius controls, right?
I am semi-trolling at this point, but it's true AC's controls are the most complex and convoluted of pretty much any AAA game this gen.
LiK said:counter is my favorite thing. i want dudes to attack me more. the animations are so varied.
BeautifulMemory said:and is it me or in AC Rocksteady gave us more flexibility, almost being able to cancel the punches/jumps into counters. I remember in AA the timing was more strict
BeautifulMemory said:and is it me or in AC Rocksteady gave us more flexibility, almost being able to cancel the punches/jumps into counters. I remember in AA the timing was more strict
LiK said:anyone else find the Subway level to be confusing? i remember just going back and forth looking for the exits. i dunno why there's no interior map for it unless i somehow didn't check.
The English Conquistador said:Doesreturn to Arkham City after he savesRobinfrom theBatmanLeague of Assassins?
I really liked his character so far.
Just a yes or no would be nice!
Papercuts said:Feels the same from what I can remember, but it seems really easy to get the multicounters off. If you go into freeflow focus you can get away with a LOT of risky stuff into counters, which feels awesome.
LiK said:one thing about the multi counters i hate is when Batman or Catwoman does the counter animation that is associated with two dudes and they only get one. so the other dude hits me during it.
not sure if this is a bug or not but it happens from time to time and it's kinda annoying during the Challenge room.
BeautifulMemory said:Ahh maybe it's the focus that's making the difference. It does feel much easier...but really more fluid this time around. My biggest gripe about the combat is still sometimes I would whiff for no reason, the enemy's punch getting higher priority than I am (although we punch at the same time)
Papercuts said:Do you realize you need to actually hit counter twice? Three for three as well.
I hate those fuckers that throw boxes and stuff. Even if I go all the way across to kick them in the face they sometimes kinda drop the box on me when they get hit and it counts against me.
Papercuts said:Do you realize you need to actually hit counter twice? Three for three as well.
Really? The combat is incredibly satisfying to me. Absolutely love it.The Broken Ska Record said:I very much agree with all of this. I wouldn't say the controls are complicated, but the combat is not as fulfilling as it can be. Especially the takedowns, as someone mentioned.
If you're at the spot I think you are, look under the sign far away on a building. I think there is a door where you have to shoot your electrical thing at it to open up the dot.protonion said:Ok, before I break the game...
There is one of those riddler puzzles where you have to scan a "?".
The upper part is at the back corner of a sign somewhere to the north. It's really tiny.
Where the hell is the dot???
BeeDog said:I honestly think the Assassin's Creed games have a much more convoluted control scheme than Arkham City.
protonion said:Ok, before I break the game...
There is one of those riddler puzzles where you have to scan a "?".
The upper part is at the back corner of a sign somewhere to the north. It's really tiny.
Where the hell is the dot???
hamchan said:Combat controls are pretty simple, can anyone really get confused by them?
I see. I think that just shows how many options Batman has in combat. The way the buttons and their shortcuts are laid out all make logical sense to me. Any move of Batman I can do easily and instantly. If it's hard for some people to remember what two buttons being pushed at the same time do then there's not much Rocksteady can do about that.The Antitype said:They're simple, there are just alot of them.
You have the standard attacks, and then you have the trigger to modify them into gadget attacks.
Like AC, you have the offensive stance attacks, then the trigger to modify to defensive maneuvers.
Not complicated, just a lot of buttons to keep track of.
Palette Swap said:I'm still waiting for my copy to arrive, I'm currently replaying AA on PC and 360 and reading about the controls in AC is honestly a let down.
To me, AA was pretty much the upper limit of the number of different inputs you can intuitively manage.
I guess I'll see when my copy arrives.
Palette Swap said:I'm still waiting for my copy to arrive, I'm currently replaying AA on PC and 360 and reading about the controls in AC is honestly a let down.
To me, AA was pretty much the upper limit of the number of different inputs you can intuitively manage.
I guess I'll see when my copy arrives.
matrix-cat said:There are no crazy fighting game eight-button combos, the skill is just knowing when to use which move.
Nose Master said:After beating this... pretty shocked at it's near perfect review scores. It's good, but 10/10? Not so much.
Acquiescence said:These guys with the shields are vexing me every damn time; they always screw up my combos. Counter doesn't work, so what is the official way to deal with them? Am I supposed to input O X X (PS3 version) every time the signal flashes above their head?
The O X X attack isn't used as a counter. It basically means cape stun them, then jump over their head. Because X X is a dodge roll, or jumping over dudes. But when you jump over someone who has been stunned with your cape, you run up and jump down on them.Acquiescence said:These guys with the shields are vexing me every damn time; they always screw up my combos. Counter doesn't work, so what is the official way to deal with them? Am I supposed to input O X X (PS3 version) every time the signal flashes above their head?
Acquiescence said:These guys with the shields are vexing me every damn time; they always screw up my combos. Counter doesn't work, so what is the official way to deal with them? Am I supposed to input O X X (PS3 version) every time the signal flashes above their head?
Acquiescence said:These guys with the shields are vexing me every damn time; they always screw up my combos. Counter doesn't work, so what is the official way to deal with them? Am I supposed to input O X X (PS3 version) every time the signal flashes above their head?
Replicant said:Riddler's sub-mission:
Can someone please tell me how to saveMedic Hamasaki from the electric current trap that Riddler put him?
FantasticMrFoxdie said:Yeah takedowns are handy when dealing with the armored/shield guys. Also has a cool takedown animation.
Another way to deal with them is Quickfire explosive gel and use it as a mine.
Replicant said:Riddler's sub-mission:
Can someone please tell me how to saveMedic Hamasaki from the electric current trap that Riddler put him in?
The Xtortionist said:Describe the room?
hamchan said:You can also break their shields with square + triangle, which is preferable for combat rooms since you want to beat them some more to get a higher multiplier. Also prevents other enemies from picking up the fallen equipment.
FantasticMrFoxdie said:Not sure if this is the same riddle, but Quickfire Batarangs on the Question Marks around the room and they open a path.