Man some of these maps are total garbage.
Breakaway, Hourglass, Kaleidoscope.. Just massive, massive wastelands with almost no meaningful geometry and capture points with a flag in the middle of nowhere with almost no cover points. There's basically no tactics involved beyond zerg rushing it.
I'm enjoying most of the maps, and each offers something different, but they all have good areas and bad.
I like more of these compared to most of BF4's launch maps.
Some of my favorite areas to have close quarters shootouts in:
The plant/lab building on Renewal with two flags and lots of windows. Even has a fun sewer pipe entrance.
The portable buildings on Breakaway that have lots of rooms and you can crouch under.
The oil rig/platform on Breakaway. So much verticality and ways to move around.
Sector C on Orbital. A tower and lots of surrounding cover in the pipes and walkways.
The zipline towers on Kaleidoscope. Also allows for easy access to other objectives.
The main building on Kaleidoscope. Place is large, and lots of lights to make it unique and fun.
The flooded/old village on Discarded. Fun buildings to mess around with and blow up.
The large container ship on Discarded. Actually a big area with many ways to get around easy.
Pretty much any container area on Manifest when playing as Mackay.
The hilltop on Manifest. Multilevel buildings plus a tall tower is a good time.
The old village on Hourglass is always fun on foot. Great TDM area too.
The stadium on Hourglass, huge area and hiding amongst the stands is great to throw people off.
Probably forgetting a few, but for me there's a variety of sections on each map for different play styles.
The tower objectives on Breakthrough are terrible though. Need to be changed.