rance said:This game can do 32 players on console? God damn it MS, other games have done this already come onnnnnn.
DICE should fire up a 64 player server just for a laugh.
rance said:This game can do 32 players on console? God damn it MS, other games have done this already come onnnnnn.
What does MS have to do with it? I thought DICE said it's a bandwith problem on consoles.rance said:This game can do 32 players on console? God damn it MS, other games have done this already come onnnnnn.
derFeef said:What does MS have to do with it? I thought DICE said it's a bandwith problem on consoles.
But ComfyCouch!&Divius said:Wait, how many people can play on console now? Not even 32? wat? Doesn't that defeat the entire feeling of a true Battlefield?
mcrae said:doesnt let the game past cert? not sure entirely what that means cause im not aware of the industry practices, (though i know cert stands for certification)
but why wouldnt dice just go "ok" and continue 24p on xbox, but up it to 32 on ps3?
Massa said:Then you'd have three different versions of the game to balance instead of two, in addition to having Microsoft being very unhappy with you. All for that sake of the least popular version being slightly better.
&Divius said:Wait, how many people can play on console now? Not even 32? wat? Doesn't that defeat the entire feeling of a true Battlefield?
I see. Never thought about that I guess, just seems weird to me.rance said:24. Maps are scaled so it feels busy enough, but it could be busier.
sara_is_anxious said:MAG, 256 players, don't always believe what devs say.
TURNCLOAK said:A "classic weapon and vehicle" mode for Wake Island ala BF1943 would be cool...
TURNCLOAK said:A "classic weapon and vehicle" mode for Wake Island ala BF1943 would be cool...
Raide said:Need BF:MC Expansion Pack.
The Faceless Master said:exploit? you mean someone got flown up in a MAV and the others spawned on him or a beacon?
TURNCLOAK said:Backstab and Bridge Too Far in Frostbite 2...
Are you reading this, DICE?
sara_is_anxious said:MAG, 256 players, don't always believe what devs say.
U2NUMB said:How is it a MS policy issue? Homefront did 32 and Frontlines back in the day was I think well over 50. I do not think this is accurate.
Here is the 360 art for Homefront
http://dl.dropbox.com/u/3642594/Homefront-Xbox360CoverSleeve.jpg
U2NUMB said:How is it a MS policy issue? Homefront did 32 and Frontlines back in the day was I think well over 50. I do not think this is accurate.
BattleMonkey said:Actually think it's dependent on if there are dedicated servers set up for the game which could be the error. Games that are p2p have a limit, but if you have servers set up for the game then you can go high as you want. BF3 on consoles use dedicated EA servers no? If so then the game should be able to host more players in matches.
BattleMonkey said:Actually think it's dependent on if there are dedicated servers set up for the game which could be the error. Games that are p2p have a limit, but if you have servers set up for the game then you can go high as you want. BF3 on consoles use dedicated EA servers no? If so then the game should be able to host more players in matches.
sara said:MAG, 256 players, don't always believe what devs say
What does MS have to do with it? I thought DICE said it's a bandwith problem on consoles.
I didn't mean that MS won't allow us to have 32 players, it is a matter of them securing quality to make sure that bandwidth to client never goes over a certain bitrate.
As a developer you can get waivers for things like having higher bandwidth (Don't ask me how ), it is of course in their interest that our games are as good as possible on their platforms
There is nothing (that I know of) that limits the number of players in frostbite, and if there is, it is probably a bug. I've tested running over 80 players locally (client-server) on the consoles when measuring performance and it works just fine (except framerate).
Why does map destruction take up bandwidth? Shouldn't it just tell everyone player actions and the consoles themselves damage the maps based on those actions? I thought all you had to send was player coordinates and current action data, and the console would actually process what they mean.big_z said:theres the first party benefit as mentioned above but in mag you dont really play with 256 players, you are instanced in a much smaller battle that affects the overall outcome.
in battlefield vehicles and map destruction takes up a bunch of bandwidth. this is why you hear dice say they could do more players but destruction or vehicles would be cut.
all the data being sent and received during a multiplayer match has to fit under the size limit set by microsoft years ago. back then it was to ensure that players with bad connections could still play. however microsoft hasnt adjusted the limit along with the much higher internet speeds we have today.
EA runs the servers but they still have to adhere to microsofts xbox live requirements. it's stupid but people shouldnt blame microsoft. the limit likely hasnt changed because most developers dont need more bandwidth for their games and dice was too lazy to ask for the okay.
big_z said:theres the first party benefit as mentioned above but in mag you dont really play with 256 players, you are instanced in a much smaller battle that affects the overall outcome.
big_z said:but in mag you dont really play with 256 players, you are instanced in a much smaller battle that affects the overall outcome.
darkwing said:all 256 players can meet in one point in the map in MAG, have you even played it?
Metalmurphy said:I think the policy is about bandwidth and not just player amount. BF3 netcode most likely uses more bandwidth then homefront.
Patrick Bateman said:I don't know what GAF's problem is, but on public servers (and there should be more noobs than in private ones) I always see a bunch of people playing support.
It's never underpresented.
What is, is the Repair-class and people who are able to use RPGs or Stinger...
The_Player said:Awesome stats
Let me brag a little. First and only death at the very end of match. Got 7500 points from combat efficiency badges.
big_z said:i havent i was just going by what i remember hearing on a garnetts podcast a long time ago. they said something about the local battle around you being treated like an instance which is how they could get to 256 players.
OldJadedGamer said:I just started playing Engineer again and it see,s like the RPG's are worthless against tanks versus C4. I am really fighting with it right now.
abuC said:Wow, this game is completely dead on PC.
There's nothing but empty servers.
because there's a clause where the game is supposed to have feature parity with the PS3 version in certain areas and MS doesn't let the game pass cert.mcrae said:doesnt let the game past cert? not sure entirely what that means cause im not aware of the industry practices, (though i know cert stands for certification)
but why wouldnt dice just go "ok" and continue 24p on xbox, but up it to 32 on ps3?
bandwidth "problem" as in MS policies have a bandwidth limit on games that was laid out almost a decade ago and hasn't been upped to 2011 levels.derFeef said:What does MS have to do with it? I thought DICE said it's a bandwith problem on consoles.
the policy is on BANDWIDTH USAGE, not PLAYERSU2NUMB said:How is it a MS policy issue? Homefront did 32 and Frontlines back in the day was I think well over 50. I do not think this is accurate.
Here is the 360 art for Homefront
http://dl.dropbox.com/u/3642594/Homefront-Xbox360CoverSleeve.jpg
leng jai said:I can't wait for the expansion pack. Really half of these maps are pathetic in conquest.
BattleMonkey said:Well C4 takes lot more work to use having to get in close. Some people are just more comfortable staying far away plinking away at the tanks than having to risk themselves getting close.
BattleMonkey said:Well C4 takes lot more work to use having to get in close. Some people are just more comfortable staying far away plinking away at the tanks than having to risk themselves getting close.
commish said:C4 used to get me when I was in a tank, but now I just listen for the stupid guy yelling "C4 planted!" I'm able to get out almost every time now, kill the dude, then continue on my merry way. It's a lot easier to kill a tank with RPGs. If the tank has a competent gunner and some cannister, forget C4.
Yeah, I usually have no problem finding a server to play on but sometimes the filters go crazy and I only get like 3 servers with people on them. Based on bf3stats it seems like it's the 360 version where the player count is starting to fall behind.Metalmurphy said:Fix your filters?
I can find tons of servers servers with lots of people on all game modes.
No, unless someone spots you when you are running.commish said:Does running make you appear on the mini-map?