Anton Sugar said:
carfo said:I don't see why Jets need a buff. A well placed full belt of bullets can destroy a tank. Partially missing disables it. They take out other air, again, with a full well placed belt of bullets...or heat seeking missiles....or a wire-guided missiles...
Really, it's anti air that needs to be nerfed. The lock on range is too far, and ammo is too plentiful. I know IRL one RPG can take out a fully armored chopper, but IRL the pilot has a lot more room to fly around.
PepsimanVsJoe said:Part of taking out jets is timing your rockets so that you fake the jet out into firing their flares too early.
I believe they know when you're locked on to them, and if you're patient they'll panic.
BattleMonkey said:Choppers are superior to jets for vehicle and infantry killing. Jets really have no purpose other than to fly around and shoot at other jets. I have never once in many hours been killed by a jet on the ground, and you see them doing nothing but flying around shooting at each other. Choppers in the meantime are flying around tearing shit up. Jets need to have more actual impact on the ground game as they did in BF2
Twinduct said:Not really, expansions back in the day was way more meaty. Hell Maps was given to you for free 99% of the time!
I'm just peeved for having them show off the DLC release since long before the game was done. They should have honestly either waited until the last few weeks before release. I might not feel so nickel and dime'd.
Stallion Free said:Expansions were 6-8 brand new map designs + weapons and vehicles.
MrOogieBoogie said:Have any of tried playing BC2 after some time with BF3?
Holy shit, what a turd. Okay, maybe that's too strong a word, but BF3 is leagues ahead in terms of control and movement and shooting. Jesus...
Doc Holliday said:Shouldnt jets be blowing up those choppers?
BattleMonkey said:Choppers are superior to jets for vehicle and infantry killing. Jets really have no purpose other than to fly around and shoot at other jets. I have never once in many hours been killed by a jet on the ground, and you see them doing nothing but flying around shooting at each other. Choppers in the meantime are flying around tearing shit up. Jets need to have more actual impact on the ground game as they did in BF2
BattleMonkey said:Choppers are superior to jets for vehicle and infantry killing. Jets really have no purpose other than to fly around and shoot at other jets. I have never once in many hours been killed by a jet on the ground, and you see them doing nothing but flying around shooting at each other. Choppers in the meantime are flying around tearing shit up. Jets need to have more actual impact on the ground game as they did in BF2
BattleMonkey said:Choppers are superior to jets for vehicle and infantry killing. Jets really have no purpose other than to fly around and shoot at other jets. I have never once in many hours been killed by a jet on the ground, and you see them doing nothing but flying around shooting at each other. Choppers in the meantime are flying around tearing shit up. Jets need to have more actual impact on the ground game as they did in BF2
BattleMonkey said:Netcode is also miles better in BF3. Hit detection and deaths were always a little laggy on BC2 even on PC dedicated servers. BF3 is just alot more responsive.
In an ideal world, instead they fly around getting shot down by choppers too
Majanew said:Wish DICE didn't drop the ball with their menus. I miss BC2's gun menu where I could compare the guns I had unlocked by their range, damage, etc. And I'd like to see more of my friend's stats without having to get on my computer to log into battle log.
MrOogieBoogie said:Have any of tried playing BC2 after some time with BF3?
Holy shit, what a turd. Okay, maybe that's too strong a word, but BF3 is leagues ahead in terms of control and movement and shooting. Jesus...
RibbedHero said:What people forget is that each BF3 map is so huge and detailed that its the equivalent of 4+ CoD/Halo maps in terms of size, and equivalent to 2+ CoD/Halo maps in terms of varied gameplay and locations.
I mean they could easily make 3 Team Deathmatch maps form each of their current batch. For example, Metro TDM map 1 would take place in the park, map 2 would take place in the metro, and map 3 in the area outside the entrance to the metro. Those maps would easily match CoD in terms of area and map design, so DICE could've made 27 CoD style TDM maps from the current 9 maps.
Menelaus said:I have a new baby, and that baby's name is hardcore TDM.
Menelaus said:I have a new baby, and that baby's name is hardcore TDM.
Phonomezer said:When does the campaign get better? Just passed the bank, actually fell asleep while playing.
Patrick Bateman said:Played as a gunner yesterday with some random dude who could fly the chopper like a boss. THE POINTS KEPT RAINING!!!!
I never went through the process of progression SOO FAST!
or hip fire across the map with ARs. hip fire in general in hc tdm is way opRelaxed Muscle said:Let me guess, recon + SVD = Get OHK over 50 meters, ow yeah.
Patrick Bateman said:Played as a gunner yesterday with some random dude who could fly the chopper like a boss. THE POINTS KEPT RAINING!!!!
I never went through the process of progression SOO FAST!
Woo-Fu said:The sad part is that the pilot got table scraps compare to you. Last couple days I've avoided flying, always getting into the gunner's seat, and have been moving through the unlocks quick and easy.
eek5 said:But they didn't. The only thing worse than the tdm maps are the tdm spawns anyway. TDM areas were so lazily selected that I am surprised they didn't copy paste 27 of them to be honest. I mean it isn't like they would need to put much work into it other than putting up some gates and grey areas; they obviously spent less time than that stamping out available spawn points.
I'd be fine with it if we got to use the weapons on all maps. Right now it looks like we won't be able to.Anton Sugar said:State of the industry. I'm personally a lot more comfortable with paying $15 for additional weapons, vehicles, and maps, as opposed to just maps.
Stallion Free said:I'd be fine with it if we got to use the weapons on all maps. Right now it looks like we won't be able to.
Stallion Free said:I'd be fine with it if we got to use the weapons on all maps. Right now it looks like we won't be able to.
Dipswitch said:Question for owners of the 360 version - does your drive still spin up even if you have the multiplayer disk installed? I swear the multiplayer stuff is loading off the dvd and not using my install, because loading times are quite long and the drive never stops spinning during the play session.
Anyone else run into that?
Dipswitch said:Question for owners of the 360 version - does your drive still spin up even if you have the multiplayer disk installed? I swear the multiplayer stuff is loading off the dvd and not using my install, because loading times are quite long and the drive never stops spinning during the play session.
Anyone else run into that?
http://battlefieldo.com/blinded-by-...coming/?utm_source=dlvr.it&utm_medium=twitterDemize99 just tweeted some Before and After Screenshots of the nerfed Tactical Light. Looks like the effect has been turned down a lot. If you compare the two Screenshots, you see that you can now actually spot the Player behind the bright Light. Its nice from DICE that theyre showing us the changes they make to the game with Screenshots like this.
BattleMonkey said:They said yesterday that the weapons will be allowed on all maps
well with in 40 seconds spawn timer on jets there is no time to worry bout choppers when another jet is on your ass.Doc Holliday said:Shouldnt jets be blowing up those choppers?
Mikasangelos said:BLINDED BY THE LIGHT TACTICAL LIGHT NERF INCOMING
http://battlefieldo.com/blinded-by-...coming/?utm_source=dlvr.it&utm_medium=twitter
https://twitter.com/#!/Demize99/status/133891163617898497
BEFORE
http://battlefieldo.com/wp-content/uploads/2011/11/tactical1.jpg[/IMG]
AFTER
http://battlefieldo.com/wp-content/uploads/2011/11/tactical2.jpg[/IMG]
georgc said:Also why are AA invincible and mobile AA has like 25% more armor than A TANK!!! that maks no sense.
iam220 said:So tactical light completely useless now? Why not just remove it? The IRNV is a far bigger problem anyways and what should have been addressed first.
Let tac lights blind IRNV users and leave them fixed for everyone else. Problem solved.iam220 said:So tactical light completely useless now? Why not just remove it? The IRNV is a far bigger problem anyways and what should have been addressed first.
iam220 said:So tactical light completely useless now? Why not just remove it? The IRNV is a far bigger problem anyways and what should have been addressed first.